int CreateFalaiseDeFleurCharacters(int n) { ref ch; makeref(ch,Characters[n]); //Antoine Lebretton (тавернщик) озвучка готова. ch.name = "Antoine"; ch.lastname = "Lebretton"; ch.id = "Antoine Lebretton"; ch.model = "Old_man1"; ch.sex = "man"; ch.location = "Falaise_de_fleur_tavern"; ch.location.group = "merchant"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Antoine Lebretton_dialog.c"; ch.greeting = "Gr_antoine lebretton"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "4"; ch.skill.Sneak = "1"; ch.money = "10"; ch.work = ""; ch.quest.meeting = "0"; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; trace ("n is " + n); makeref(ch,Characters[n]); // Conceicao_officiant ch.name = "Pauline"; ch.lastname = "Beteille"; ch.id = "Falaise_de_fleur_officiant"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "FALAISE_DE_FLEUR_tavern"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Eng_Officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.sex = 0; ch.sex.time = 0; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Arnaud Matton (хозяин магазина на Falaise De Fleur) ch.name = "Arnaud"; ch.lastname = "Matton"; ch.id = "Arnaud Matton"; ch.model = "storeman2"; ch.sex = "man"; ch.location = "Falaise_de_Fleur_store"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Arnaud Matton_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "43"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "4"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.quest_begin = "0"; ch.quest.to_redmond_1 = "0"; ch.quest.trade_date = ""; ch.quest.item_date = ""; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_arnaud matton"; n = n + 1; makeref(ch,Characters[n]); // pater Jourdain (церковь) ch.name = "Pater"; ch.lastname = "Jourdain"; ch.id = "pater Jourdain"; ch.model = "monk"; ch.sex = "man"; ch.sound_type = "priest"; ch.location = "Falaise_de_fleur_church"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "pater Jourdain_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "58"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.donations = "0"; ch.quest.prihod = "0"; LAi_SetPriestType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_Pater Jourdain"; n = n + 1; makeref(ch,Characters[n]); // Jean Filaut (верфь) ch.name = "Jean"; ch.lastname = "Filaut"; ch.id = "Jean Filaut"; ch.model = "man6"; ch.sex = "man"; ch.location = "Falaise_de_Fleur_shipyard"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Jean Filaut_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "53"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "4"; ch.skill.Defence = "1"; ch.skill.Commerce = "3"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetHuberType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_jean filaut"; n = n + 1; makeref(ch,Characters[n]); // Joseph Claude Le Moigne (townhall) ch.name = "Joseph"; ch.middlename = "Claude"; ch.lastname = "Le Moigne"; ch.id = "Joseph Claude Le Moigne"; ch.model = "huber_fra"; ch.location = "Falaise_de_fleur_townhall"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Joseph Claude Le Moigne_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "60"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "5"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.english_war_ship = "0"; LAi_RemoveLoginTime(ch); LAi_SetHuberStayType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); LAi_SetStayHuberPointWindow(ch, "goto", "goto5"); LAi_SetStayHuberPointMap(ch, "goto", "goto10"); ch.greeting = "Gr_joseph claude le moigne"; n = n + 1; makeref(ch,Characters[n]); // Hardouin Aufort (офицер) озвучка готова ch.name = "Hardouin"; ch.lastname = "Aufort"; ch.id = "Hardouin Aufort"; ch.model = "offic_fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "soldier04"; ch.Dialog.Filename = "Hardouin Aufort_dialog.c"; ch.greeting = "Gr_hardouin aufort"; ch.nation = FRANCE; ch.rank = 5; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 120.0, 120.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); // Turpin Cabanel (начальник порта) озвучка готова ch.name = "Turpin"; ch.lastname = "Cabanel"; ch.id = "Turpin Cabanel"; ch.model = "man6_1"; ch.sex = "man"; ch.sound_type = "merchant"; ch.location = "Head_port_house"; ch.location.group = "goto"; ch.location.locator = "locator1"; ch.Dialog.Filename = "Turpin Cabanel_dialog.c"; ch.greeting = "Gr_turpin cabanel"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "65"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.quest.smugglers = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); LAi_SetImmortal(ch, true); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR PORT 1 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); //Milon Blacque (сумасшедший старик на пристани) озвучка готова ch.name = "Milon"; ch.lastname = "Blacque"; ch.id = "Milon Blacque"; ch.model = "Old_man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "carpenter1"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";//"Milon Blacque_dialog.c"; ch.greeting = "Gr_Milon Blacque"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "45"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0" ch.quest.first_talk = "0"; ch.quest.son = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Orable Caron (плотник у лесов) озвучка готова ch.name = "Orable"; ch.lastname = "Caron"; ch.id = "Orable Caron"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "carpenter"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";//"Orable Caron_dialog.c"; ch.greeting = "Gr_Orable Caron"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "38"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "6"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.quest.meeting = "0"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Gris Barthez ch.name = "Gris"; ch.lastname = "Barthez"; ch.id = "Gris Barthez"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto3"; ch.back.location = "Falaise_de_fleur_port_01"; ch.back.locator = "goto10"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Huon Marly ch.name = "Huon"; ch.lastname = "Marly"; ch.id = "Huon Marly"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Tancrede Rimbaud ch.name = "Tancrede"; ch.lastname = "Rimbaud"; ch.id = "Tancrede Rimbaud"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto4"; ch.back.location = "Falaise_de_fleur_port_01"; ch.back.locator = "goto17"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto17"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_Tancrede Rimbaud"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Pierre Biez ch.name = "Pierre"; ch.lastname = "Biez"; ch.id = "Pierre Biez"; ch.model = "brodyaga"; ch.sex = "man"; ch.sound_type = "poorman"; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR PORT 2 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); // Landri Chevit ch.name = "Landri"; ch.lastname = "Chevit"; ch.id = "Landri Chevit"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "locator18"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Philippe Dary ch.name = "Philippe"; ch.lastname = "Dary"; ch.id = "Philippe Dary"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto5"; ch.back.location = "Falaise_de_fleur_port_02"; ch.back.locator = "citizen06"; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "citizen06"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Martin Hoschede ch.name = "Martin"; ch.lastname = "Hoschede"; ch.id = "Martin Hoschede"; ch.model = "man1_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "carpenter"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Gaidon Pinette ch.name = "Gaidon"; ch.lastname = "Pinette"; ch.id = "Gaidon Pinette"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "locator 22"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR LOCATION 02 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); // Emile Capelle ch.name = "Emile"; ch.lastname = "Capelle"; ch.id = "Emile Capelle"; ch.model = "chelovek"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto6"; ch.back.location = "Falaise_de_fleur_location_02"; ch.back.locator = "citizen03"; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen03"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Doolin Soleuze ch.name = "Doolin"; ch.lastname = "Soleuze"; ch.id = "Doolin Soleuze"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen07"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Merle Granet ch.name = "Merle"; ch.lastname = "Granet"; ch.id = "Merle Granet"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto7"; ch.back.location = "Falaise_de_fleur_location_02"; ch.back.locator = "citizen01"; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen01"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_Woman_French citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Prosper Deglau ch.name = "Prosper"; ch.lastname = "Deglau"; ch.id = "Prosper Deglau"; ch.model = "Corsair2"; ch.sex = "man"; ch.sound_type = "male_citizen"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen09"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Robert Mingeon ch.name = "Robert"; ch.lastname = "Mingeon"; ch.id = "Robert Mingeon"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto8"; ch.back.location = "Falaise_de_fleur_location_02"; ch.back.locator = "citizen06"; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen06"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Valerian Alembert ch.name = "Valerian"; ch.lastname = "Alembert"; ch.id = "Valerian Alembert"; ch.model = "Corsair1"; ch.sex = "man"; ch.sound_type = "male_citizen"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen04"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Alban Sartre ch.name = "Alban"; ch.lastname = "Sartre"; ch.id = "Alban Sartre"; ch.model = "Old_man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "citizen02"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR LOCATION 03 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); //Patric Cardone (ТОРГОВЕЦ НА ЛОТКЕ) озвучка готова. ch.name = "Patric"; ch.lastname = "Cardone"; ch.id = "Patric Cardone"; ch.model = "fatman1"; ch.sex = "man"; ch.sound_type = "merchant"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.Dialog.Filename = "Item Trader_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "3"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.quest.teodoro = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_Patric Cardone"; n = n + 1; makeref(ch,Characters[n]); // Octavien Sauvaigo ch.name = "Octavien"; ch.lastname = "Sauvaigo"; ch.id = "Octavien Sauvaigo"; ch.model = "man6"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto9"; ch.back.location = "Falaise_de_fleur_location_03"; ch.back.locator = "sitizen01"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen01"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Justin Beineix ch.name = "Justin"; ch.lastname = "Beineix"; ch.id = "Justin Beineix"; ch.model = "Corsair1"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen02"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Loup Letice ch.name = "Loup"; ch.lastname = "Letice"; ch.id = "Loup Letice"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Falaise_De_Fleur_church"; ch.church.loc = "goto10"; ch.back.location = "Falaise_de_fleur_location_03"; ch.back.locator = "sitizen06"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen06"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Virginie Ruinart ch.name = "Virginie"; ch.lastname = "Ruinart"; ch.id = "Virginie Ruinart"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "merchant02"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_Woman_French citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Sebastien Wilmart ch.name = "Sebastien"; ch.lastname = "Wilmart"; ch.id = "Sebastien Wilmart"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen04"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Honore Villette ch.name = "Honore"; ch.lastname = "Villette"; ch.id = "Honore Villette"; ch.model = "Mongol"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen03"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Helgot Cottard ch.name = "Helgot"; ch.lastname = "Cottard"; ch.id = "Helgot Cottard"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen05"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Celestin Fammeree ch.name = "Celestin"; ch.lastname = "Fammeree"; ch.id = "Celestin Fammeree"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "Sitizen07"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR LOCATION 04 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); //Rachel Blacque (приемная дочь милона) озвучка готова ch.name = "Rachel"; ch.lastname = "Blacque"; ch.id = "Rachel Blacque"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "citizen01"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";//"Rachel Blacque_dialog.c"; ch.greeting = "Gr_Rachel Blacque"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "55"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.badguy = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Felix Baijot ch.name = "Felix"; ch.lastname = "Baijot"; ch.id = "Felix Baijot"; ch.model = "Mongol"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "citizen02"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Florentin Oudet ch.name = "Florentin"; ch.lastname = "Oudet"; ch.id = "Florentin Oudet"; ch.model = "Corsair1_2"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "citizen05"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // FALAISE DE FLEUR LOCATION 05 /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); // Amadeo Theriot ch.name = "Amadeo"; ch.lastname = "Theriot"; ch.id = "Amadeo Theriot"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen01"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Brantome Visse ch.name = "Brantome"; ch.lastname = "Visse"; ch.id = "Brantome Visse"; ch.model = "man1_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen03"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Fluvant Trenet ch.name = "Fluvant"; ch.lastname = "Trenet"; ch.id = "Fluvant Trenet"; ch.model = "chelovek"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen04"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Gentile Hurtis ch.name = "Gentile"; ch.lastname = "Hurtis"; ch.id = "Gentile Hurtis"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen05"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_Woman_French citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Beuve Jenlain ch.name = "Beuve"; ch.lastname = "Jenlain"; ch.id = "Beuve Jenlain"; ch.model = "Black_Corsair"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen06"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Corneille Maccaux ch.name = "Corneille"; ch.lastname = "Maccaux"; ch.id = "Corneille Maccaux"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "citizen02"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); //Lucien Bescanceny (вор, спит в своем доме) озвучка готова ch.name = "Lucien"; ch.lastname = "Bescanceny"; ch.id = "Lucien Bescanceny"; ch.model = "fatman"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "house_of_laurence"; ch.location.group = "goto"; ch.location.locator = "goto2"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Lucien Bescanceny_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "28"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 60.0, 60.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_Lucien Bescanceny"; n = n + 1; makeref(ch,Characters[n]); // Teodoro Fernandez () ch.name = "Teodoro"; ch.lastname = "Fernandez"; ch.id = "Teodoro Fernandez"; ch.model = "blaze"; ch.location = "none"; ch.Dialog.Filename = "Teodoro Fernandez_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "30"; ch.experience = "0"; ch.skill.Leadership = "5"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Thierry Bosquet (буканер в таверне) ch.name = "Thierry"; ch.lastname = "Bosquet"; ch.id = "Thierry Bosquet"; ch.model = "Black_Corsair"; ch.sound_type = "seaman"; ch.sex = "man"; GiveItem2Character(ch, "blade7"); ch.equip.blade = "blade7"; ch.location = "Falaise_de_fleur_tavern"; ch.location.group = "sit"; ch.location.locator = "sit2"; ch.Dialog.Filename = "Thierry Bosquet_dialog.c"; ch.nation = FRANCE; ch.rank = 3; ch.reputation = "35"; ch.experience = "40"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "600"; ch.quest.meeting = "0"; ch.quest.gambling = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_thierry bosquet"; n = n + 1; makeref(ch,Characters[n]); // Marc Blacque (находится на английском острове, сын Милона) ch.name = "Marc"; ch.lastname = "Blacque"; ch.id = "Marc Blacque"; ch.model = "Chameleon"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Redmond_town_01"; ch.location.group = "goto"; ch.location.locator = "cityzen4"; ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";//"Marc Blacque_dialog.c"; ch.greeting = "Gr_Marc Blacque"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "2"; ch.skill.Fencing = "1"; ch.skill.Sailing = "3"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Andre Juliao (Контрабандист в таверне) озвучка готова. ch.name = "Andre"; ch.lastname = "Juliao"; ch.id = "Andre Juliao"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "Falaise_de_fleur_tavern"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Andre Juliao_dialog.c"; ch.greeting = "Gr_andre juliao"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "34"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "5"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Raoul Calmes (контрабандист в доме) озвучка готова. ch.name = "Raoul"; ch.lastname = "Calmes"; ch.id = "Raoul Calmes"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "house_of_smuggler_in_FiF"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Raoul Calmes_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "4"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.visit = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); ch.greeting = "Gr_Raoul Calmes"; n = n + 1; makeref(ch,Characters[n]); // Elzire Ayarai (девушка, сидит в своем доме) ch.name = "Elzire"; ch.lastname = "Ayarai"; ch.id = "Elzire Ayarai"; ch.model = "towngirl3"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "house_of_Elzire_Ayarai"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Elzire Ayarai_dialog.c"; ch.greeting = "Gr_elzire ayarai"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Sabine Matton дочь Арно маттона //скрыта ch.name = "Sabine"; ch.nickname = "Sabie"; ch.lastname = "Matton"; ch.id = "Sabine Matton"; ch.FaceId = 15; ch.model = "towngirl1"; ch.sound_type = "female_citizen"; ch.sex = "woman"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "Sabine Matton_dialog.c"; ch.greeting = "Gr_Sabine Matton"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "0"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.hire = "0"; ch.quest.love = "0"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS"); n = n + 1; /////////////////////////////////////////////////////////////////////////////////////////////// // SOLDIERS /////////////////////////////////////////////////////////////////////////////////////////////// makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 01"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto19"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 02"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto18"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 03"; ch.model = "Soldier_Fra5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 01"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 02"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_01"; ch.location.group = "goto"; ch.location.locator = "goto7"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 04"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator33"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 05"; ch.model = "Soldier_Fra6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator32"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 06"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator34"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 07"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator35"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 08"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator30"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 09"; ch.model = "Soldier_Fra6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator31"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 03"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator14"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 04"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_02"; ch.location.group = "goto"; ch.location.locator = "locator15"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 10"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "soldier01"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 11"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "soldier02"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 12"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator36"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 13"; ch.model = "Soldier_Fra5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator37"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 14"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator38"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 15"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator18"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 05"; ch.model = "Soldier_Fra6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator9"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 06"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator13"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 07"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_03"; ch.location.group = "goto"; ch.location.locator = "locator21"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 14"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "locator27"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 15"; ch.model = "Soldier_Fra5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "locator28"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 16"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "locator26"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 17"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "locator25"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 08"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_04"; ch.location.group = "goto"; ch.location.locator = "locator8"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 18"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator31"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 19"; ch.model = "Soldier_Fra4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator32"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 20"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator30"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 21"; ch.model = "Soldier_Fra6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator19"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 09"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator16"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 10"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_location_05"; ch.location.group = "goto"; ch.location.locator = "locator23"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 22"; ch.model = "Soldier_Fra6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "soldier_01"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 23"; ch.model = "Soldier_Fra3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "soldier_02"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier 24"; ch.model = "Soldier_Fra5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "citizen07"; ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // patrol ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur patrol 11"; ch.model = "Soldier_Fra2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Falaise_de_fleur_port_02"; ch.location.group = "goto"; ch.location.locator = "locator28"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; return n; }