int CreateStreetMerchants(int n) { ref ch; makeref(ch,Characters[n]); //Уличный торговец в Оксбэе ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Oxbay_Street_merchant_1"; ch.model = "Fatman2_1"; ch.sex = "man"; ch.location = "Oxbay_port"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Oxbay"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Оксбэе ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Oxbay_Street_merchant_1"; ch.model = "Man1_2"; ch.sex = "man"; ch.location = "Oxbay_town"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Oxbay"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в FF ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "FF_Street_merchant_1"; ch.model = "Man1_2"; ch.sex = "man"; ch.location = "Falaise_De_Fleur_Location_03"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_falaise de fleur citizen"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "FalaiseDeFleur"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Isla Muelle ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Muelle_Street_merchant_1"; ch.model = "Man2"; ch.sex = "man"; ch.location = "Muelle_port"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "IslaMuelle"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Isla Muelle ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Muelle_Street_merchant_2"; ch.model = "Man5"; ch.sex = "man"; ch.location = "Muelle_town_01"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "IslaMuelle"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Isla Muelle ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Muelle_Street_merchant_3"; ch.model = "Sailor6"; ch.sex = "man"; ch.location = "Muelle_town_01"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "IslaMuelle"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Isla Muelle ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Muelle_Street_merchant_4"; ch.model = "Old_man1"; ch.sex = "man"; ch.location = "Muelle_town_01"; ch.location.group = "merchant"; ch.location.locator = "merchant3"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_isla muelle citizen"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "IslaMuelle"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Conceicao ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Conceicao_Street_merchant_1"; ch.model = "Sailor3"; ch.sex = "man"; ch.location = "Conceicao_port"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Conceicao Citizen"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Conceicao"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Douwesen ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Douwesen_Street_merchant_1"; ch.model = "Sailor3"; ch.sex = "man"; ch.location = "Douwesen_port"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Conceicao"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Douwesen ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Douwesen_Street_merchant_2"; ch.model = "Chelovek1"; ch.sex = "man"; ch.location = "Douwesen_port"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Douwesen Citizen"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Conceicao"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Greenford ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Greenford_Street_merchant_1"; ch.model = "fatman1"; ch.sex = "man"; ch.location = "Greenford_town"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Greenford"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Greenford ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Greenford_Street_merchant_2"; ch.model = "towngirl3"; ch.sex = "woman"; ch.location = "Greenford_town"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Greenford"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Greenford ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Greenford_Street_merchant_3"; ch.model = "towngirl5"; ch.sex = "woman"; ch.location = "Greenford_town"; ch.location.group = "merchant"; ch.location.locator = "merchant3"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Greenford"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Уличный торговец в Greenford ch.name = "Street"; ch.lastname = "Merchant"; ch.id = "Greenford_Street_merchant_4"; ch.model = "man3_1"; ch.sex = "man"; ch.location = "Greenford_town"; ch.location.group = "merchant"; ch.location.locator = "merchant4"; ch.dialog.filename = "Item Trader_Dialog.c"; ch.greeting = "Gr_Oxbay Citizen"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "9"; ch.skill.Cannons = "5"; ch.skill.Grappling = "5"; ch.skill.Repair = "6"; ch.skill.Defence = "8"; ch.skill.Commerce = "7"; ch.skill.Sneak = "8"; ch.quest.area = "Greenford"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; return n; }