int CreateDouwesenCharacters(int n) { ref ch; makeref(ch,Characters[n]); // Reynard Grueneveldt -- ÃÓÁÅÐÍÀÒÎÐ ch.name = "Reynard"; ch.lastname = "Grueneveldt"; ch.id = "Reynard Grueneveldt"; ch.model = "Nobleman"; ch.sex = "man"; ch.location = "Douwesen_townhall"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Reynard Grueneveldt_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_RemoveLoginTime(ch); LAi_SetHuberStayType(ch); LAi_SetStayHuberPointMap(ch, "goto", "goto4"); LAi_SetStayHuberPointWindow(ch, "goto", "goto6"); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); ch.greeting = "Gr_Reynard Grueneveldt"; n = n + 1; // Douwesen soldiers' IDs are "Dou_soldier_1", etc //Location: Douwesen Pier (an entrance to the town from the pier) makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ïîðòà ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_1"; ch.model = "soldier_hol6"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto16"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ïîðòà -- åùå îäèí ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_2"; ch.model = "soldier_hol2"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto17"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_patrol_1"; ch.model = "soldier_hol4"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_patrol_2"; ch.model = "soldier_hol5"; LAi_CharacterReincarnation(ch, true, true); ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.lkcation.locator = "goto7"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_patrol_3"; ch.model = "soldier_hol3"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Anne Paers -- towngirl2 ch.name = "Anne"; ch.lastname = "Paers"; ch.id = "Anne Paers"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Woman_Dutch Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Laurens Bloem -- Chelovek ch.name = "Laurens"; ch.lastname = "Bloem"; ch.id = "Laurens Bloem"; ch.model = "Chelovek"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Stefan Loseir -- fisherman ch.name = "Stefan"; ch.lastname = "Loseir"; ch.id = "Stefan Loseir"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto7"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Peter Emden -- man4 ch.name = "Peter"; ch.lastname = "Emden"; ch.id = "Peter Emden"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Kersten Dekker -- bocman ch.name = "Kersten"; ch.lastname = "Dekker"; ch.id = "Kersten Dekker"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Nol Meens -- ch.name = "Nol"; ch.lastname = "Meens"; ch.id = "Nol Meens"; ch.model = "rabWhite"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_port"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; // Douwesen_town makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ãîðîäà â ïîðò ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_3"; ch.model = "soldier_hol6"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ãîðîäà â ïîðò -- åùå îäèí ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_4"; ch.model = "soldier_hol4"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); // Ricout Harmse -- man1 ch.name = "Ricout"; ch.lastname = "Harmse"; ch.id = "Ricout Harmse"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Mattheus Doull -- man2 ch.name = "Mattheus"; ch.lastname = "Doull"; ch.id = "Mattheus Doull"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto37"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Eduard Gerrits -- man3 ch.name = "Eduard"; ch.lastname = "Gerrits"; ch.id = "Eduard Gerrits"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto32"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Johan Van Pelt -- fatman ch.name = "Johan"; ch.lastname = "Van Pelt"; ch.id = "Johan Van Pelt"; ch.model = "fatman"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto18"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Raes Stevense -- man6 ch.name = "Raes"; ch.lastname = "Stevense"; ch.id = "Raes Stevense"; ch.model = "man6"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto15"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Dirrik Jacobse -- chameleon ch.name = "Dirrik"; ch.lastname = "Jacobse"; ch.id = "Dirrik Jacobse"; ch.model = "chameleon"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Sefia Christoffel -- towngirl1 ch.name = "Sefia"; ch.lastname = "Christoffel"; ch.id = "Sefia Christoffel"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto27"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Woman_Dutch Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Yden Kalkman -- shkiper ch.name = "Yden"; ch.lastname = "Kalkman"; ch.id = "Yden Kalkman"; ch.model = "shkiper"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto35"; ch.Dialog.Filename = "Douwesen citizen_dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Soldier âîçëå ðåçèäåíöèè ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_5"; ch.model = "soldier_hol3"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier âîçëå ðåçèäåíöèè -- åùå îäèí ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_6"; ch.model = "soldier_hol2"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto29"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ãîðîäà â äæóíãëè ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_7"; ch.model = "soldier_hol5"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto19"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); //Soldier íà âûõîäå èç ãîðîäà â äæóíãëè -- åùå îäèí ch.name = "Soldier"; ch.lastname = " "; ch.id = "Dou_soldier_8"; ch.model = "soldier_hol3"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Douwesen_town"; ch.location.group = "goto"; ch.location.locator = "goto20"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_SOLDIERS"); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; // Douwesen_shipyard: makeref(ch,Characters[n]); // Lambrecht Fobes -- Old_man1 (shipyard owner) ch.name = "Lambrecht"; ch.lastname = "Fobes"; ch.id = "Lambrecht Fobes"; ch.model = "Old_man1"; ch.sex = "man"; ch.location = "Douwesen_shipyard"; ch.location.group = "sit"; ch.location.locator = "sit_1"; ch.Dialog.Filename = "Lambrecht Fobes_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetHuberType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); ch.greeting = "Gr_Lambrecht Fobes"; n = n + 1; // Douwesen_Store: makeref(ch,Characters[n]); // Gheerlof Darlang -- Storeman2 (Store holder) ch.name = "Gheerlof"; ch.lastname = "Darlang"; ch.id = "Gheerlof Darlang"; ch.model = "Storeman2"; ch.sex = "man"; ch.location = "Douwesen_Store"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Gheerlof Darlang_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "20"; ch.quest.trade_date = ""; ch.quest.item_date = ""; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); ch.greeting = "Gr_Gheerlof Darlang"; n = n + 1; // Douwesen_Tavern: makeref(ch,Characters[n]); // Friedrich Corleis -- man5 (Tavern holder) ch.name = "Friedrich"; ch.lastname = "Corleis"; ch.id = "Friedrich Corleis"; ch.model = "man5"; ch.sex = "man"; ch.location = "Douwesen_Tavern"; ch.location.group = "merchant"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Friedrich Corleis_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "2"; ch.work = ""; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); ch.greeting = "Gr_Friedrich Corleis"; n = n + 1; makeref(ch,Characters[n]); // Baernt Jans -- fatman2 ch.name = "Baernt"; ch.lastname = "Jans"; ch.id = "Baernt Jans"; ch.model = "fatman2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit7"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.last_theme = ""; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Olivier Fessler -- korsar ch.name = "Olivier"; ch.lastname = "Fessler"; ch.id = "Olivier Fessler"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Douwesen_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.last_theme = ""; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 5.0, 21.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Toff Oremans -- ch.name = "Toff"; ch.lastname = "Oremans"; ch.id = "Toff Oremans"; ch.model = "man5_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Douwesen_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit4"; ch.Dialog.Filename = "Toff Oremans_dialog.c"; ch.greeteing = "Gr_Toff Oremans"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; ch.quest.daughter = ""; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Tanneken Oremans -- ch.name = "Tanneken"; ch.lastname = "Oremans"; ch.id = "Tanneken Oremans"; ch.model = "towngirl2_1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.greeting = "Dut_f_a_001.wav"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Tanneken Oremans_dialog.c"; ch.greeting = "Gr_Tanneken Oremans"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Conceicao_officiant ch.name = "Tanneken"; ch.lastname = "Clemens"; ch.id = "Douwesen_officiant"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Douwesen_tavern"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Eng_Officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.sex = 0; ch.sex.time = 0; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_CITIZENS"); n = n + 1; // Pirate_Fort: makeref(ch,Characters[n]); // Clays Hafte -- man4 ch.name = "Clays"; ch.lastname = "Hafte"; ch.id = "Clays Hafte"; ch.model = "man4"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto37"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Hans Elting -- Corsair2 ch.name = "Hans"; ch.lastname = "Elting"; ch.id = "Hans Elting"; ch.model = "Corsair2"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Andries Lorine -- Corsair3 ch.name = "Andries"; ch.lastname = "Lorine"; ch.id = "Andries Lorine"; ch.model = "Corsair3"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto43"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Willem Maritz -- man5 ch.name = "Willem"; ch.lastname = "Maritz"; ch.id = "Willem Maritz"; ch.model = "man5"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Pieter Nolt -- Corsair1 ch.name = "Pieter"; ch.lastname = "Nolt"; ch.id = "Pieter Nolt"; ch.model = "Corsair1"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto20"; ch.Dialog.Filename = "Pieter Nolt_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "8"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 180.0, 180.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_Pieter Nolt"; n = n + 1; makeref(ch,Characters[n]); // Ector Clenen -- bocman1 ch.name = "Ector"; ch.lastname = "Clenen"; ch.id = "Ector Clenen"; ch.model = "bocman1"; ch.sex = "man"; ch.act.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "8"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Heyne Deburghraeve -- man3 ch.name = "Heyne"; ch.lastname = "Deburghraeve"; ch.id = "Heyne Deburghraeve"; ch.model = "man3"; ch.sex = "man"; ch.act.sond_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "8"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Severin Bonvoisin -- man3 ch.name = "Severin"; ch.lastname = "Bonvoisin"; ch.id = "Severin Bonvoisin"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Fort"; ch.location.group = "goto"; ch.location.locator = "goto43"; ch.Dialog.Filename = "douwesen pirate_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "8"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetWarriorType(ch); LAi_warrior_DialogEnable(ch, true); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_SOLDIERS"); ch.greeting = "Gr_douwesen pirate"; n = n + 1; makeref(ch,Characters[n]); // Alistair Garcilaso -- ãëàâà ïèðàòîâ íà Äóâåçåíå ch.name = "Alistair"; ch.lastname = "Garcilaso"; ch.id = "Alistair Garcilaso"; ch.model = "Corsair1"; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "Douwesen_Pirate_Residence"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Alistair Garcilaso_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS"); ch.greeting = "Gr_Alistair Garcilaso"; n = n + 1; makeref(ch,Characters[n]); // Mario Figuiera -- òðàêòèðùèê â ëîãîâå ïèðàòîâ ch.name = "Mario"; ch.lastname = "Figuiera"; ch.id = "Mario Figuiera"; ch.model = "man4"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Tavern"; ch.location.group = "merchant"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Mario Figuiera_dialog.c"; ch.greeting = "Gr_Mario Figuiera"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Conceicao_officiant ch.name = "Rosalie"; ch.lastname = "Bezace"; ch.id = "Pirate_officiant"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Pirate_tavern"; ch.location.group = "goto"; ch.location.locator = "goto7"; ch.Dialog.Filename = "Eng_Officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.sex = 0; ch.sex.time = 0; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Elkzander Dumarteene -- ch.name = "Elkzander"; ch.lastname = "Dumarteene"; ch.id = "Elkzander Dumarteene"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Leandro Sousa -- ch.name = "Leandro"; ch.lastname = "Sousa"; ch.id = "Leandro Sousa"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_Tavern"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS"); n = n + 1; return n; }