Обновление атрибутов characters[i].actions = ""; Действия в нормальном режиме characters[i].actions.walk = "walk"; characters[i].actions.backwalk = "back walk"; characters[i].actions.run = "run"; characters[i].actions.backrun = "back run"; characters[i].actions.stsUp = "stairs up"; characters[i].actions.stsDown = "stairs down"; characters[i].actions.stsUpBack = "back stairs up"; characters[i].actions.stsDownBack = "back stairs down"; characters[i].actions.stsUpRun = "run stairs up"; characters[i].actions.stsDownRun = "run stairs down"; characters[i].actions.stsUpRunBack = "back run stairs up"; characters[i].actions.stsDownRunBack = "back run stairs down"; characters[i].actions.turnLeft = "turn left"; characters[i].actions.turnRight = "turn right"; Idle анимация в нормальном режиме characters[i].actions.idle.i1 = "idle_1"; characters[i].actions.idle.i2 = "idle_2"; characters[i].actions.idle.i3 = "idle_3"; characters[i].actions.idle.i4 = "idle_4"; characters[i].actions.idle.i5 = "idle_5"; characters[i].actions.idle.i6 = "idle_6"; characters[i].actions.idle.i7 = "idle_7"; characters[i].actions.idle.i8 = "idle_8"; characters[i].actions.idle.i9 = "idle_9"; characters[i].actions.idle.i10 = "idle_10"; ... //Действия в режиме боя characters[i].actions.fightwalk = "fight walk"; characters[i].actions.fightbackwalk = "fight back walk"; characters[i].actions.fightrun = "fight run"; characters[i].actions.fightbackrun = "fight back run"; characters[i].actions.fight.abf1.attack = "attack_1"; characters[i].actions.fight.abf1.block = "block_1"; characters[i].actions.fight.abf1.hit = "hit_1"; characters[i].actions.fight.abf2.attack = "attack_2"; characters[i].actions.fight.abf2.block = "block_2"; characters[i].actions.fight.abf2.hit = "hit_2"; characters[i].actions.fight.abf3.attack = "attack_3"; characters[i].actions.fight.abf3.block = "block_3"; characters[i].actions.fight.abf3.hit = "hit_3"; characters[i].actions.fight.abf4.attack = "attack_4"; characters[i].actions.fight.abf4.block = "block_4"; characters[i].actions.fight.abf4.hit = "hit_4"; //Idle анимация в режиме боя characters[i].actions.fightidle.i1 = "fight stand_1"; characters[i].actions.fightidle.i2 = "fight stand_2"; ...