# ThunderStrikes (Hand of Power, ThunderClap, SkySplit) @NUM_SIMUL 5 @MAX_TIME 2.5 @NUM_REGISTERS 2 @NUM_INTERFACES 1 @GO_INTERFACES 1 // Level 1 related components DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME Thunderstrike1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTPITCH -200 200 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Thunder ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 10152 EMITTERID 0 ERM_SRC MTX34_INTERFACE ORB END // Lightning loop ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 42826 EMITTERID 0 ERM_SRC MTX34_INTERFACE ORB END // Crackle ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 42790 EMITTERID 0 ERM_SRC MTX34_INTERFACE ORB END ALLOC SpellFindNearestAIComponent FIND1 ERM_SRC MTX34_INTERFACE ORB IGA_RSLT GO_INTERFACE REG 1 MTX34_INTERFACE REG 1 RADIUS 8 ANGLE 0 END ALLOC SpellOffsetRegComponent REG1a ERM_SRC MTX34_INTERFACE ORB IWM_RSLT MTX34_REGISTER 2 V3_OFFSET -6 18 6 # RANDOM_OFFSET # 6 2 6 END ALLOC SpellLightningComponent LNG1 ERM_SRC MTX34_INTERFACE ORB ERM_DST MTX34_INTERFACE REG 1 TIME 0.5 FLASH RESET_FLASH_EVERY_CAST # OSCILLATE_END_TIME 16.0 CONTROL_OFFSET_A 1.0 -15.0 -1.0 CONTROL_OFFSET_B -2.0 0.5 2.0 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00T9u.DDS BEAM 0 NUMSEGMENTS 6 TIME 0.084004 SPEED 1.002000 AMPLITUDE 1.000000 FREQUENCY 1.000000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.500000 GLOWINTENSITY 1.500000 # GLOWCOLOR FFFFFFFF # COLOR 801F1F0F GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM # BEAM 1 # NUMSEGMENTS 12 # TIME 0.084004 # SPEED 1.002000 # AMPLITUDE 1.000000 # FREQUENCY 1.000000 # TIMING_START 0.000000 # TIMING_END 1.000000 # THICKNESS 0.250000 # GLOWINTENSITY 1.500000 # # GLOWCOLOR FFFFFFFF # # COLOR 801F1F0F # GLOWCOLOR 00000000 # COLOR FFFFFFFF # END_BEAM END END ALLOC SpellLightningComponent WRAP ERM_SRC MTX34_INTERFACE REG 1 TIME 1.0 WRAP_SRC_SCALE 0.125 0.125 0.125 WRAP_SRC_CONTROL_PTS 10.0 2.5 10.0 FLASH RESET_FLASH_EVERY_CAST # CONTROL_OFFSET_A # -12.5 -2.5 -15.0 # CONTROL_OFFSET_B # 15.0 -1.0 12.5 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00T9u.DDS BEAM 0 NUMSEGMENTS 12 TIME 0.084004 SPEED 1.000100 AMPLITUDE 1.000000 FREQUENCY 0.700000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.375000 GLOWINTENSITY 0.500000 # GLOWCOLOR FFFFFFFF # COLOR 801F1F0F GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM END END ALLOC SpellLightningComponent LNG1B ERM_SRC MTX34_INTERFACE ORB ERM_DST MTX34_REGISTER 1 TIME 0.5 FLASH RESET_FLASH_EVERY_CAST # OSCILLATE_END_TIME 16.0 CONTROL_OFFSET_A 1.0 -15.0 -1.0 CONTROL_OFFSET_B -2.0 0.5 2.0 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00T9u.DDS BEAM 0 NUMSEGMENTS 12 TIME 0.084004 SPEED 1.002000 AMPLITUDE 1.000000 FREQUENCY 1.250000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.500000 GLOWINTENSITY 1.500000 # GLOWCOLOR FFFFFFFF # COLOR 801F1F0F GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM # BEAM 1 # NUMSEGMENTS 12 # TIME 0.084004 # SPEED 1.002000 # AMPLITUDE 1.000000 # FREQUENCY 1.250000 # TIMING_START 0.000000 # TIMING_END 1.000000 # THICKNESS 0.250000 # GLOWINTENSITY 1.500000 # # GLOWCOLOR FFFFFFFF # # COLOR 801F1F0F # GLOWCOLOR 00000000 # COLOR FFFFFFFF # END_BEAM END END //Lightning bolt from the sky ALLOC SpellLightningComponent LNG1s ERM_SRC MTX34_REGISTER 2 ERM_DST MTX34_INTERFACE ORB TIME 0.5 # OSCILLATE_END_TIME 4.0 FLASH RESET_FLASH_EVERY_CAST CONTROL_OFFSET_A 1.0 -1.0 2.0 CONTROL_OFFSET_B 0.0 1.0 0.0 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00T9u.DDS BEAM 0 NUMSEGMENTS 16 TIME 0.084004 SPEED 1.002000 AMPLITUDE 1.000000 FREQUENCY 1.000000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.875000 GLOWINTENSITY 1.500000 # GLOWCOLOR 80FFFFFF # COLOR 801F1F0F GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM END END ALLOC SpellLightComponent LIGHT ERM_SRC MTX34_INTERFACE ORB RANGE 12.0 TIME 0.25 FLASH FLASH_DIFFUSE -1.0 -1.0 -1.0 1.0 DIFFUSE 1.0 1.0 1.0 1.0 # 1.0 0.847059 0.0 1.0 END ALLOC SpellJitterComponent JITTER TIME .075 MAGNITUDE 0.5 END ALLOC SpellOneShotDmgComponent DMG1 GO_SRC REG 1 DAMAGE HP 15 LIGHT 1.5 2.0 1.0 END ALLOC SpellDrawAIComponent DRAWEF GO_SRC REG 1 EFFECT_TYPE 5 EFFECT_LEVEL 1 END ALLOC SpellTimerComponent TIME TIME 1.0 END ALLOC SpellCounterComponent COUNT COUNT 2 END // Level 1 Logic MAP ENTRY POW1 3 FIND1 START REG1a START COUNT START // Start sky lightning, spell timer MAP REG1a BEGUN 4 LNG1s START LIGHT START JITTER START TIME START MAP LNG1s BEGUN 2 AUDCAA START AUDCAB START // Target found. Start lightning arc, lightning wrap, and damage MAP FIND1 FND 5 FIND1 STOP LNG1 START WRAP START DMG1 START DRAWEF START #MAP LNG1 BEGUN 1 AUDCAB START MAP WRAP BEGUN 1 AUDCAC START MAP DMG1 DIED 2 LNG1 STOP WRAP STOP MAP DMG1 HID 2 LNG1 STOP WRAP STOP // Target not found. #MAP FIND1 NOFND 1 TIME START #MAP FIND1 NOFND 2 FIND1 STOP CLD1 START #MAP CLD1 DIDIT 2 CLD1 STOP LNG1B START // When the timer is done, fade out sounds and increment the counter MAP TIME DONE 2 AUDCAB FOUT0V COUNT TRIG MAP AUDCAB DONE 1 COUNT TRIG MAP COUNT DONE 2 REG1a STOP ENTRY STOP