int CreateIslaMuelleCharacters(int n) { ref ch; makeref(ch,Characters[n]); // Sylvie Bondies француженка на исла муэле. ch.name = "Sylvie"; ch.lastname = "Bondies"; ch.id = "Sylvie Bondies"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.activity_begin = "0"; ch.activity_end = "24"; ch.location = "house_of_Sylvie_Bondies"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "Sylvie Bondies_dialog.c"; ch.greeting = "Gr_Sylvie Bondies"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //ПОРТ makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_01"; ch.model = "Soldier_Spa"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_02"; ch.model = "Soldier_Spa2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_01"; ch.model = "Soldier_Spa4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "character5"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_02"; ch.model = "Soldier_Spa5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Zaid Murro - моряк на пристани. ch.name = "Zaid"; ch.lastname = "Murro"; ch.id = "Zaid Murro"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Zaid Murro_dialog.c"; ch.greeting = "Gr_zaid murro"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.end_escort = "0"; ch.quest.bandits = "0"; ch.quest_begin = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Port Administrator ch.name = "Citizen"; ch.lastname = ""; ch.id = "spain_citizen_02"; ch.model = "Mongol"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Uasco Mazinho. ch.name = "Uasco"; ch.lastname = "Mazinho"; ch.id = "Uasco Mazinho"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto3"; ch.back.location = "Muelle_port"; ch.back.locator = "goto5"; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Rodrico Insulza. ch.name = "Rodrico"; ch.lastname = "Insulza"; ch.id = "Rodrico Insulza"; ch.model = "fisherman"; ch.sound_type = "seaman"; ch.sex = "man"; ch.location = "Muelle_port"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //Tavern makeref(ch,Characters[n]); // Claudio Burrieza хозяин таверны. ch.name = "Claudio"; ch.lastname = "Burrieza"; ch.id = "Claudio Burrieza"; ch.model = "Fatman2"; ch.sex = "man"; ch.location = "Muelle_tavern"; ch.location.group = "merchant"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Claudio Burrieza_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.work = ""; ch.quest.meeting = "0"; ch.quest.escort = "0"; LAi_SetBarmanType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_claudio burrieza"; n = n + 1; makeref(ch,Characters[n]); // Conceicao_officiant ch.name = "Marinella"; ch.lastname = "Castrilli"; ch.id = "Muelle_officiant"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Muelle_tavern"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Eng_Officiant_dialog.c"; ch.greeting = "Gr_eng_officiant"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; ch.quest.sex = 0; ch.sex.time = 0; LAi_SetWaitressType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Tiago Marquina . ch.name = "Tiago"; ch.lastname = "Marquina"; ch.id = "Tiago Marquina"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_tavern"; ch.location.group = "sit"; ch.location.locator = "sit7"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.goldmine = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Emiliano Rionda хозяин магазина. ch.name = "Emiliano"; ch.lastname = "Rionda"; ch.id = "Emiliano Rionda"; ch.model = "storeman"; ch.sex = "man"; ch.nation = SPAIN; ch.location = "Muelle_store"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Emiliano Rionda_dialog.c"; ch.greeting = "Gr_Emiliano Rionda"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.trade_date = ""; ch.quest.item_date = ""; ch.quest.meeting = "0"; ch.quest_begin = "0"; LAi_SetStayType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //shipyard makeref(ch,Characters[n]); // Esteban Castillo хозяин верфи. ch.name = "Esteban"; ch.lastname = "Castillo"; ch.id = "Esteban Castillo"; ch.model = "old_man1"; ch.sex = "man"; ch.location = "Muelle_shipyard"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Esteban Castillo_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.escort = "0"; LAi_SetHuberType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_esteban castillo"; n = n + 1; //church makeref(ch,Characters[n]); // Padre Domingues церковник главный. ch.name = "Padre"; ch.lastname = "Domingues"; ch.id = "Padre Domingues"; ch.model = "priest_spa"; ch.sex = "man"; ch.sound_type = "priest"; ch.location = "Muelle_church"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Padre Domingues_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.escort = "0"; LAi_SetPriestType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_Padre Domingues"; n = n + 1; makeref(ch,Characters[n]); // second_spaniard_priest. ch.name = "Padre"; ch.lastname = "Robano"; ch.id = "second_spaniard_priest"; ch.model = "priest"; ch.sex = "man"; ch.sound_type = "priest"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "second_spaniard_priest_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.escort = "0"; LAi_SetPriestType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_second_spaniard_priest"; n = n + 1; //residence makeref(ch,Characters[n]); // Christofor Manuel De Alencar губернатор. ch.name = "Christofor"; ch.lastname = "De Alencar"; ch.middlename = "Manuel"; ch.id = "Christofor Manuel De Alencar"; ch.model = "Huber_spa"; ch.sex = "man"; ch.location = "Muelle_Residence"; ch.location.group = "sit"; ch.location.locator = "Sit1"; ch.Dialog.Filename = "Christofor Manuel De Alencar_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.quest.escort = "0"; LAi_SetHuberType(ch); LAi_RemoveLoginTime(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_christofor manuel de alencar"; n = n + 1; //town01 makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_03"; ch.model = "Soldier_Spa2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_04"; ch.model = "Soldier_Spa3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_03"; ch.model = "Soldier_Spa6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto23"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_04"; ch.model = "Soldier_Spa4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto62"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_05"; ch.model = "Soldier_Spa3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto82"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_06"; ch.model = "Soldier_Spa6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto94"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Nunno Gats. ch.name = "Nunno"; ch.lastname = "Gats"; ch.id = "Nunno Gats"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto4"; ch.back.location = "Muelle_town_01"; ch.back.locator = "goto33"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto33"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Mergildo Deferr. ch.name = "Mergildo"; ch.lastname = "Deferr"; ch.id = "Mergildo Deferr"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto21"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Gisellus Aicega. ch.name = "Gisellus"; ch.lastname = "Aicega"; ch.id = "Gisellus Aicega"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto79"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Alonso Rodas. ch.name = "Alonso"; ch.lastname = "Rodas"; ch.id = "Alonso Rodas"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto5"; ch.back.location = "Muelle_town_01"; ch.back.locator = "goto62"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto62"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Xabe Morayta. ch.name = "Xabe"; ch.lastname = "Morayta"; ch.id = "Xabe Morayta"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto87"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Teodulfus Lastres. ch.name = "Teodulfus"; ch.lastname = "Lastres"; ch.id = "Teodulfus Lastres"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "pirate"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto6"; ch.back.location = "Muelle_town_01"; ch.back.locator = "goto73"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto73"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Tasia Cobo. ch.name = "Tasia"; ch.lastname = "Cobo"; ch.id = "Tasia Cobo"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Muelle_town_01"; ch.location.group = "goto"; ch.location.locator = "goto35"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_Woman_English citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //town02 makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_07"; ch.model = "Soldier_Spa3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_02"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_08"; ch.model = "Soldier_Spa4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_02"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Garci Crusellas. ch.name = "Garci"; ch.lastname = "Crusellas"; ch.id = "Garci Crusellas"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto7"; ch.back.location = "Muelle_town_02"; ch.back.locator = "goto33"; ch.location = "Muelle_town_02"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Ermegildo Caminero. ch.name = "Ermegildo"; ch.lastname = "Caminero"; ch.id = "Ermegildo Caminero"; ch.model = "fatman"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_02"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.greeting = "Gr_Caminero"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Necha Duany. ch.name = "Necha"; ch.lastname = "Duany"; ch.id = "Necha Duany"; ch.model = "towngirl2"; ch.sex = "woman"; ch.sound_type = "female_citizen"; ch.location = "Muelle_town_02"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_Woman_English citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //town03 makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_05"; ch.model = "soldier_spa2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "character4"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_06"; ch.model = "soldier_spa4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "character8"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_09"; ch.model = "Soldier_Spa2"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_10"; ch.model = "Soldier_Spa"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Iuliano Enciso. ch.name = "Iuliano"; ch.lastname = "Enciso"; ch.id = "Iuliano Enciso"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto8"; ch.back.location = "Muelle_town_03"; ch.back.locator = "goto13"; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Jose Isambero. ch.name = "Jose"; ch.lastname = "Isambero"; ch.id = "Jose Isambero"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto14"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Pepillo Lazaro. ch.name = "Pepillo"; ch.lastname = "Lazaro"; ch.id = "Pepillo Lazaro"; ch.model = "corsair2_1"; ch.sex = "man"; ch.sound_type = "pirate"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto9"; ch.back.location = "Muelle_town_03"; ch.back.locator = "goto12"; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Sabiano Martinez. ch.name = "Sabiano"; ch.lastname = "Martinez"; ch.id = "Sabiano Martinez"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Obecco Hidalgo. ch.name = "Obecco"; ch.lastname = "Hidalgo"; ch.id = "Obecco Hidalgo"; ch.model = "corsair2"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "Muelle_town_03"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; //town04 makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_07"; ch.model = "Soldier_Spa5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_08"; ch.model = "Soldier_Spa5"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto40"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_09"; ch.model = "Soldier_Spa3"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto37"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_soldier_10"; ch.model = "Soldier_Spa"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto25"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_11"; ch.model = "Soldier_Spa4"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto23"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Patrol. ch.name = "Soldier"; ch.lastname = ""; ch.id = "spain_patrol_12"; ch.model = "Soldier_Spa6"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_CharacterReincarnation(ch, true, true); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); // Vito Ordonez. ch.name = "Vito"; ch.lastname = "Ordonez"; ch.id = "Vito Ordonez"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.fanatic = "1"; ch.church = "Muelle_church"; ch.church.loc = "goto10"; ch.back.location = "Muelle_town_04"; ch.back.locator = "goto4"; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Velasconi Silloniz. ch.name = "Velasconi"; ch.lastname = "Silloniz"; ch.id = "Velasconi Silloniz"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Andemio De Caxias. ch.name = "Andemio"; ch.lastname = "De Caxias"; ch.id = "Andemio De Caxias"; ch.model = "man1_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto15"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Isidro Edinho. ch.name = "Isidro"; ch.lastname = "Edinho"; ch.id = "Isidro Edinho"; ch.model = "corsair1"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Francisco Cervano. ch.name = "Francisco"; ch.lastname = "Cervano"; ch.id = "Francisco Cervano"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "Muelle_town_04"; ch.location.group = "goto"; ch.location.locator = "goto23"; ch.Dialog.Filename = "Isla Muelle citizen_dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Vigila Mendes. ch.name = "Vigila"; ch.lastname = "Mendes"; ch.id = "Vigila Mendes"; ch.model = "bocman4"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "locator5"; ch.Dialog.Filename = "Vigila Mendes_dialog.c"; ch.Ship.Name = "Neptunus"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; ch.Ship.Type = SHIP_CARAVEL2_SPAIN; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = true; ch.quest.escort = "0"; LAi_SetMerchantType(ch); LAi_group_MoveCharacter(ch, "SPAIN_CITIZENS"); ch.greeting = "Gr_vigila mendes"; n = n + 1; return n; }