Starting export of K:/Jobs/Xgolf/character_export/harley/harl.dff Checking scene for skinClusters Checking scene for IK setups Processing transform node: supernode Processing transform node: master Processing joint node: bc_pelvis Processing joint node: bc_lowspine Processing joint node: bc_midspine Processing joint node: bc_midspine2 Processing joint node: bc_top_spine Processing joint node: bc_neck Processing joint node: bc_face Processing joint node: bc_upper_teeth_joint Processing joint node: bc_lower_teeth_joint Processing joint node: bc_r_eye_joint Processing joint node: bc_l_eye_joint Processing joint node: bc_l_clavicle Processing joint node: bc_l_shoulder_joint Processing joint node: bc_l_elbow_joint Processing joint node: bc_l_wrist_joint Processing joint node: bc_l_fingers_joint1 Processing joint node: bc_l_fingers2_joint2 Processing joint node: bc_l_fingers_tip Processing joint node: bc_l_index_joint1 Processing joint node: bc_l_index_joint2 Processing joint node: bc_l_index_tip Processing joint node: bc_l_thumb_joint Processing joint node: bc_l_thumb_joint2 Processing joint node: bc_l_thumb_tip Processing transform node: bc_parent_club_here Processing transform node: bc_club_end_joint Processing transform node: bc_l_elbow Processing joint node: bc_r_clavicle Processing joint node: bc_r_shoulder_joint Processing joint node: bc_r_elbow_joint Processing joint node: bc_r_wrist_joint Processing joint node: bc_r_fingers_joint1 Processing joint node: bc_r_fingers2_joint2 Processing joint node: bc_r_fingers_tip Processing joint node: bc_r_index_joint1 Processing joint node: bc_r_index_joint2 Processing joint node: bc_r_index_tip Processing joint node: bc_r_thumb_joint Processing joint node: bc_r_thumb_joint2 Processing joint node: bc_r_thumb_tip Processing transform node: bc_r_elbow Processing joint node: bc_r_thigh_joint Processing joint node: bc_r_knee_joint Processing joint node: bc_r_ankle_joint Processing joint node: bc_r_ball_joint Processing joint node: bc_r_toe_joint Processing joint node: bc_l_thigh_joint Processing joint node: bc_l_knee_joint Processing joint node: bc_l_ankle_joint Processing joint node: bc_l_ball_joint Processing joint node: bc_l_toe_joint Processing transform node: bc_l_arm Processing transform node: bc_r_arm Processing transform node: bc_l_foot Processing transform node: bc_l_toe_pivot Processing transform node: bc_l_ankle Processing transform node: bc_l_toe Processing transform node: bc_l_knee Processing transform node: bc_r_foot Processing transform node: bc_r_toe_pivot Processing transform node: bc_r_ankle Processing transform node: bc_r_toe Processing transform node: bc_r_knee Sampling Maya animation. Processing skinned polygonal mesh node: polySurfaceShape103 Hierarchy has 65 frames, 1 geometries, 0 patches, 1 skinned and 0 un-skinned atomics. Warning: As this clump has more than 64 RpSkin bones it may not work on Playstation 2 Time for export (hh:mm:ss): 19:00:09 Finished export of K:/Jobs/Xgolf/character_export/harley/harl.dff