int CreateFortCommandants(int n) { ref ch; makeref(ch,Characters[n]); //Командир гарнизона на Редмонде ch.name = "Redmond Fort"; ch.lastname = "Commandant"; ch.id = "Redmond Commander"; ch.model = "Soldier_eng3"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "Redmond"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "8"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); //Командир гарнизона на Оксбэе ch.name = "Oxbay Fort"; ch.lastname = "Commandant"; ch.id = "Oxbay Commander"; ch.model = "Soldier_eng2"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "none"; ch.location = "Oxbay"; ch.location.group = "reload"; ch.location.locator = "reload_fort2"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "8"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); //Командир гарнизона на Гринфорде ch.name = "Greenford Fort"; ch.lastname = "Commandant"; ch.id = "Greenford Commander"; ch.model = "Soldier_eng6"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "Oxbay"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.Dialog.Filename = "Greenford Commander_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "8"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; ch.greeting = "Gr_Greenford Commander"; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Командир Гарнизона на Фале де Флер ch.name = "FalaiseDeFleur Fort"; ch.lastname = "Commandant"; ch.id = "FalaiseDeFleur Commander"; ch.model = "Soldier_fra"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "FalaiseDeFleur"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "65"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "7"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Командир Гарнизона на Консейсао ch.name = "Conceicao Fort"; ch.lastname = "Commandant"; ch.id = "Conceicao Commander"; ch.model = "soldier_por"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "Conceicao"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "65"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "7"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Командир Гарнизона на Дувезене ch.name = "Douwesen Fort"; ch.lastname = "Commandant"; ch.id = "Douwesen Commander"; ch.model = "Soldier_hol"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "Douwesen"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "65"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "7"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.ship.type = SHIP_FORT; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Командир Гарнизона на Исла Муэлье ch.name = "Isla Muelle Fort"; ch.lastname = "Commandant"; ch.id = "IslaMuelle Commander"; ch.model = "soldier_spa"; ch.sex = "man"; ch.act.type = "Soldier"; ch.location = "IslaMuelle"; ch.location.group = "reload"; ch.location.locator = "reload_fort1"; ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "65"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "7"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.money.quest = "0"; ch.quest.meeting = "0"; ch.ship.type = SHIP_FORT; ch.ship.crew.quantity = 500; ch.Fort.Cannons.Charge.Type = GOOD_BOMBS; ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24; ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32; LAi_SetHP(ch, 100.0, 100.0); n = n + 1; return n; }