int CreateTempQuestCharacters(int n) { ref ch; makeref(ch,Characters[n]); // Ethilrede Claar - пират, который продал в рабство одного из наших офицеров () Leborio Drago ch.name = "Ethilrede"; ch.lastname = "Dubois"; ch.id = "Ethilrede Claar"; ch.model = "corsar2"; ch.sex = "man"; ch.sound_type = "pirate"; ch.Ship.AI.GroupName = "Ethilrede Claar"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_11"; ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Neptunus"; ch.Ship.Type = SHIP_CORVETTE_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Stephan Bonser - контрабандист на пляже редмонда ch.name = "Stephan"; ch.lastname = "Bonser"; ch.id = "Stephan Bonser"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "Stephan Bonser_dialog.c"; ch.greeting = "Gr_Stephan Bonser"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Wilfred Bythesea - так, старый знакомы Блэйза, появляющийся эпизодически ch.name = "Wilfred"; ch.lastname = "Bythesea"; ch.id = "Wilfred Bythesea"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "Wilfred Bythesea_dialog.c"; ch.greeting = "Gr_Wilfred Bythesea"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.quest.kill_Ogarrio = "0"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // Oswald Chappel - контрабандист на пляже редмонда ch.name = "Oswald"; ch.lastname = "Chappel"; ch.id = "Oswald Chappel"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "Oswald Chappel_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Oswald Chappel"; n = n + 1; makeref(ch,Characters[n]); // Gyles Dubois - контрабандист на пляже редмонда ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Gyles Dubois"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "seaman"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; //redmond_shore_01 ch.location.group = "goto"; ch.location.locator = "none";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 01 ch.name = "Xabe"; ch.lastname = "Oraglio"; ch.id = "Pirate Captain 01"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "pirate"; ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_11";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Fast death"; ch.Ship.Type = SHIP_BRIG_PORTUGAL; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 02 ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Pirate Captain 02"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_11";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Madonna"; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "4"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 03 ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Pirate Captain 03"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers"; ch.Sea.Task = "attack"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_11";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Madonna"; ch.Ship.Type = SHIP_BARQUE_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "4"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 04 ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Pirate Captain 04"; ch.model = "fisherman"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers_Away"; ch.Ship.AI.Task = "runaway"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_3";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Madonna"; ch.Ship.Type = SHIP_CARAVEL_HOLLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "2"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "4"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Soldier for fight_01 ch.name = "Soldier"; ch.lastname = ""; ch.id = "Soldier for fight_01"; ch.model = "soldier_fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "reload"; ch.location.locator = "locator2"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Soldier for fight_02 ch.name = "Soldier"; ch.lastname = ""; ch.id = "Soldier for fight_02"; ch.model = "soldier_fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "reload"; ch.location.locator = "locator2"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Eng Captain Near FdF ch.name = "Slave"; ch.lastname = ""; ch.id = "Eng Captain Near FdF"; ch.model = "Offic_eng"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "England_Captain_Near_FdF"; ch.Ship.AI.Task = "runaway"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_7"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.nation = PIRATE; ch.Ship.Name = "Fast death"; ch.Ship.Type = SHIP_CORVETTE_PORTUGAL; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Eng Captain who have IDOL ch.name = "Slave"; ch.lastname = ""; ch.id = "Eng Captain Idol"; ch.model = "Offic_eng"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Idol_Squadron"; ch.Ship.AI.Task = "runaway"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_7"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.nation = ENGLAND; ch.Ship.Name = "Arabella"; ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // France_bukaner_01 ch.name = "France_bukaner_01"; ch.lastname = ""; ch.id = "France_bukaner_01"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "28"; ch.experience = "35"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "154"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Danielle_sailor ch.name = "Sailor"; ch.lastname = ""; ch.id = "Danielle_sailor"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.nation = ENGLAND; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Danielle_sailor_dialog.c"; ch.greeting = "Gr_danielle_sailor"; ch.rank = 1; ch.reputation = "28"; ch.experience = "35"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.quest.kill_pirate_06 = ""; ch.money = "154"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // quest_pirate_01 ch.name = "Pirate"; ch.lastname = ""; ch.id = "quest_pirate_01"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "quest_pirate_01_dialog.c"; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // quest_smuggler_01 ch.name = "Smuggler"; ch.lastname = ""; ch.id = "quest_smuggler_01"; ch.model = "corsair2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = "quest_smuggler_01_dialog.c"; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_Quest_Smuggler_01"; n = n + 1; makeref(ch,Characters[n]); // Fernam Barrios -- korsar ch.name = "Fernam"; ch.lastname = "Barrios"; ch.id = "Fernam Barrios"; ch.model = "man1"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto28"; ch.Dialog.Filename = "Evaristo Filho_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Evaristo Filho"; n = n + 1; makeref(ch,Characters[n]); // Leborio Violate -- korsar ch.name = "Leborio"; ch.lastname = "Violate"; ch.id = "Leborio Violate"; ch.model = "man2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto29"; ch.Dialog.Filename = "Evaristo Filho_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Evaristo Filho"; n = n + 1; makeref(ch,Characters[n]); // pirate for abordage 01 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for abordage 01"; ch.model = "man2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.act.type = "soldier"; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto1"; ch.Dialog.Filename = ""; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // pirate for abordage 02 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for abordage 02"; ch.model = "man2"; ch.sex = "man"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = ""; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // pirate for abordage 03 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for abordage 03"; ch.model = "man2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Dialog.Filename = ""; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // pirate for quest muelle 01 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for quest muelle 01"; ch.model = "man2"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // pirate for quest muelle 02 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for quest muelle 02"; ch.model = "corsair1"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // pirate for quest muelle 03 ch.name = "Pirate"; ch.lastname = ""; ch.id = "pirate for quest muelle 03"; ch.model = "korsar"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto10"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 05 ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Pirate Captain 05"; ch.model = "fisherman"; ch.sex = "man"; ch.act.type = "soldier"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = "ships"; ch.location.locator = "locator5";//locator8 ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Sirena"; ch.Ship.Type = SHIP_BARQUE_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Pirate Captain 06 ch.name = "Gyles"; ch.lastname = "Dubois"; ch.id = "Pirate Captain 06"; ch.model = "fisherman"; ch.sex = "man"; ch.act.type = "soldier"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "quest_ships"; ch.location.locator = "quest_ship9"; ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Sirena"; ch.Ship.Type = SHIP_BARQUE_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // greenford citizen 01 ch.name = "citizen"; ch.lastname = ""; ch.id = "greenford_citizen_01"; ch.model = "TownGirl5"; ch.sex = "woman"; ch.act.type = "merchant"; ch.sound_type = "female_citizen"; LAi_NoRebirthEnable(ch); ch.nation = ENGLAND; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "greenford_citizen_01_dialog.c"; ch.greeting = "Gr_greenford_citizen_01"; ch.rank = 1; ch.reputation = "42"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_douwesen_01 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_douwesen_01"; ch.model = "man1_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "19"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_douwesen_02 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_douwesen_02"; ch.model = "corsair2"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "19"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_douwesen_03 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_douwesen_03"; ch.model = "bocman"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "19"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_greenford_04 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_greenford_04"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = ENGLAND; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "42"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_greenford_05 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_greenford_05"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = ENGLAND; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "42"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // murderer_in_greenford_06 ch.name = "citizen"; ch.lastname = ""; ch.id = "murderer_in_greenford_06"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = ENGLAND; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c"; ch.greeting = "Gr_Murderer_in_Greenford_01"; ch.rank = 1; ch.reputation = "42"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 40.0, 40.0); n = n + 1; makeref(ch,Characters[n]); // Eng Soldier for residence ch.name = "Soldier"; ch.lastname = ""; ch.id = "Eng Soldier for residence 01"; ch.model = "soldier_eng"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_7"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Eng Soldier for residence ch.name = "Soldier"; ch.lastname = ""; ch.id = "Eng Soldier for residence 02"; ch.model = "soldier_eng"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_7"; ch.Dialog.Filename = "falaise de fleur soldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // peasant ch.name = "citizen"; ch.lastname = ""; ch.id = "peasant"; ch.model = "man5"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.nation = HOLLAND; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "none"; ch.Dialog.Filename = "peasant_dialog.c"; ch.greeting = "Gr_Peasant"; ch.rank = 1; ch.reputation = "42"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Redmond Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Redmond Soldier"; ch.model = "soldier_eng"; ch.sex = "man"; ch.sound_type = "soldier"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Redmond soldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Redmond Soldier"; n = n + 1; makeref(ch,Characters[n]); // Greenford Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Greenford Soldier"; ch.model = "soldier_eng"; ch.sex = "man"; ch.sound_type = "soldier";; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Greenford soldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Oxbay Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Oxbay Soldier"; ch.model = "soldier_eng"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Oxbay soldier_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Oxbay Soldier"; n = n + 1; makeref(ch,Characters[n]); // Douwesen Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Douwesen Soldier"; ch.model = "soldier_hol"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Douwesen soldier_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Douwesen Soldier"; n = n + 1; makeref(ch,Characters[n]); // MUELLE Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Muelle Soldier"; ch.model = "soldier_spa"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Isla Muelle soldier_dialog.c"; ch.nation = SPAIN; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_isla muelle soldier"; n = n + 1; makeref(ch,Characters[n]); // Conceicao Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Conceicao Soldier"; ch.model = "soldier_por"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Conceicao soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Conceicao Soldier"; n = n + 1; makeref(ch,Characters[n]); // QC Soldier for drink fight ch.name = "Pirate"; ch.lastname = ""; ch.id = "QC Soldier"; ch.model = "corsair2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "QC soldier_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Smugglers Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Smugglers Soldier"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Smugglers soldier_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Pirate Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Pirate Soldier"; ch.model = "man1"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Pirate soldier_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Falaise De Fleur Soldier for drink fight ch.name = "Soldier"; ch.lastname = ""; ch.id = "Falaise De Fleur Soldier"; ch.model = "soldier_fra"; ch.sex = "man"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none" ch.location.group = "none"; ch.location.locator = "none"; ch.Dialog.Filename = "Falaise de Fleur soldier_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "52"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_falaise de fleur soldier"; n = n + 1; makeref(ch,Characters[n]); // Rian Dekkers -- towngirl1 ch.name = "Rian"; ch.lastname = "Dekkers"; ch.id = "Rian Dekkers"; ch.model = "towngirl1"; ch.sex = "woman"; LAi_NoRebirthEnable(ch); ch.sound_type = "female_citizen"; ch.location = "Douwesen_town"; ch.location.group = "merchant"; ch.location.locator = "merchant1"; ch.Dialog.Filename = "Unhappy women_dialog.c"; ch.greeting = "Gr_Unhappy women"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Janneke Blinkerhof -- towngirl1 ch.name = "Janneke"; ch.lastname = "Blinkerhof"; ch.id = "Janneke Blinkerhof"; ch.model = "towngirl2"; ch.sex = "woman"; LAi_NoRebirthEnable(ch); ch.sound_type = "female_citizen"; ch.location = "Douwesen_town"; ch.location.group = "merchant"; ch.location.locator = "merchant2"; ch.Dialog.Filename = "Unhappy women_dialog.c"; ch.greeting = "Gr_Unhappy women"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Lisebet Schefold -- towngirl1 ch.name = "Lisebet"; ch.lastname = "Schefold"; ch.id = "Lisebet Schefold"; ch.model = "towngirl3"; ch.sex = "woman"; LAi_NoRebirthEnable(ch); ch.sound_type = "female_citizen"; ch.location = "Douwesen_town"; ch.location.group = "merchant"; ch.location.locator = "merchant3"; ch.Dialog.Filename = "Unhappy women_dialog.c"; ch.greeting = "Gr_Unhappy women"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Gheraed Drabbe -- man3 ch.name = "Gheraed"; ch.lastname = "Drabbe"; ch.id = "Gheraed Drabbe"; ch.model = "man3"; ch.sex = "man"; LAi_NoRebirthEnable(ch); ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit5"; ch.Dialog.Filename = "Gheraed Drabbe_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); ch.greeting = "Gr_Gheraed Drabbe"; n = n + 1; makeref(ch,Characters[n]); // Balltesar Figueiredo -- man3 ch.name = "Balltesar"; ch.lastname = "Figueiredo"; ch.id = "Balltesar Figueiredo"; ch.model = "man2"; ch.sex = "man"; LAi_NoRebirthEnable(ch); ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit7"; ch.Dialog.Filename = "Balltesar Figueiredo_dialog.c"; ch.nation = HOLLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); ch.greeting = "Gr_Balltesar Figueiredo"; n = n + 1; makeref(ch,Characters[n]); // father Gareth -- man3 ch.name = "father"; ch.lastname = "Gareth"; ch.id = "father Gareth"; ch.model = "monk2"; ch.sex = "man"; LAi_NoRebirthEnable(ch); ch.sound_type = "priest"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "father Gareth_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_NoRebirthEnable(ch); ch.greeting = "Gr_father Gareth"; n = n + 1; makeref(ch,Characters[n]); // ch.name = "Mystery Man"; ch.lastname = ""; ch.id = "Mystery_Man_01"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.act.escape = 0; ch.activity_begin = "0"; ch.activity_end = "24"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, "blade5"); ch.equip.blade = "blade5"; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.Ship.Name = "Unnamed"; ch.Ship.Type = SHIP_BARQUE2_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Mystery Man"; ch.lastname = ""; ch.id = "Mystery_Man_02"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.act.escape = 0; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, "blade5"); ch.equip.blade = "blade5"; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.Ship.Name = "Unnamed"; ch.Ship.Type = SHIP_BRIG2_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; makeref(ch,Characters[n]); // ch.name = "Mystery Man"; ch.lastname = ""; ch.id = "Mystery_Man_03"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "priest"; ch.act.escape = 0; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, "blade5"); ch.equip.blade = "blade5"; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c"; ch.greeting = "Gr_Quest_ANIMISTS"; ch.Ship.Name = "Unnamed"; ch.Ship.Type = SHIP_GALEOTH2_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_NoRebirthEnable(ch); n = n + 1; //Контрабандисты для перевозки контрабанды makeref(ch,Characters[n]); // контрабандист 1 ch.name = "Smuggler"; ch.lastname = ""; ch.id = "Rand_Smug01"; // ch.model = "sat_monk"; ch.sex = "man"; ch.sound_type = "pirate"; // ch.act.escape = 0; ch.act.rebirth = 1; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Smuggler_OnShore_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Smuggler_OnShore"; n = n + 1; makeref(ch,Characters[n]); // контрабандист 2 ch.name = "Smuggler"; ch.lastname = ""; ch.id = "Rand_Smug02"; // ch.model = "sat_monk"; ch.sex = "man"; ch.sound_type = "pirate"; // ch.act.escape = 0; ch.act.rebirth = 1; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Smuggler_OnShore_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Smuggler_OnShore"; n = n + 1; makeref(ch,Characters[n]); // контрабандист 3 ch.name = "Smuggler"; ch.lastname = ""; ch.id = "Rand_Smug03"; // ch.model = "sat_monk"; ch.sex = "man"; ch.sound_type = "pirate"; // ch.act.escape = 0; ch.act.rebirth = 1; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none";//"Redmond"; //redmond_shore_01 ch.location.group = ""; ch.location.locator = "";//locator8 ch.Dialog.Filename = "Smuggler_OnShore_dialog.c"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Smuggler_OnShore"; n = n + 1; makeref(ch,Characters[n]); // Bernardo Gamboa - испанец. корсар на службе голландии ch.name = "Bernardo"; ch.lastname = "Gamboa"; ch.id = "Bernardo Gamboa"; ch.model = "corsair2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Bernardo Gamboa_dialog.c"; ch.location = "Gamboa_ship"; ch.location.group = "goto"; ch.location.locator = "goto4"; ch.Ship.Name = "Neptunus"; ch.Ship.Type = SHIP_CORVETTE_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "7"; ch.skill.Sailing = "5"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "6"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.perks.list.BasicDefense = true; ch.perks.list.AdvancedDefense = true; ch.perks.list.SwordplayProfessional = true; ch.money = "10"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Bernardo Gamboa"; n = n + 1; makeref(ch,Characters[n]); // Corentin Lucay - помощник пердыдущего перса ch.name = "Corentin"; ch.lastname = "Lucay"; ch.id = "Corentin Lucay"; ch.model = "corsair1_1"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.Dialog.Filename = "Corentin Lucay_dialog.c"; ch.greeting = "Gr_Corentin Lucay"; ch.location = "Gamboa_ship"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.rank = 1; ch.reputation = "26"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "2"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //первый капитан береговой стражи ch.name = " "; ch.lastname = " "; ch.id = "Coastal_Captain01"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; // ch.Dialog.Filename = "blaze_dialog.c"; ch.reputation = "50"; ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank)); ch.Ship.Name = "Dolphine"; //ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = true; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //второй капитан береговой стражи ch.name = " "; ch.lastname = " "; ch.id = "Coastal_Captain02"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; // ch.Dialog.Filename = "blaze_dialog.c"; ch.reputation = "50"; ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank)); ch.Ship.Name = "Dolphine"; //ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = true; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //третий капитан береговой стражи ch.name = " "; ch.lastname = " "; ch.id = "Coastal_Captain03"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; // ch.Dialog.Filename = "blaze_dialog.c"; ch.reputation = "50"; ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank)); ch.Ship.Name = "Dolphine"; //ch.Ship.Type = SHIP_FRIGATE_ENGLAND; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = true; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Mergildo Hurtado - капитан барка со священниками ch.name = "Mergildo"; ch.lastname = "Hurtado"; ch.id = "Mergildo Hurtado"; ch.model = "offic_spa"; ch.sex = "man"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "saints"; ch.Ship.AI.Task = "attack"; ch.nation = SPAIN; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Mergildo Hurtado_dialog.c"; ch.Ship.Name = "Montanez"; ch.Ship.Type = SHIP_BARQUE_SPAIN; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "4"; ch.skill.Accuracy = "2"; ch.skill.Cannons = "3"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Mergildo Hurtado"; n = n + 1; makeref(ch,Characters[n]); // Jordano - сын кузнеца на Муэле ch.name = "Jordano"; ch.lastname = ""; ch.id = "Jordano"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; //redmond_shore_01 ch.location.group = "goto"; ch.location.locator = "none";//locator8 ch.Dialog.Filename = "Jordano_dialog.c"; ch.greeting = "Gr_Jordano"; ch.rank = 1; ch.reputation = "22"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; // Nigel Blythe quest makeref(ch,Characters[n]); // Friedrich Maxwell ch.name = "Friedrich"; ch.lastname = "Maxwell"; ch.id = "Friedrich Maxwell"; ch.model = "corsair3"; ch.sex = "man"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit2"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); ch.greeting = "Gr_Maxwell"; n = n + 1; makeref(ch,Characters[n]); // Luis Meranda ch.name = "Luis"; ch.lastname = "Meranda"; ch.id = "Luis Meranda"; ch.model = "man1"; ch.sex = "man"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit2"; ch.Dialog.Filename = "Luis Meranda_dialog.c"; ch.nation = PORTUGAL; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Pirates_7 -- ch.name = "Pirate"; ch.lastname = "seven"; ch.id = "Pirates_7"; ch.model = "man4"; ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "None"; ch.location.group = "sit"; ch.location.locator = "sit3"; ch.Dialog.Filename = "Habitue_dialog.c"; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "0"; ch.Ship.Name = "Duk"; ch.Ship.Type = SHIP_BRIG_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // Claudio Murena. ch.name = "Claudio"; ch.lastname = "Murena"; ch.id = "Claudio Murena"; ch.model = "man2"; ch.sex = "man"; ch.location = "None"; ch.location.group = "sit"; ch.location.locator = "sit2"; ch.Dialog.Filename = ""; ch.greeting = "Gr_Murena"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; // Nigel Blythe quest //Hitman makeref(ch,Characters[n]); // Ambroz Bricenos ch.name = "Ambroz"; ch.lastname = "Bricenos"; ch.id = "Ambroz Bricenos"; ch.model = "Man3_1"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Ambroz Bricenos_dialog.c"; ch.rank = 1; ch.reputation = "10"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "2"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "3"; ch.skill.Sneak = "0"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 50.0, 50.0); ch.greeting = "Gr_Ambroz Bricenos"; n = n + 1; makeref(ch,Characters[n]); // Mateus Santos ch.name = "Mateus"; ch.lastname = "Santos"; ch.id = "Mateus Santos"; ch.model = "blackman"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Mateus Santos_dialog.c"; ch.greeting = "Gr_Mateus Santos"; ch.rank = 5; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "6"; ch.skill.Fencing = "7"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "4"; ch.skill.Sneak = "0"; ch.money = "5000"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 140.0, 140.0); n = n + 1; makeref(ch,Characters[n]); // Thug 1 ch.name = "Thug"; ch.lastname = ""; ch.id = "Thug1"; ch.model = "pirat6"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Thug_dialog.c"; ch.greeting = "Gr_Thug"; ch.rank = 3; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "2"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "2"; ch.skill.Sneak = "0"; ch.money = "200"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Thug 2 ch.name = "Thug"; ch.lastname = ""; ch.id = "Thug2"; ch.model = "pirat7"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Thug_dialog.c"; ch.greeting = "Gr_Thug"; ch.rank = 3; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "2"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "2"; ch.skill.Sneak = "0"; ch.money = "200"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Thug 3 ch.name = "Thug"; ch.lastname = ""; ch.id = "Thug3"; ch.model = "pirat8"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Thug_dialog.c"; ch.greeting = "Gr_Thug"; ch.rank = 3; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "2"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "2"; ch.skill.Sneak = "0"; ch.money = "200"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 100.0, 100.0); n = n + 1; makeref(ch,Characters[n]); // Geffrey Bampfylde ch.name = "Geffrey"; ch.lastname = "Bampfylde"; ch.id = "Geffrey Bampfylde"; ch.model = "fatman2"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Geffrey Bampfylde_dialog.c"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "0"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "6"; ch.skill.Sneak = "0"; ch.money = "1000"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 30.0, 30.0); ch.greeting = "Gr_Geffrey Bampfylde"; n = n + 1; makeref(ch,Characters[n]); // Bucho ch.name = "Bucho"; ch.lastname = ""; ch.id = "Bucho"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Bucho_dialog.c"; ch.greeting = "Gr_Bucho"; ch.rank = 2; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "300"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 60.0, 60.0); n = n + 1; makeref(ch,Characters[n]); // Pepin Bertillon ch.name = "Pepin"; ch.lastname = "Bertillon"; ch.id = "Pepin Bertillon"; ch.model = "man3"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Pepin Bertillon_dialog.c"; ch.rank = 4; ch.reputation = "30"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "5"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "4"; ch.skill.Sneak = "0"; ch.money = "1500"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 90.0, 90.0); ch.greeting = "Gr_Pepin Bertillon"; n = n + 1; makeref(ch,Characters[n]); // Bertillon's guard 1 ch.name = "Bertillon's guard"; ch.lastname = ""; ch.id = "Bertillon's guard1"; ch.model = "pirat2"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Bertillon's Guard_dialog.c"; ch.greeting = "Gr_Bertillon's Guard"; ch.rank = 2; ch.reputation = "30"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "500"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 70.0, 70.0); n = n + 1; makeref(ch,Characters[n]); // Bertillon's guard 2 ch.name = "Bertillon's guard"; ch.lastname = ""; ch.id = "Bertillon's guard2"; ch.model = "pirat4"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Bertillon's Guard_dialog.c"; ch.greeting = "Gr_Bertillon's Guard"; ch.rank = 2; ch.reputation = "30"; ch.experience = "0"; ch.skill.Leadership = "4"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "0"; ch.skill.Sneak = "0"; ch.money = "500"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 70.0, 70.0); n = n + 1; makeref(ch,Characters[n]); // Vito Leone ch.name = "Vito"; ch.lastname = "Leone"; ch.id = "Vito Leone"; ch.model = "Old_man1"; ch.sex = "man"; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Vito Leone_dialog.c"; ch.rank = 7; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "8"; ch.skill.Fencing = "6"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "0"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "0"; ch.skill.Commerce = "6"; ch.skill.Sneak = "0"; ch.money = "7000"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 90.0, 90.0); ch.greeting = "Gr_Vito Leone"; n = n + 1; //Hitman //Lucas makeref(ch,Characters[n]); // Joaquin Da Saldanha ch.name = "Joaquin"; ch.lastname = "Da Saldanha"; ch.id = "Joaquin Da Saldanha"; ch.model = "admiral"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "None"; ch.location.group = "goto"; ch.location.locator = "goto6"; ch.Dialog.Filename = "Joaquin Da Saldanha_dialog.c"; ch.rank = 10; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "8"; ch.skill.Fencing = "5"; ch.skill.Sailing = "3"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "4"; ch.skill.Grappling = "6"; ch.skill.Repair = "3"; ch.skill.Defence = "4"; ch.skill.Commerce = "5"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 120.0, 120.0); n = n + 1; makeref(ch,Characters[n]); // Arabella Silehard ch.name = "Arabella"; ch.lastname = "Silehard"; ch.id = "Arabella Silehard"; ch.model = "towngirl1"; ch.sex = "woman"; ch.sound_type = "pirate"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto11"; ch.Dialog.Filename = "Arabella Silehard_dialog.c"; ch.rank = 1; ch.reputation = "60"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "3"; ch.skill.Sneak = "1"; ch.money = "500"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 8.0, 20.0); LAi_SetHP(ch, 40.0, 40.0); ch.greeting = "Gr_Arabella Silehard"; n = n + 1; makeref(ch,Characters[n]); // Arabella's Guard 1 ch.name = "Arabella's guard"; ch.lastname = ""; ch.id = "Arabella's guard 1"; ch.model = "offic_eng"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Arabella's guard_dialog.c"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 8.0, 20.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Arabella's guard"; n = n + 1; makeref(ch,Characters[n]); // Arabella's Guard 2 ch.name = "Arabella's guard"; ch.lastname = ""; ch.id = "Arabella's guard 2"; ch.model = "offic_eng"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Arabella's guard_dialog.c"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 8.0, 20.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Arabella's guard"; n = n + 1; makeref(ch,Characters[n]); // Ransom Pirate 1 ch.name = "Billy"; ch.lastname = "Brock"; ch.id = "Billy Brock"; ch.model = "korsar"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto3"; ch.Dialog.Filename = "Billy Brock_dialog.c"; ch.greeting = "Gr_Billy Brock"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 70.0, 70.0); n = n + 1; makeref(ch,Characters[n]); // Ransom Pirate 2 ch.name = "Snorri"; ch.lastname = "Baldursson"; ch.id = "Snorri Baldursson"; ch.model = "sailor6"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto2"; ch.Dialog.Filename = "Snorri Baldursson_dialog.c"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 50.0, 50.0); n = n + 1; makeref(ch,Characters[n]); // Ransom Pirate 3 ch.name = "Francis"; ch.lastname = "Snake"; ch.id = "Francis Snake"; ch.model = "corsair1_1"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = ""; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "4"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "5"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "100"; ch.quest.meeting = "0"; LAi_SetStayType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 50.0, 50.0); n = n + 1; //Lucas //Tutorial makeref(ch,Characters[n]); // Malcolm Hatcher ch.name = "Malcolm"; ch.lastname = "Hatcher"; ch.id = "Malcolm Hatcher"; ch.model = "bocman3"; ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, "blade20"); ch.equip.blade = "blade20"; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Malcolm Hatcher_dialog.c"; ch.greeting = "Gr_Malcolm Hatcher"; ch.rank = 7; ch.reputation = "30"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "10"; ch.skill.Sailing = "6"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "3"; ch.skill.Grappling = "4"; ch.skill.Repair = "5"; ch.skill.Defence = "4"; ch.skill.Commerce = "2"; ch.skill.Sneak = "1"; ch.money = "500"; ch.quest.meeting = "0"; LAi_SetWarriorTypeNoGroup(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 400.0, 400.0); n = n + 1; //Tutorial // Edgar Attwood quest makeref(ch,Characters[n]); // Martin Warner. ch.name = "Martin"; ch.lastname = "Warner"; ch.id = "Martin Warner"; ch.model = "soldier_Eng2"; ch.sex = "man"; ch.location = "None"; ch.location.group = "sit"; ch.location.locator = "sit4"; ch.Dialog.Filename = "soldier2.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_soldier2"; n = n + 1; makeref(ch,Characters[n]); // Jack Greenfield. ch.name = "Jack"; ch.lastname = "Greenfield"; ch.id = "Jack Greenfield"; ch.model = "soldier_Eng3"; ch.sex = "man"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit5"; ch.Dialog.Filename = "soldier1.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.Ship.Name = "Prison ship"; ch.Ship.Type = SHIP_BRIG_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_soldier1"; n = n + 1; makeref(ch,Characters[n]); // zek ch.name = ""; ch.lastname = ""; ch.id = "zek"; ch.model = "man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = ""; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // zek ch.name = ""; ch.lastname = ""; ch.id = "zek2"; ch.model = "man4"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = ""; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; // Edgar Attwood quest //Cursed Coins Quest makeref(ch,Characters[n]); // First Cursed Pirate ch.name = "Cursed"; ch.lastname = "Pirate"; ch.id = "Cursed_Pirate_01"; ch.model = "man5_1"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "CursedPirate_Dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetWarriorType(ch); LAi_warrior_SetStay(ch, true); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_SetImmortal(ch, true); TakeNItems(ch,"blade1", 1); EquipCharacterByItem(Ch, "blade1"); ch.greeting = "Gr_CursedPirate"; n = n + 1; makeref(ch,Characters[n]); // Second Cursed Pirate ch.name = "Cursed"; ch.lastname = "Pirate"; ch.id = "Cursed_Pirate_02"; ch.model = "bocman4"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "none"; ch.location.group = "goto"; ch.location.locator = "goto5"; ch.Dialog.Filename = "CursedPirate_Dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetWarriorType(ch); LAi_warrior_SetStay(ch, true); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); LAi_SetImmortal(ch, true); TakeNItems(ch,"blade1", 1); EquipCharacterByItem(Ch, "blade1"); ch.greeting = "Gr_CursedPirate"; n = n + 1; makeref(ch,Characters[n]); // Big Boss. ch.name = "Big"; ch.lastname = "Boss"; ch.id = "Big Boss"; ch.model = "soldier_Eng3"; ch.sex = "man"; ch.location = "none"; ch.location.group = "sit"; ch.location.locator = "sit5"; ch.Dialog.Filename = "soldier1.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.Ship.Name = "Black pearl"; ch.Ship.Type = SHIP_BLACK_PEARL; ch.Ship.Stopped = true; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_soldier1"; n = n + 1; makeref(ch,Characters[n]); // Henry Peat ch.name = "Henry"; ch.lastname = "Peat"; ch.id = "Henry Peat"; ch.model = "old_man2"; ch.sex = "man"; ch.sound_type = "male_citizen"; ch.location = "None"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Henry Peat_dialog.c"; ch.greeting = "Gr_Henry Peat"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Gordon Carpenter ch.name = "Gordon"; ch.lastname = "Carpenter"; ch.id = "Gordon Carpenter"; ch.model = "bocman4"; ch.sex = "man"; ch.sound_type = "old_man2"; ch.location = "None"; ch.location.group = "sit"; ch.location.locator = "sit1"; ch.Dialog.Filename = "Gordon Carpenter_dialog.c"; ch.greeting = "Gr_Gordon Carpenter"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; ch.quest.meeting = "0"; LAi_SetCitizenType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // ANIMISTS ch.name = "Dark Captain"; ch.lastname = ""; ch.id = "Dark Captain"; ch.model = "ANIMISTS2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Ethilrede Claar"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Mefisto"; ch.Ship.Type = SHIP_FRIGATE_SAT; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "1"; ch.experience = "0"; ch.skill.Leadership = "8"; ch.skill.Fencing = "10"; ch.skill.Sailing = "9"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "9"; ch.skill.Grappling = "3"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Giraldo Figuiera ch.name = "Giraldo"; ch.lastname = "Figuiera"; ch.id = "Giraldo Figuiera"; ch.model = "corsar2"; ch.sex = "man"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.Ship.AI.GroupName = "Ethilrede Claar"; ch.Ship.AI.Task = "attack"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "none"; ch.location.group = "Quest_ships"; ch.location.locator = "quest_ship_11"; ch.Dialog.Filename = "Gyles Dubois_dialog.c"; ch.Ship.Name = "Mefisto"; ch.Ship.Type = SHIP_FRIGATE_SAT; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.rank = 1; ch.reputation = "1"; ch.experience = "0"; ch.skill.Leadership = "8"; ch.skill.Fencing = "10"; ch.skill.Sailing = "9"; ch.skill.Accuracy = "8"; ch.skill.Cannons = "9"; ch.skill.Grappling = "3"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Gyles Dubois"; n = n + 1; makeref(ch,Characters[n]); // Giraldo Figuiera ch.name = "Trader"; ch.lastname = ""; ch.id = "Quest trader"; ch.model = "storeman2"; ch.sex = "man"; ch.sound_type = "seaman"; ch.nation = ENGLAND; GiveItem2Character(ch, BLADE_LONG); ch.equip.blade = BLADE_LONG; ch.location = "none"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "anacleto_dialog.c"; ch.Ship.Name = ""; ch.Ship.Type = SHIP_SLOOP_ENGLAND; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12; ch.rank = 1; ch.reputation = "1"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "3"; ch.skill.Accuracy = "3"; ch.skill.Cannons = "3"; ch.skill.Grappling = "0"; ch.skill.Repair = "4"; ch.skill.Defence = "4"; ch.skill.Commerce = "5"; ch.skill.Sneak = "0"; ch.money = "1"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Anacleto"; n = n + 1; makeref(ch,Characters[n]); //первый капитан-мститель за поруганнцю честь ростовщика ch.name = " "; ch.lastname = " "; ch.id = "Usurer_Avenger01"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; ch.reputation = "50"; ch.experience = 0; ch.Ship.Name = "Dolphine"; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = false; LAi_SetWarriorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //второй капитан-мститель за поруганнцю честь ростовщика ch.name = " "; ch.lastname = " "; ch.id = "Usurer_Avenger02"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; ch.reputation = "50"; ch.experience = 0; ch.Ship.Name = "Dolphine"; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = false; LAi_SetWarriorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //третий капитан-мститель за поруганнцю честь ростовщика ch.name = " "; ch.lastname = " "; ch.id = "Usurer_Avenger03"; ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; ch.reputation = "50"; ch.experience = 0; ch.Ship.Name = "Dolphine"; ch.Ship.Type = SHIP_LUGGER_ENGLAND; ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24; ch.ship.cargo.goods.bombs = 1000; ch.Ship.Stopped = false; LAi_SetWarriorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; return n; }