#_____________________________________ # # Ice Ward # Level 1 # Wall # #_____________________________________ @NUM_SIMUL 5 @MAX_TIME 8.75 @NUM_REGISTERS 2 @NUM_INTERFACES 0 @GO_INTERFACES 1 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME IceWard1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 125.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Freeze ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42900 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Sparkle ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 42901 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // IceAroundMyHead ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 42902 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Melt ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42903 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Hit ALLOC SpellAudioComponent AUDCAE SOURCEINDEX 42905 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Woosh ALLOC SpellAudioComponent AUDCAF SOURCEINDEX 42922 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // "Wet and Windy" sound ALLOC SpellAudioComponent AUDCAG SOURCEINDEX 42965 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END ALLOC SpellPathAnchorRotComp ROTATE ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB IWM_RSLT MTX34_REGISTER 1 TIME 6.0 RADIUS 5.0 ANGLE_SRC 0.0 ANGLE_DST 3603.0 VELOCITY_CURVE CURVE_LINEAR RADIUS_LERP 2.25 3.0 6.0 SINE 0.0 7.0 OFFSET_HEIGHT -0.5 # LAND_COLLISION END ALLOC SpellSphereDmgComponent DMGSTN ERM_SRC MTX34_REGISTER 1 RADIUS 1.25 DAMAGE STUN 10 WATER 1.5 2.0 0.5 IGO_RSLT GO_INTERFACE REG 1 TIME 6.0 END #ALLOC SpellSphereDmgComponent DMG_A # ERM_SRC MTX34_REGISTER 1 # RADIUS 1.25 # DAMAGE HP 5.0 WATER 1.5 2.0 0.0 # IGO_RSLT GO_INTERFACE REG 1 # TIME 6.0 #END ALLOC SpellSphereDmgComponent DAMAGE ERM_SRC MTX34_REGISTER 1 RADIUS 1.25 DAMAGE HP 41.6667 WATER 1.5 2.0 0.0 # IGO_RSLT GO_INTERFACE REG 1 OUTPUT_HIT_PERIOD TIME 6.0 END ALLOC SpellFlowComponent FLOW ERM_SRC MTX34_REGISTER 1 FADE_AWAY 1.5 FLUID_COMPONENT STABLE_PHYSICS FALSE # DRAW_NORMALS TRUE # DRAW_CENTERS TRUE ORIENT_FROM_SOURCE TRUE PHYSICS_TICK 0.045000 SURFACE_THRESHOLD 1.000000 POINT_STRENGTH 1.000000 POINT_RADIUS_RATIO 1.000000 TIME_SCALAR 2.500000 CUBLET_SIZE 0.5 MESH_POOL_SIZE_VERTEX 256 MESH_POOL_SIZE_INDEX 384 # ALPHA 0.250000 SCALE 0.500000 TEXTURE_FROZEN effect\spell\SSB00T8u.DDS TEXTURE effect\spell\SSB00T3p.DDS GENERATOR PARTICLE BASE_VELOCITY 0.0 0.0 0.0 VEL_THETA_VARY 1.00000 VEL_PHI_VARY 1.00000 VEL_MAG_VARY 1.00000 MAX_NUM_POINTS 32 KILL_HEIGHT -8.00000 PARTICLE_RATE 0.25000 END FORCES_STAGE_ONE COMPOSITE SURFACE_THRESHOLD 2.500000 FUNCTOR MOLECULE STIFF_DIST 0.125000 ATTRACT_PEAK 1.500000 MAX_RANGE 1.900000 STIFF_MAX 4.000000 STIFF_SCALAR 75.00000 REPEL_SCALAR 0.200000 ATTRACT_SCALAR 0.675000 ATTRACT_ACROSS_SURFACE TRUE END # FUNCTOR CONSTANT # FORCE # 0.0 -9.8 0.0 # END END FORCES_STAGE_TWO COMPOSITE FUNCTOR CONSTANT FORCE 0.0 -9.8 0.0 END END INTEGRATOR IMPLICIT_MOVER MASS 1.0000000 END COLLISION_STAGE_ONE COMPOSITE SURFACE_THRESHOLD 3.000000 FUNCTOR LANDSCAPE_COLL END END COLLISION_STAGE_TWO COMPOSITE SURFACE_THRESHOLD 3.000000 FUNCTOR LANDSCAPE_COLL END END END END ALLOC SpellTimerComponent TIMERA TIME 0.5 END ALLOC SpellTimerComponent TIMERB TIME 1.0 END ALLOC SpellParticleComponent PTTRL PARTICLETYPE Ice Chunk Trail ERM MTX34_REGISTER 1 MTX_MOVE END ALLOC SpellParticleComponent PTHIT PARTICLETYPE Ice Hit Effect ERM MTX34_REGISTER 1 FIREANDFORGET END ALLOC SpellDrawAIComponent DRAWEF GO_SRC REG 1 EFFECT_TYPE 4 EFFECT_LEVEL 1 END // Audio whoosh oneshot timer ALLOC SpellTimerComponent AUDTIM TIME 0.5 END MAP ENTRY POW1 2 TIMERA START ROTATE START MAP ROTATE BEGUN 4 FLOW START AUDCAA START AUDTIM START AUDCAG START MAP AUDTIM DONE 2 AUDCAF START AUDTIM START MAP TIMERA DONE 4 DMGSTN START DAMAGE START FLOW FREEZE PTTRL START MAP PTTRL BEGUN 2 AUDCAB START AUDCAC START MAP DMGSTN HIT 2 DRAWEF START PTHIT START MAP DAMAGE HITSTR 1 AUDCAE START MAP ROTATE DONE 10 AUDCAF STOP AUDTIM HALT PTTRL STOP DMGSTN STOP FLOW THAW TIMERB START AUDCAD START AUDCAB STOP AUDCAC STOP AUDCAG STOP MAP TIMERB DONE 2 FLOW STOP AUDCAD FOUT0V MAP FLOW DONE 2 PTHIT STOP ENTRY STOP