int CreateStoryCharacters(int n) { ref ch; makeref(ch,Characters[n]); //Vincent Bethune - убийца, нанятый губернатором. ch.name = "Vincent"; ch.lastname = "Bethune"; ch.id = "Vincent Bethune"; ch.model = "killer"; ch.sound_type = "pirate"; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "Vincent Bethune_dialog.c"; ch.greeting = "Gr_Vincent Bethune"; ch.rank = 6; ch.reputation = "40"; ch.experience = "240000"; ch.skill.Leadership = "2"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; //Soldiers that occupy Oxbay replacing English guards. makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Occ_patrol_1"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto18"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.rank = 1; ch.nation = FRANCE; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.98333); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Occ_patrol_2"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.rank = 1; ch.nation = FRANCE; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.95); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Occ_patrol_3"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto31"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.rank = 1; ch.nation = FRANCE; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.95); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); //Patrol ch.name = "Soldier"; ch.lastname = " "; ch.id = "Occ_patrol_4"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto20"; ch.Dialog.Filename = "Patrol_dialog.c"; ch.rank = 1; ch.nation = FRANCE; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 22.0, 5.95); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); ch.greeting = "Gr_Patrol"; n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_occupant_01"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_occupant_02"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "8"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_occupant_03"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.help = "0"; ch.quest.dialog = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_04"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_05"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_06"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Occupant_dialog.c"; ch.greeting = "Gr_Story_French Occupant"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); n = n + 1; makeref(ch,Characters[n]); //Командующий английской эскадрой в архипелаге. ch.name = "Waulter"; ch.lastname = "Tomlison"; ch.id = "Waulter Tomlison"; ch.nation = ENGLAND; ch.model = "Offic_eng"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 1; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "10"; ch.skill.Sailing = "10"; ch.skill.Accuracy = "10"; ch.skill.Cannons = "10"; ch.skill.Grappling = "10"; ch.skill.Repair = "10"; ch.skill.Defence = "10"; ch.skill.Commerce = "10"; ch.skill.Sneak = "10"; ch.money = "1000000"; ch.Ship.Name = "Vengeance"; ch.Ship.Type = SHIP_CORVETTE_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.FaceId = 31; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Капитаны Французских кораблей, захвативших Оксбэй (капитан батлшипа). ch.name = "Remy"; ch.lastname = "Gatien"; ch.id = "Remy Gatien"; ch.nation = FRANCE; ch.model = "Shkiper"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "3"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Belette"; ch.Ship.Type = SHIP_BATTLESHIP_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.perks.list.BasicBattleState = true; ch.perks.list.AdvancedBattleState = true; ch.perks.list.ShipDefenseProfessional = true; ch.perks.list.StormProfessional = true; n = n + 1; makeref(ch,Characters[n]); //Капитаны Французских кораблей, захвативших Оксбэй (Капитан фрегата). ch.name = "Yves"; ch.lastname = "Giner"; ch.id = "Yves Giner"; ch.nation = FRANCE; ch.model = "Man3"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 6; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "8"; ch.skill.Sailing = "10"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "7"; ch.skill.Grappling = "2"; ch.skill.Repair = "1"; ch.skill.Defence = "9"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Cleopatre"; ch.Ship.Type = SHIP_FRIGATE_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.perks.list.BasicBattleState = true; ch.perks.list.AdvancedBattleState = true; ch.perks.list.ShipDefenseProfessional = true; ch.perks.list.StormProfessional = true; n = n + 1; makeref(ch,Characters[n]); //Капитаны Французских кораблей, захвативших Оксбэй (капитан брига). ch.name = "Begon"; ch.lastname = "Monchaty"; ch.id = "Begon Monchaty"; ch.nation = FRANCE; ch.model = "man6"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 5; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "8"; ch.skill.Sailing = "6"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "5"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Semillante"; ch.Ship.Type = SHIP_FRIGATE2_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS16; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.perks.list.BasicBattleState = true; ch.perks.list.AdvancedBattleState = true; ch.perks.list.ShipDefenseProfessional = true; ch.perks.list.StormProfessional = true; n = n + 1; makeref(ch,Characters[n]); //Капитаны Французских кораблей, захвативших Оксбэй (капитан шхуны). ch.name = "Abelard"; ch.lastname = "Tarnaud"; ch.id = "Abelard Tarnaud"; ch.nation = FRANCE; ch.model = "Corsair1"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 5; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "3"; ch.skill.Fencing = "6"; ch.skill.Sailing = "6"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Alouette"; ch.Ship.Type = SHIP_SCHOONER_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.perks.list.BasicBattleState = true; ch.perks.list.AdvancedBattleState = true; ch.perks.list.ShipDefenseProfessional = true; ch.perks.list.StormProfessional = true; n = n + 1; makeref(ch,Characters[n]); //Капитаны Французских кораблей, захвативших Оксбэй (капитан шлюпа). ch.name = "Wigayn"; ch.lastname = "Ratel"; ch.id = "Wigayn Ratel"; ch.nation = FRANCE; ch.model = "Soldier_fra"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 4; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "5"; ch.skill.Fencing = "6"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "9"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Friponne"; ch.Ship.Type = SHIP_LUGGER_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.perks.list.BasicBattleState = true; ch.perks.list.AdvancedBattleState = true; ch.perks.list.ShipDefenseProfessional = true; ch.perks.list.StormProfessional = true; n = n + 1; makeref(ch,Characters[n]); //Солдаты, патрулирующие джунгли Оксбэя ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_07"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Soldier_dialog.c"; ch.greeting = "Gr_Story_French Soldier"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 30.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Солдаты, патрулирующие джунгли Оксбэя ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_08"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Soldier_dialog.c"; ch.greeting = "Gr_Story_French Soldier"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 30.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Рауль Реймс ch.name = "Raoul"; ch.lastname = "Rheims"; ch.id = "Raoul Rheims"; ch.model = "man3"; ch.sound_type = "male_citizen"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Raoul Rheims_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Raoul Rheims"; n = n + 1; makeref(ch,Characters[n]); //Валентин Массони - офицер, которого Блэйз спаивает для получения сведений о французской эскадре ch.name = "Valentin"; ch.lastname = "Massoni"; ch.id = "Valentin Massoni"; ch.model = "Offic_Fra"; ch.sound_type = "soldier"; ch.activity_begin = "0"; ch.activity_end = "24"; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Valentin Massoni_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.ship.name = "Aurora"; ch.money = "10"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Valentin Massoni"; n = n + 1; makeref(ch,Characters[n]); //Эмиль Беранжере, капитан брига, который должен сопровождать барк "Ойсу" на Оксбэй ch.name = "Amiel"; ch.lastname = "Berangere"; ch.id = "Amiel Berangere"; ch.model = "Corsair2"; ch.sound_type = "pirate"; ch.act.rebirth = 0; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Amiel Berangere_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Amiel Berangere"; n = n + 1; makeref(ch,Characters[n]); //Фауст Гаске - матрос с барка "Ойсу". Ждет Блэйза в порту, чтобы начать с ним разговор. ch.name = "Faust"; ch.lastname = "Gasquet"; ch.id = "Faust Gasquet"; ch.model = "fisherman"; ch.sound_type = "seaman"; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Faust Gasquet_dialog.c"; ch.greeting = "Gr_Faust Gasquet"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //капитан барка Oiseau ch.name = "Virgile"; ch.lastname = "Boon"; ch.id = "Virgile Boon"; ch.nation = FRANCE; ch.model = "corsair1"; ch.sound_type = "pirate"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Virgile Boon_dialog.c"; ch.greeting = "Gr_Virgile Boon"; ch.rank = 4; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "5"; ch.skill.Fencing = "6"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "9"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Oiseau"; ch.Ship.Type = SHIP_BARQUE_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Агент перевозимый Дэниель в захваченный Оксбэй ch.name = "Tobias"; ch.lastname = ""; ch.id = "Counterspy"; ch.model = "offic_fra"; ch.sound_type = "soldier"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Counterspy_dialog.c"; ch.greeting = "Gr_Counterspy"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "1"; ch.skill.Commerce = "5"; ch.skill.Sneak = "7"; ch.money = "10"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //капитан шлюпа Albion ch.name = "Ewan"; ch.lastname = "Glover"; ch.id = "Ewan Glover"; ch.nation = ENGLAND; ch.sound_type = "seaman"; ch.model = "Will_2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Ewan Glover_dialog.c"; ch.rank = 4; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "3"; ch.skill.Fencing = "7"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "4"; ch.skill.Grappling = "3"; ch.skill.Repair = "9"; ch.skill.Defence = "9"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Albion"; ch.Ship.Type = SHIP_SLOOP_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Ewan Glover"; n = n + 1; makeref(ch,Characters[n]); //местный житель, который должен провести игрока к пещере на Оксбэе. ch.name = "Wilfred"; ch.lastname = ""; ch.id = "Wilfred"; ch.nation = ENGLAND; ch.model = "brodyaga"; ch.sound_type = "male_citizen"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Wilfred_dialog.c"; ch.greeting = "Gr_Wilfred"; ch.rank = 4; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "3"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "1"; ch.money = "1000000"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_01"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_02"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_03"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_04"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_05"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Английские солдаты, высадившиеся на Оксбэе вместе с Блэйзом ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Eng_land_soldier_06"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Story_EngLandSoldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_01"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_02"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_03"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_04"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_05"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Французский патруль, нападающий на игрока на месте высадки ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_patrolman_06"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Солдаты, пытающиеся арестовать игрока и шпиона ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_01"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester"; n = n + 1; makeref(ch,Characters[n]); //Солдаты, пытающиеся арестовать игрока и шпиона ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_02"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 80.0); LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester"; n = n + 1; makeref(ch,Characters[n]); //Солдаты, пытающиеся арестовать игрока и шпиона ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_03"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester"; n = n + 1; makeref(ch,Characters[n]); //Вторая группа солдат, зашедшая в верфь. ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_04"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_2_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester_2"; n = n + 1; makeref(ch,Characters[n]); //Вторая группа солдат, зашедшая в верфь. ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_05"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_2_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester_2"; n = n + 1; makeref(ch,Characters[n]); //Вторая группа солдат, зашедшая в верфь. ch.name = "French Soldier"; ch.lastname = ""; ch.id = "Fra_arrester_06"; ch.model = "Soldier_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "French_Arrester_2_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_French_arrester_2"; n = n + 1; makeref(ch,Characters[n]); //Французский офицер, готовый продать свой корабль. ch.name = "Rabel"; ch.lastname = "Yverneau"; ch.id = "Rabel Iverneau"; ch.model = "Offic_Fra"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Rabel Yverneau_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.Ship.Name = "Rivoli"; ch.Ship.Type = SHIP_CORVETTE_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Rabel Yverneau"; n = n + 1; makeref(ch,Characters[n]); //персонаж для временного хранения корабля. ch.name = ""; ch.lastname = ""; ch.id = "Ship Storage"; ch.model = ""; ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.Dialog.Filename = ""; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.Ship.Name = ""; ch.Ship.Type = SHIP_TARTANE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_NONECANNON; n = n + 1; makeref(ch,Characters[n]); //Член команды Блэйза, появляющийся в порту Исла Муэллье если у игрока нет первого офицера ch.name = "Nathaniel's Crewmember"; ch.lastname = ""; ch.id = "Blaze_Crewmember_01"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "found_blaze_1_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Член команды Блэйза, появляющийся в порту Исла Муэллье если у игрока нет первого офицера ch.name = "Nathaniel's Crewmember"; ch.lastname = ""; ch.id = "Blaze_Crewmember_02"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "found_blaze_2_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Член команды Блэйза, появляющийся в порту Исла Муэллье если у игрока нет первого офицера ch.name = "Nathaniel's Crewmember"; ch.lastname = ""; ch.id = "Blaze_Crewmember_03"; ch.model = "Black_Corsair"; ch.sex = "man"; ch.sound_type = "seaman"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "found_blaze_3_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Anacleto Rui Sa Pinto ch.name = "Anacleto"; ch.middlename = "Rui Sa"; ch.lastname = "Pinto"; ch.id = "Anacleto Rui Sa Pinto"; ch.model = "old_man1"; ch.sound_type = "pirate"; ch.nation = SPAIN; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = ""; ch.location.group = "sit"; ch.location.locator = "sit4"; ch.Dialog.Filename = "Anacleto Rui Sa Pinto_dialog.c"; ch.rank = 6; ch.reputation = "40"; ch.experience = "240000"; ch.skill.Leadership = "2"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; ch.Ship.Name = "Amorale"; ch.Ship.Type = SHIP_PINNACE_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS12; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Anacleto Rui Sa Pinto"; n = n + 1; makeref(ch,Characters[n]); //Недруг того пирата, что отдал Блэйзу шебеку ch.name = "Sidonio"; ch.lastname = "Ogarrio"; ch.id = "Sidonio Ogarrio"; ch.model = "Storeman"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "Sidonio Ogarrio House"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Sidonio Ogarrio_dialog.c"; ch.greeting = "Gr_Sidonio Ogarrio"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetmerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Солдат, дежурящий на маяке после ареста изобретателя. ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Lighthouse_guard_01"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Researcher_captured_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "LIGHTHOUSE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Researcher_Captured"; n = n + 1; makeref(ch,Characters[n]); //Солдат, дежурящий на маяке после ареста изобретателя. ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Lighthouse_guard_02"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Researcher_captured_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "LIGHTHOUSE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Researcher_Captured"; n = n + 1; makeref(ch,Characters[n]); //Солдат, дежурящий на маяке после ареста изобретателя. ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Lighthouse_guard_03"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Researcher_captured_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "LIGHTHOUSE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Researcher_Captured"; n = n + 1; makeref(ch,Characters[n]); //Солдат, дежурящий на маяке после ареста изобретателя. ch.name = "English Soldier"; ch.lastname = ""; ch.id = "Lighthouse_guard_04"; ch.model = "Soldier_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Researcher_captured_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "LIGHTHOUSE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Researcher_Captured"; n = n + 1; makeref(ch,Characters[n]); //Солдат, дежурящий на маяке после ареста изобретателя. ch.name = "Lieutenant"; ch.lastname = "Harris"; ch.id = "Lighthouse_officer"; ch.model = "Offic_Eng"; ch.sex = "man"; ch.sound_type = "soldier"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.CurrentNode = "Talk_With_Blaze"; ch.Dialog.Filename = "Researcher_captured_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "9"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "LIGHTHOUSE_SOLDIERS"); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Researcher_Captured"; n = n + 1; makeref(ch,Characters[n]); //Капитаны Английской эскадры, штурмующей Гринфорд ch.name = "Malcolm"; ch.lastname = "Hart"; ch.id = "Malcolm Hart"; ch.nation = ENGLAND; ch.model = "offic_eng"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "3"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Desperate"; ch.Ship.Type = SHIP_BATTLESHIP_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Капитаны Английской эскадры, штурмующей Гринфорд ch.name = "Henry"; ch.lastname = "Banfield"; ch.id = "Henry Banfield"; ch.nation = ENGLAND; ch.model = "offic_eng"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "3"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Monarch"; ch.Ship.Type = SHIP_BATTLESHIP_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Капитаны Английской эскадры, штурмующей Гринфорд ch.name = "Wauter"; ch.lastname = "Keech"; ch.id = "Wauter Keech"; ch.nation = ENGLAND; ch.model = "offic_eng"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "3"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Black Prince"; ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Капитаны Английской эскадры, штурмующей Гринфорд ch.name = "Lewellyn"; ch.lastname = "Belt"; ch.id = "Lewellyn Belt"; ch.nation = ENGLAND; ch.model = "offic_eng"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "7"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "3"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Meleoger"; ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Пираты, перехватывающие игрока у Каэль Роа. ch.name = "Ticho"; ch.lastname = "The Spaniard"; ch.id = "Ticho The Spaniard"; ch.nation = PIRATE; ch.model = "fatman2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "9"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "8"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Cocodrillo Sangre"; ch.Ship.Type = SHIP_BRIG_HOLLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Пираты, перехватывающие игрока у Каэль Роа. ch.name = "Femensy"; ch.lastname = "Strijdom"; ch.id = "Femensy Strijdom"; ch.nation = PIRATE; ch.model = "korsar"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "9"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "10"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Bato"; ch.Ship.Type = SHIP_BRIG_PORTUGAL; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Пираты, перехватывающие игрока у Каэль Роа. ch.name = "Torquato"; ch.lastname = "Paulino"; ch.id = "Torquato Paulino"; ch.nation = PIRATE; ch.model = "Man3"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "9"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "10"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Guiomar"; ch.Ship.Type = SHIP_SCHOONER_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS16; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Пираты, перехватывающие игрока у Каэль Роа. ch.name = "Brian"; ch.lastname = "The Slaver"; ch.id = "Brian The Slaver"; ch.nation = PIRATE; ch.model = "Man3"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 8; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "9"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "6"; ch.skill.Grappling = "8"; ch.skill.Repair = "4"; ch.skill.Defence = "6"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Bato"; ch.Ship.Type = SHIP_GALEON_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Ferro Cerezo ch.name = "Ferro"; ch.lastname = "Cerezo"; ch.id = "Ferro Cerezo"; ch.model = "man3"; ch.sound_type = "seaman"; ch.sex = "man"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "Ferro Cerezo_dialog.c"; ch.Ship.Name = "Demetra"; ch.Ship.Type = SHIP_PINNACE2_HOLLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "3"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Ferro Cerezo"; n = n + 1; makeref(ch,Characters[n]); //Yedam Kinne - дивет в Гринфорде - подделывает документы и подчерки. ch.name = "Yedam"; ch.lastname = "Kinne"; ch.id = "Yedam Kinne"; ch.model = "man6_1"; ch.sound_type = "pirate"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Yedam Kinne_house"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Yedam Kinne_dialog.c"; ch.greeting = "Gr_Yedam Kinne"; ch.rank = 6; ch.reputation = "40"; ch.experience = "240000"; ch.skill.Leadership = "2"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Virginie d'Espivant - участвует в квесте с костями ch.name = "Virginie"; ch.lastname = "d'Espivant"; ch.id = "Virginie d'Espivant"; ch.model = "towngirl1"; ch.sound_type = "female_citizen"; ch.sex = "woman"; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Virginie d'Espivant_dialog.c"; ch.greeting = "Gr_Virginie d'Espivant"; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Raymond Bouchez - жених Virginie d'Espivant. ch.name = "Raymond"; ch.lastname = "Bouchez"; ch.id = "Raymond Bouchez"; ch.model = "man6_1"; ch.sound_type = "male_citizen"; ch.sex = "man"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Raymond Bouchez_dialog.c"; ch.greeting = "Gr_Raymond Bouchez"; ch.rank = 1; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_01"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_02"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_03"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto16"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_04"; ch.model = "ANIMISTSt2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto8"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_05"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto9"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_06"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_07"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_08"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Animist"; ch.lastname = ""; ch.id = "ANIMISTS_08"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto12"; ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_group_MoveCharacter(ch, "ANIMISTS_SOLDIERS"); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Dark teacher ch.name = "Dark Teacher"; ch.lastname = ""; ch.id = "Dark Teacher"; ch.model = "ANIMISTS1"; ch.sex = "man"; ch.sound_type = "priest"; ch.nation = PIRATE; GiveItem2Character(ch, "blade20"); ch.equip.blade = "blade20"; ch.location = "Muelle_ANIMISTS"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Dark teacher_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "10"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "10"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.perks.list.BasicDefense = true; ch.perks.list.AdvancedDefense = true; ch.perks.list.SwordplayProfessional = true; ch.perks.list.CriticalHit = true; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 120.0, 120.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); //Barbossa. ch.name = "Barbossa"; ch.lastname = ""; ch.id = "Barbossa"; ch.nation = PIRATE; ch.model = "Offic_eng"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 20; ch.reputation = "1"; ch.experience = "0"; ch.skill.Leadership = "10"; ch.skill.Fencing = "10"; ch.skill.Sailing = "10"; ch.skill.Accuracy = "10"; ch.skill.Cannons = "10"; ch.skill.Grappling = "10"; ch.skill.Repair = "10"; ch.skill.Defence = "10"; ch.skill.Commerce = "10"; ch.skill.Sneak = "10"; ch.money = "1000000"; ch.sinktenpercent = false; ch.Ship.Name = "Black Pearl"; ch.perks.list.BasicDefense = true; ch.perks.list.AdvancedDefense = true; ch.perks.list.SwordplayProfessional = true; ch.perks.list.CriticalHit = true; ch.Ship.Type = SHIP_BLACK_PEARL; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS32; ch.FaceId = 31; ch.ShipSlot1.Type=SHIP_NOTUSED; ch.ShipSlot1.Name="NoName"; ch.ShipSlot2.Type=SHIP_NOTUSED; ch.ShipSlot2.Name="NoName"; ch.ShipSlot3.Type=SHIP_NOTUSED; ch.ShipSlot3.Name="NoName"; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); Lai_SetImmortal(ch, true); n = n + 1; return n; }