int CreateOfficersCharacters(int n) { ref ch; makeref(ch,Characters[n]); //Даниэль ch.name = "Danielle"; ch.lastname = "Greene"; ch.id = "Danielle"; ch.nation = ENGLAND; ch.model = "Danielle"; ch.activity_begin = "0"; ch.activity_end = "24"; ch.sex = "woman"; ch.luck = 4; GiveItem2Character(ch, "blade6"); TakeNItems(ch,"potion1", Rand(4)+1); ch.equip.blade = "blade6"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Danielle_dialog.c"; ch.greeting = "Gr_danielle"; ch.rank = 4; ch.reputation = "50"; ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000)); ch.skill.Leadership = "2"; ch.skill.Fencing = "4"; ch.skill.Sailing = "2"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "2"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; ch.perks.list.LongRangeShoot = true; ch.Ship.Name = "Vertigo"; ch.Ship.Type = SHIP_SCHOONER2_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.ship.cargo.goods.bombs = 1000; ch.FaceId = 30; n = n + 1; makeref(ch,Characters[n]); // Baldewyn Coffier офицер казначей сидит в таверне. ch.name = "Baldewyn"; ch.lastname = "Coffier"; ch.id = "Baldewyn Coffier"; ch.loyality = 10; ch.alignment = "good"; ch.model = "fatman2_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; TakeNItems(ch,"potion1", Rand(4)+1); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.homelocation = "Falaise_de_fleur_tavern"; ch.homelocation.group = "sit"; ch.homelocation.locator = "sit1"; ch.homestate = "sit"; ch.Dialog.Filename = "Baldewyn Coffier_dialog.c"; ch.nation = FRANCE; ch.rank = 3; ch.reputation = "60"; ch.experience = CalculateExperienceFromRank(3)+ (CalculateExperienceFromRank(3)/10 + rand(3000)); ch.skill.Leadership = "0"; ch.skill.Fencing = "1"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "5"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.quest.hire = "0"; ch.perks.list.BasicCommerce = true; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_baldewyn coffier"; n = n + 1; makeref(ch,Characters[n]); // Ralph Fawn боцман девушки. ch.name = "Ralph"; ch.lastname = "Fawn"; ch.id = "Ralph Fawn"; ch.model = "fawn"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = "none"; ch.location.group = "none"; ch.location.locator = "none"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Ralph Fawn_dialog.c"; ch.greeting = "Gr_Ralph Fawn"; ch.nation = ENGLAND; ch.rank = 3; ch.reputation = "50"; ch.experience = CalculateExperienceFromRank(3)+ (CalculateExperienceFromRank(3)/10 + rand(3000)); ch.skill.Leadership = "2"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "3"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.quest.hire = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 10.0, 10.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Edgar Attwood тюремщик на редмонде - канонир. ch.name = "Edgar"; ch.lastname = "Attwood"; ch.id = "Edgar Attwood"; ch.loyality = 10; ch.alignment = "bad"; ch.model = "old_man2"; ch.sex = "man"; ch.sound_type = "pirate"; TakeNItems(ch,"potion1", Rand(4)+1); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Redmond_prison"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.homelocation = "Redmond_prison"; ch.homelocation.group = "goto"; ch.homelocation.locator = "goto13"; ch.homestate = "citizen"; ch.Dialog.Filename = "Edgar Attwood_dialog.c"; ch.nation = ENGLAND; ch.rank = 5; ch.reputation = "35"; ch.experience = CalculateExperienceFromRank(5)+ (CalculateExperienceFromRank(5)/10 + rand(5000)); ch.skill.Leadership = "0"; ch.skill.Fencing = "2"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "6"; ch.skill.Grappling = "0"; ch.skill.Repair = "1"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.quest.to_hire = "0"; ch.perks.list.FastReload = true; ch.perks.list.HullDamageUp = true; ch.perks.list.BasicBattleState = true; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Edgar Attwood"; n = n + 1; makeref(ch,Characters[n]); // Lucas Da Saldanha ch.name = "Lucas"; ch.lastname = "Da Saldanha"; ch.id = "Lucas Da Saldanha"; ch.loyality = 10; ch.alignment = "good"; ch.model = "lucas"; ch.sex = "man"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto7"; ch.homelocation = "Muelle_residence"; ch.homelocation.group = "goto"; ch.homelocation.locator = "goto2"; ch.homestate = "citizen"; ch.Dialog.Filename = "Lucas Da Saldanha_dialog.c"; ch.greeting = "Gr_Lucas Da Saldanha"; ch.nation = SPAIN; ch.rank = 5; ch.reputation = "70"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(5)+ (CalculateExperienceFromRank(5)/10 + rand(5000)); ch.skill.Leadership = "3"; ch.skill.Fencing = "6"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.perks.list.CriticalHit = true; ch.perks.list.Gunman = true; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Изобретатель ch.name = "Clement"; ch.lastname = "Barnabas"; ch.lastname = "Aurentius"; ch.id = "Researcher"; ch.model = "researcher"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto7"; ch.Dialog.Filename = "researcher_dialog.c"; ch.greeting = "Gr_researcher"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "0"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "9"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.Ship.Name = "Astra"; ch.Ship.Type = SHIP_TARTANE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_NONECANNON; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_NoRebirthEnable(ch); LAi_SetImmortal(ch, true); n = n + 1; makeref(ch,Characters[n]); //Leborio Drago worker in mine ch.name = "Leborio"; ch.lastname = "Drago"; ch.id = "Leborio Drago"; ch.loyality = 10; ch.alignment = "good"; ch.model = "blackman"; ch.sex = "man"; ch.location = "Oxbay_mine"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.homelocation = "Falaise_de_fleur_port"; ch.homelocation.group = "goto"; ch.homelocation.locator = "goto4"; ch.homestate = "citizen"; ch.Dialog.Filename = "Leborio Drago_dialog.c"; ch.greeting = "Gr_Leborio Drago"; ch.nation = FRANCE; ch.rank = 4; ch.reputation = "42"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000)); ch.skill.Leadership = "2"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "2"; ch.skill.Defence = "2"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.hire = ""; ch.perks.list.LightRepair = true; ch.perks.list.SharedExperience = true; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Gervasio Serrao - в таверне пиратского острова ch.name = "Gervasio"; ch.lastname = "Serrao"; ch.id = "Gervasio Serrao"; ch.model = "bocman4"; ch.loyality = 10; ch.alignment = "bad"; ch.sex = "man"; ch.sound_type = "seaman"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Pirate_tavern"; ch.location.group = "sit"; ch.location.locator = "sit5"; ch.homelocation = "Pirate_tavern"; ch.homelocation.group = "sit"; ch.homelocation.locator = "sit5"; ch.homestate = "sit"; ch.Dialog.Filename = "Gervasio Serrao_dialog.c"; ch.rank = 4; ch.reputation = "22"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000)); ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "5"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.hire = "0"; ch.perks.list.Rush = true; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Gervasio Serrao"; n = n + 1; makeref(ch,Characters[n]); // Clair Larrouse французский пират в таверне Исла Муэлле. ch.name = "Clair"; ch.lastname = "Larrouse"; ch.id = "Clair Larrouse"; ch.model = "corsair1_1"; ch.sex = "man"; ch.loyality = 10; ch.alignment = "bad"; ch.nation = FRANCE; ch.sound_type = "pirate"; GiveItem2Character(ch, "blade4"); ch.equip.blade = "blade4"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit6"; ch.homelocation = "Muelle_tavern"; ch.homelocation.group = "sit"; ch.homelocation.locator = "sit6"; ch.homestate = "sit"; ch.Dialog.Filename = "Habitue_dialog.c";//"Clair Larrouse_dialog.c"; ch.rank = 6; ch.reputation = "42"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(6)+ (CalculateExperienceFromRank(6)/10 + rand(6000)); ch.skill.Leadership = "2"; ch.skill.Fencing = "5"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "2"; ch.skill.Grappling = "1"; ch.skill.Repair = "0"; ch.skill.Defence = "2"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.quest.goldmine = "0"; ch.Ship.Name = "Cheri"; ch.Ship.Type = SHIP_BRIG_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12; ch.perks.list.CriticalHit = true; ch.perks.list.BasicDefense = true; ch.perks.list.CrewDamageUp = true; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Clair Larrouse"; n = n + 1; makeref(ch,Characters[n]); // Jaoquin De Masse мальтийский рыцарь. ch.name = "Jaoquin"; ch.lastname = "De Masse"; ch.id = "Jaoquin De Masse"; ch.model = "maltese"; ch.sex = "man"; ch.loyality = 10; ch.nation = SPAIN; ch.alignment = "good"; ch.sound_type = "priest"; GiveItem2Character(ch, "blade8"); ch.equip.blade = "blade8"; ch.location = "none"; ch.location.group = "none"; ch.location.locator = "none"; ch.homelocation = "Muelle_church"; ch.homelocation.group = "goto"; ch.homelocation.locator = "goto2"; ch.homestate = "citizen"; ch.Dialog.Filename = "Jaoquin De Masse_dialog.c"; ch.greeting = "Gr_Jaoquin de masse"; ch.rank = 8; ch.reputation = "75"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(8)+ (CalculateExperienceFromRank(8)/10 + rand(8000)); ch.skill.Leadership = "6"; ch.skill.Fencing = "7"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.meeting = "0"; ch.perks.list.CriticalHit = true; ch.perks.list.BasicDefense = true; ch.perks.list.AdvancedDefense = true; ch.perks.list.IronWill = true; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Nigel Blythe. ch.name = "Nigel"; ch.lastname = "Blythe"; ch.id = "Nigel Blythe"; ch.model = "will_2"; ch.sex = "man"; ch.loyality = 10; ch.nation = PIRATE; ch.alignment = "bad"; ch.location = "QC_town"; ch.location.group = "goto"; ch.location.locator = "character4"; ch.homelocation = "QC_town"; ch.homelocation.group = "goto"; ch.homelocation.locator = "character4"; ch.homestate = "citizen"; ch.Dialog.Filename = "Nigel Blythe_dialog.c"; GiveItem2Character(ch, "blade4"); ch.equip.blade = "blade4"; ch.rank = 4; ch.reputation = "24"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000)); ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "2"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "0"; ch.skill.Grappling = "4"; ch.skill.Repair = "0"; ch.skill.Defence = "1"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.perks.list.BasicDefense = true; ch.perks.list.CriticalHit = true; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Nigel Blythe"; n = n + 1; makeref(ch,Characters[n]); // Artois Voysey. ch.name = "Artois"; ch.lastname = "Voysey"; ch.id = "Artois Voysey"; ch.model = "man6"; ch.sex = "man"; ch.act.type = "merchant"; ch.loyality = 10; ch.alignment = "good"; ch.nation = FRANCE; GiveItem2Character(ch, "blade6"); ch.equip.blade = "blade6"; ch.location = "QC_town"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.homelocation = "QC_town"; ch.homelocation.group = "goto"; ch.homelocation.locator = "goto5"; ch.homestate = "citizen"; ch.Dialog.Filename = "Artois Voysey_dialog.c"; ch.rank = 4; ch.reputation = "64"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000)); ch.skill.Leadership = "3"; ch.skill.Fencing = "1"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "3"; ch.skill.Sneak = "0"; ch.money = "0"; ch.perks.list.ShipSpeedUp = true; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 8.0, 8.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Artois Voysey"; n = n + 1; //Hitman makeref(ch,Characters[n]); // Amerigo Vieira ch.name = "Amerigo"; ch.lastname = "Vieira"; ch.id = "Amerigo Vieira"; ch.model = "pirat9"; ch.sound_type = "pirate"; ch.sex = "man"; ch.loyality = 7; ch.alignment = "bad"; GiveItem2Character(ch, "blade14"); ch.equip.blade = "blade14"; ch.nation = PORTUGAL; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.homelocation = ""; ch.homelocation.group = ""; ch.homelocation.locator = ""; ch.homestate = "stay"; ch.Dialog.Filename = "Amerigo Vieira_dialog.c"; ch.greeting = "Gr_Amerigo Vieira"; ch.rank = 9; ch.reputation = "50"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(9)+ (CalculateExperienceFromRank(9)/10 + rand(9000)); ch.skill.Leadership = "3"; ch.skill.Fencing = "10"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "6"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "2"; ch.money = "0"; ch.quest.meeting = "0"; ch.perks.list.BasicDefense = true; ch.perks.list.AdvancedDefense = true; ch.perks.list.SwordplayProfessional = true; ch.perks.list.CriticalHit = true; ch.perks.list.Gunman = true; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 150.0, 150.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Florens Clauss ch.name = "Florens"; ch.lastname = "Clauss"; ch.id = "Florens Clauss"; ch.model = "bocman3"; ch.sex = "man"; ch.loyality = 10; ch.alignment = "bad"; GiveItem2Character(ch, "blade4"); ch.equip.blade = "blade4"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Clauss_dialog.c"; ch.nation = PIRATE; ch.rank = 6; ch.reputation = "48"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(6)+ (CalculateExperienceFromRank(6)/10 + rand(6000)); ch.skill.Leadership = "3"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "4"; ch.skill.Repair = "1"; ch.skill.Defence = "5"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.perks.list.BasicDefense = true; ch.perks.list.LongRangeGrappling = true; ch.money = "1"; LAi_SetCitizenType(ch); ch.greeting = "Gr_Clauss"; n = n + 1; makeref(ch,Characters[n]); //Rys Bloom ch.name = "Rys"; ch.lastname = "Bloom"; ch.id = "Rys Bloom"; ch.model = "Chameleon"; ch.sex = "man"; ch.loyality = 15; ch.alignment = "good"; ch.sound_type = "seaman"; GiveItem2Character(ch, "blade6"); ch.equip.blade = "blade6"; ch.location = "Redmond_port"; ch.location.group = "goto"; ch.location.locator = "cityzen_1"; ch.Dialog.Filename = "Rys Bloom_dialog.c"; ch.greeting = "Gr_Rys Bloom"; ch.rank = 1; ch.reputation = "45"; TakeNItems(ch,"potion1", Rand(4)+1); ch.experience = CalculateExperienceFromRank(1)+ (CalculateExperienceFromRank(1)/10 + rand(500)); ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "0"; ch.quest.help = "0"; ch.quest.dialog = "0"; LAi_SetCitizenType(ch); LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS"); n = n + 1; makeref(ch,Characters[n]); // Random Officer 0 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_00"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 1 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_01"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 2 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_02"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 3 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_03"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 4 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_04"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 5 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_05"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 6 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_06"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 7 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_07"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 8 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_08"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; makeref(ch,Characters[n]); // Random Officer 9 ch.name = ""; ch.lastname = ""; ch.id = "Enc_Officer_09"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "50"; ch.experience = ""; ch.skill.Leadership = ""; ch.skill.Fencing = ""; ch.skill.Sailing = ""; ch.skill.Accuracy = ""; ch.skill.Cannons = ""; ch.skill.Grappling = ""; ch.skill.Repair = ""; ch.skill.Defence = ""; ch.skill.Commerce = ""; ch.skill.Sneak = ""; n = n + 1; return n; }