int CreateConceicaoCharacters(int n) { ref ch; makeref(ch,Characters[n]); // Jacinto Arcibaldo Barreto (townhall) ch.name = "Jacinto"; ch.middlename = "Arcibaldo"; ch.lastname = "Barreto"; ch.id = "Jacinto Arcibaldo Barreto"; ch.model = "huber_por"; ch.sex = "man"; ch.location = "Conceicao_townhall"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Jacinto Arcibaldo Barreto_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "60"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "5"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetHuberType(ch); LAi_RemoveLoginTime(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); ch.greeting = "Gr_Jacinto Arcibaldo Barreto"; n = n + 1; makeref(ch,Characters[n]); // Humberto de Paiva (shipyard) ch.name = "Humberto"; ch.lastname = "de Paiva"; ch.id = "Humberto de Paiva"; ch.model = "man6_1"; ch.sex = "man"; ch.location = "Conceicao_shipyard"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Humberto de Paiva_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "60"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "5"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetHuberType(ch); LAi_SetLoginTime(ch, 6.0, 21.98333); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); ch.greeting = "Gr_Humberto de Paiva"; n = n + 1; // Conceicao soldiers' IDs are "Con_soldier_1", etc //Location: Conceicao Pier (an entrance to the town from the pier) makeref(ch,Characters[n]); //Soldier на входе в город ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_1"; ch.model = "soldier_por2"; ch.sound_type = "soldier"; ch.sex = "man"; ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; GiveItem2Character(ch, BLADE_SABER); LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); LAi_CharacterReincarnation(ch, true, true); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier на входе в город -- one more ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_2"; ch.model = "soldier_por"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_patrol_1"; ch.model = "soldier_por3"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_patrol_2"; ch.model = "soldier_por4"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Maria Rivaldo -- towngirl3 ch.name = "Maria"; ch.lastname = "Rivaldo"; ch.id = "Maria Rivaldo"; ch.model = "towngirl3"; ch.sex = "woman"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto3"; ch.back.location = "Conceicao_port"; ch.back.locator = "goto11"; ch.sound_type = "female_citizen"; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Woman_English Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Rodrigo Caldeira -- fisherman ch.name = "Rodrigo"; ch.lastname = "Caldeira"; ch.id = "Rodrigo Caldeira"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Aleixo Simos -- chelovek ch.name = "Aleixo"; ch.lastname = "Simos"; ch.id = "Aleixo Simos"; ch.model = "chelovek"; ch.sex = "man"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto4"; ch.back.location = "Conceicao_port"; ch.back.locator = "goto9"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Miguel Filho -- chameleon ch.name = "Miguel"; ch.lastname = "Filho"; ch.id = "Miguel Filho"; ch.model = "chameleon"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; // Conceicao town: makeref(ch,Characters[n]); //Victor Barros -- old_man1 ch.name = "Victor"; ch.lastname = "Barros"; ch.id = "Victor Barros"; ch.model = "old_man2"; ch.sex = "man"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto5"; ch.back.location = "Conceicao_town"; ch.back.locator = "goto1"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "10"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Paolo Milazar -- man5 ch.name = "Paolo"; ch.lastname = "Milazar"; ch.id = "Paolo Milazar"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Soldier near the entrance from port ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_3"; ch.model = "soldier_por5"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier near the entrance from port ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_4"; ch.model = "soldier_por6"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto29"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier near the residence ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_5"; ch.model = "soldier_por2"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto21"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier near the residence ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_6"; ch.model = "soldier_por2"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto22"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier near the entrance from jungle ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_7"; ch.model = "soldier_por6"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto19"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier near the entrance from jungle ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_soldier_8"; ch.model = "soldier_por3"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto20"; ch.Dialog.Filename = "Conceicao Soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_patrol_3"; ch.model = "soldier_por2"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_patrol_4"; ch.model = "soldier_por6"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto18"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Con_patrol_5"; ch.model = "soldier_por5"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Conceicao_port"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "CONCEICAO_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Irene Torres -- towngirl2 ch.name = "Irene"; ch.lastname = "Torres"; ch.id = "Irene Torres"; ch.model = "towngirl7"; ch.sex = "woman"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto6"; ch.back.location = "Conceicao_town"; ch.back.locator = "goto13"; ch.sound_type = "female_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Woman_English Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Mateus Branco -- korsar ch.name = "Mateus"; ch.lastname = "Branco"; ch.id = "Mateus Branco"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto18"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Beatriz Medeiros -- towngirl1 ch.name = "Beatriz"; ch.lastname = "Medeiros"; ch.id = "Beatriz Medeiros"; ch.model = "towngirl1"; ch.sex = "woman"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto7"; ch.back.location = "Conceicao_town"; ch.back.locator = "goto9"; ch.sound_type = "female_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Woman_English Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Henrique d'Allmeida -- man6 ch.name = "Henrique"; ch.lastname = "d'Allmeida"; ch.id = "Henrique d'Allmeida"; ch.model = "sailor2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Rodrigo Neves -- capitan ch.name = "Rodrigo"; ch.lastname = "Neves"; ch.id = "Rodrigo Neves"; ch.model = "chelovek1"; ch.sex = "man"; ch.fanatic = "1"; ch.church = "Conceicao_church"; ch.church.loc = "goto8"; ch.back.location = "Conceicao_town"; ch.back.locator = "goto17"; ch.sound_type = "seaman"; ch.location = "Conceicao_town"; ch.location.group = "goto"; ch.location.locator = "goto17"; ch.Dialog.Filename = "Conceicao Citizen_dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Padre Valentim -- Monk ch.name = "Padre"; ch.lastname = "Valentim"; ch.id = "Padre Valentim"; ch.model = "Monk"; ch.sex = "man"; ch.sound_type = "priest"; ch.location = "Conceicao_church"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Padre Valentim_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetPriestType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); ch.greeting = "Gr_Padre Valentim"; n = n + 1; // Conceicao_Tavern: makeref(ch,Characters[n]); //Duarte Correja -- tavern-keeper ch.name = "Duarte"; ch.lastname = "Correja"; ch.id = "Duarte Correja"; ch.model = "man2"; ch.sex = "man"; ch.location = "Conceicao_tavern"; ch.location.group = "merchant"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Duarte Correja_dialog.c"; ch.greeting = "Gr_Duarte Correja"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.work = ""; ch.money = "1"; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Laurenco Costa -- fisherman ch.name = "Laurenco"; ch.lastname = "Costa"; ch.id = "Laurenco Costa"; ch.model = "shkiper"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_tavern"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.last_theme = ""; LAi_SetSitType(ch); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Carlos Resende -- fatman ch.name = "Carlos"; ch.lastname = "Resende"; ch.id = "Carlos Resende"; ch.model = "fatman"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Conceicao_tavern"; ch.location.group = "sit"; ch.location.locator = "sit7"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.last_theme = ""; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Conceicao_officiant ch.name = "Helena"; ch.lastname = "Azocar"; ch.id = "Conceicao_officiant"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Conceicao_tavern"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Eng_Officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.sex = 0; ch.sex.time = 0; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); n = n + 1; // Conceicao_Store: makeref(ch,Characters[n]); // Martinho Guterres -- ch.name = "Martinho"; ch.lastname = "Guterres"; ch.id = "Martinho Guterres"; ch.model = "storeman"; ch.sex = "man"; ch.location = "Conceicao_Store"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Martinho Guterres_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.trade_date = ""; ch.quest.item_date = ""; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "CONCEICAO_CITIZENS"); ch.greeting = "Gr_Martinho Guterres"; n = n + 1; // Smugglers_Lair: makeref(ch,Characters[n]); // Tomaz Cid -- Black_Corsair ch.name = "Tomaz"; ch.lastname = "Cid"; ch.id = "Tomaz Cid"; ch.model = "man1_2"; ch.sex = "man"; ch.sound_type = "soldier"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "character12"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Aristides Chiamulera -- man5 ch.name = "Aristides"; ch.lastname = "Chiamulera"; ch.id = "Aristides Chiamuler"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "soldier"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "character2"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Francisco Baia -- chameleon ch.name = "Francisco"; ch.lastname = "Baia"; ch.id = "Francisco Baia"; ch.model = "chameleon"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto20"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Eloi Labat -- mongol ch.name = "Eloi"; ch.lastname = "Labat"; ch.id = "Eloi Labat"; ch.model = "mongol"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto25"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Paolo Jardim -- fatman ch.name = "Paolo"; ch.lastname = "Jardim"; ch.id = "Paolo Jardim"; ch.model = "fatman"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto15"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Valentim Ribeiro -- bocman ch.name = "Valentim"; ch.lastname = "Ribeiro"; ch.id = "Valentim Ribeiro"; ch.model = "bocman"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto23"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Nuno Abrao -- corsair2 ch.name = "Nuno"; ch.lastname = "Abrao"; ch.id = "Nuno Abrao"; ch.model = "corsair2"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Emilio Guerra -- capitan ch.name = "Emilio"; ch.lastname = "Guerra"; ch.id = "Emilio Guerra"; ch.model = "capitan"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "smugglers citizen_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Pascoal Labat -- man2 ch.name = "Pascoal"; ch.lastname = "Labat"; ch.id = "Pascoal Labat"; ch.model = "man2"; ch.sex = "man"; ch.act.type = "soldier"; ch.act.soundtype = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Luis Chagas -- man2 ch.name = "Luis"; ch.lastname = "Chagas"; ch.id = "Luis Chagas"; ch.model = "man2"; ch.sex = "man"; ch.act.type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto23"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; // Smugglers_Store: makeref(ch,Characters[n]); // Leonardo Violate -- man2 ch.name = "Leonardo"; ch.lastname = "Violate"; ch.id = "Leonardo Violate"; ch.model = "man2"; ch.sex = "man"; ch.location = "Smugglers_Store"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Leonardo Violate_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); n = n + 1; // Smugglers_Tavern: makeref(ch,Characters[n]); // Fabiao Dunga -- fatman2 (tractir holder) ch.name = "Fabiao"; ch.lastname = "Dunga"; ch.id = "Fabiao Dunga"; ch.model = "fatman2"; ch.sex = "man"; ch.location = "Smugglers_Tavern"; ch.location.group = "merchant"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Fabiao Dunga_dialog.c"; ch.greeting = "Gr_Fabiao Dunga"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Christiano Bessa -- Corsair3 ch.name = "Christiano"; ch.lastname = "Bessa"; ch.id = "Christiano Bessa"; ch.model = "Corsair3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Smugglers_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit5"; ch.Dialog.Filename = "habitue_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Adao Henriques -- korsar ch.name = "Adao"; ch.lastname = "Henriques"; ch.id = "Adao Henriques"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Smugglers_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit4"; ch.Dialog.Filename = "habitue_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Camilo Machado -- korsar ch.name = "Camilo"; ch.lastname = "Machado"; ch.id = "Camilo Machado"; ch.model = "korsar"; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "Smugglers_Residence"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Camilo Machado_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 120.0, 120.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); ch.greeting = "Gr_camilo machado"; n = n + 1; makeref(ch,Characters[n]); // Evaristo Filho -- korsar ch.name = "Evaristo"; ch.lastname = "Filho"; ch.id = "Evaristo Filho"; ch.model = "man1"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "soldier"; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Evaristo Filho_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); ch.greeting = "Gr_Evaristo Filho"; n = n + 1; makeref(ch,Characters[n]); // Macario Regalo -- korsar ch.name = "Macario"; ch.lastname = "Regalo"; ch.id = "Macario Regalo"; ch.model = "man2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "soldier"; ch.location = "Smugglers_Lair"; ch.location.group = "goto"; ch.location.locator = "goto29"; ch.Dialog.Filename = "Evaristo Filho_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetguardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_SOLDIERS"); ch.greeting = "Gr_Evaristo Filho"; n = n + 1; makeref(ch,Characters[n]); // Smuggler_officiant -- шлюха в таверне ch.name = "Sofia"; ch.lastname = "Guterres"; ch.id = "Smugglers_officiant"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Smugglers_tavern"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "eng_officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; ch.quest.sex = "0"; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "SMUGGLERS_CITIZENS"); n = n + 1; return n; }