int CreateTempQuestEnemy(int n) { ref ch; makeref(ch,Characters[n]); //Mildred Backer ch.name = "Mildred"; ch.lastname = "Backer"; ch.id = "Mildred Backer"; ch.model = "towngirl1"; ch.sound_type = "female_citizen"; ch.sex = "woman"; LAi_NoRebirthEnable(ch); ch.location = "None"; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Mildred Backer_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetMerchantType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); n = n + 1; makeref(ch,Characters[n]); // 1-й Пират встречающийся в квестовых сценах ch.name = "Emellio"; ch.lastname = "Fernandez"; ch.id = "danielle_quests_corsair_1"; ch.sound_type = "pirate"; ch.model = "corsair1"; ch.sex = "man"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "danielle_quests_pirate_dialog.c"; ch.greeting = "Gr_danielle_quests_pirate"; ch.rank = 4; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "4"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й Пират встречающийся в квестовых сценах ch.name = "Pirate"; ch.lastname = " "; ch.id = "danielle_quests_corsair_2"; ch.nation = PIRATE; ch.act.type = "merchant"; ch.model = "corsair2"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "danielle_quests_pirate_dialog.c"; ch.greeting = "Gr_danielle_quests_pirate"; ch.rank = 4; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "4"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 3-й Пират встречающийся в квестовых сценах ch.name = "Pirate"; ch.lastname = " "; ch.id = "danielle_quests_corsair_3"; ch.nation = PIRATE; ch.sound_type = "pirate"; ch.model = "corsair3"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "danielle_quests_pirate_dialog.c"; ch.greeting = "Gr_danielle_quests_pirate"; ch.rank = 4; ch.reputation = "20"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "4"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "3"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Капитан фрегата с порохом, который мы должны потопить ch.name = "Captain"; ch.lastname = " "; ch.id = "Quest_frigate_captain"; ch.nation = FRANCE; ch.model = "capitan"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = " "; ch.rank = 4; ch.reputation = "70"; ch.experience = "0"; ch.skill.Leadership = "5"; ch.skill.Fencing = "6"; ch.skill.Sailing = "8"; ch.skill.Accuracy = "7"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "9"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000000"; ch.Ship.Name = "Volcano"; ch.Ship.Type = SHIP_BATTLESHIP_FRANCE; ch.Ship.Stopped = true; ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24; ch.quest.killed.pirates = "0"; LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // связной партизан для квеста передачи пушек ch.name = "Kalen"; ch.lastname = "Mottram"; ch.id = "partizan envoy"; ch.nation = ENGLAND; ch.model = "man1"; ch.sound_type = "male_citizen"; LAi_NoRebirthEnable(ch); ch.sex = "man"; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_partizan_envoy.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "1"; ch.skill.Commerce = "4"; ch.skill.Sneak = "5"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Агент перевозимый Дэниель в захваченный Оксбэй ch.name = "Tobias"; ch.lastname = " "; ch.id = "Counterspy"; ch.nation = ENGLAND; ch.model = "offic_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Counterspy_dialog.c"; ch.greeting = "Gr_Counterspy"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "0"; ch.skill.Sailing = "0"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "0"; ch.skill.Grappling = "0"; ch.skill.Repair = "0"; ch.skill.Defence = "1"; ch.skill.Commerce = "5"; ch.skill.Sneak = "7"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 1-й Патрульный ch.name = "French Patrol"; ch.lastname = " "; ch.id = "Fra_military_patrol_01"; ch.nation = FRANCE; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "French Patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й Патрульный ch.name = "French Patrol"; ch.lastname = " "; ch.id = "Fra_military_patrol_02"; ch.nation = FRANCE; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "French Patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 3-й Патрульный ch.name = "French Patrol"; ch.lastname = " "; ch.id = "Fra_military_patrol_03"; ch.nation = FRANCE; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "French Patrol_dialog.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetPatrolType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 1-й Солдат, временно участвующий во всех квестовых постановках ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_temp_01"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Soldier_dialog.c"; ch.greeting = "Gr_Story_French Soldier"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й Солдат, временно участвующий во всех квестовых постановках ch.name = "French Soldier"; ch.lastname = " "; ch.id = "Fra_occupant_temp_02"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Story_French Soldier_dialog.c"; ch.greeting = "Gr_Story_French Soldier"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // наш моряк, временно участвующий во всех квестовых постановках ch.name = "sailor"; ch.lastname = " "; ch.id = "quest_sailor_tmp"; ch.nation = ENGLAND; ch.sound_type = "seaman"; ch.model = "korsar"; ch.act.escape = false; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_sailor_tmp.c"; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "0"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 1-й французский моряк, временно участвующий во всех квестовых постановках ch.name = "French"; ch.lastname = "Sailor"; ch.id = "quest_french_sailor_tmp_1"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_enemy_sailor_tmp.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й французский моряк, временно участвующий во всех квестовых постановках ch.name = "French"; ch.lastname = "Sailor"; ch.id = "quest_french_sailor_tmp_2"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_enemy_sailor_tmp.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 3-й французский моряк, временно участвующий во всех квестовых постановках ch.name = "French"; ch.lastname = "Sailor"; ch.id = "quest_french_sailor_tmp_3"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_enemy_sailor_tmp.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 4-й французский моряк, временно участвующий во всех квестовых постановках ch.name = "French"; ch.lastname = "Sailor"; ch.id = "quest_french_sailor_tmp_4"; ch.model = "soldier_fra"; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_enemy_sailor_tmp.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 5-й французский моряк, временно участвующий во всех квестовых постановках ch.name = "French"; ch.lastname = "Sailor"; ch.id = "quest_french_sailor_tmp_5"; ch.model = "soldier_fra";; ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_enemy_sailor_tmp.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 1-й мой моряк, временно участвующий во всех квестовых сражениях ch.name = "Sailor"; ch.lastname = " "; ch.id = "quest_my_sailor_tmp_1"; ch.model = "corsair1"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_my_sailor_tmp.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й мой моряк, временно участвующий во всех квестовых сражениях ch.name = "Sailor"; ch.lastname = " "; ch.id = "quest_my_sailor_tmp_2"; ch.model = "corsair2"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_my_sailor_tmp.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 3-й мой моряк, временно участвующий во всех квестовых сражениях ch.name = "Sailor"; ch.lastname = " "; ch.id = "quest_my_sailor_tmp_3"; ch.model = "corsair3"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_my_sailor_tmp.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 4-й мой моряк, временно участвующий во всех квестовых сражениях ch.name = "Sailor"; ch.lastname = " "; ch.id = "quest_my_sailor_tmp_4"; ch.model = "shkiper"; ch.sound_type = "seaman"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_my_sailor_tmp.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "2"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // сапер, временно участвующий в квестовых постановках ch.name = "Sapper"; ch.lastname = " "; ch.id = "quest_sapper"; ch.model = "chelovek"; ch.sound_type = "seaman"; ch.act.escape = 0;; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "quest_sapper.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "4"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "1"; ch.skill.Sneak = "5"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // посыльный от Сайлхарда к Изенбрандту, на арест Даниель ch.name = "Simon"; ch.lastname = "Buck"; ch.id = "England Herald"; ch.model = "chelovek"; ch.sound_type = "pirate"; ch.act.escape = 0; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Herald_dialog.c"; ch.greeting = "Gr_Herald"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "2"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "3"; ch.skill.Commerce = "2"; ch.skill.Sneak = "5"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // первый наймит губернатора для нападения на Даниель ch.name = "killer"; ch.lastname = " "; ch.id = "danielle_quests_killer_1"; ch.model = "chameleon"; ch.sound_type = "pirate"; ch.act.escape = false; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Danielle hireling_dialog.c"; ch.greeting = "Gr_Danielle hireling"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "6"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "5"; ch.skill.Commerce = "2"; ch.skill.Sneak = "5"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // второй наймит губернатора для нападения на Даниель ch.name = "killer"; ch.lastname = " "; ch.id = "danielle_quests_killer_2"; ch.model = "fisherman"; ch.sound_type = "pirate"; ch.act.escape = false; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Danielle hireling_dialog.c"; ch.greeting = "Gr_Danielle hireling"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "0"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "6"; ch.skill.Commerce = "2"; ch.skill.Sneak = "6"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 1-й стражник рудников на Оксбэй ch.name = "Rene"; ch.lastname = "Bouillon"; ch.id = "mine keeper 1"; ch.model = "man"+(rand(5)+1); ch.sound_type = "soldier"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "mine keeper_dialog.c"; ch.rank = 2; ch.reputation = "40"; ch.experience = "0"; ch.skill.Leadership = "2"; ch.skill.Fencing = "5"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Mine Keeper"; n = n + 1; makeref(ch,Characters[n]); // 1-й Телохранитель Сайлхарда ch.name = "Bodyguard"; ch.lastname = " "; ch.id = "quest_eng_officer_01"; ch.model = "capitan1"; ch.sound_type = "soldier"; ch.activity_begin = "0"; ch.activity_end = "24"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Silehard_bodyguard_dialog.c"; ch.nation = ENGLAND; ch.rank = 4; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "3"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "4"; ch.skill.Cannons = "8"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "7"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "1000"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Silehard_bodyguard"; n = n + 1; makeref(ch,Characters[n]); // Rene Dutruel ch.name = "Rene"; ch.lastname = "Dutruel"; ch.id = "Rene Dutruel"; ch.model = "man3"; ch.sound_type = "male_citizen";; LAi_NoRebirthEnable(ch); ch.sex = "man"; ch.nation = PIRATE; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Rene Dutruel_dialog.c"; ch.rank = 1; ch.reputation = "50"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "3"; ch.skill.Sneak = "1"; ch.money = "500"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; //=====================================================Mosh======================================================== makeref(ch,Characters[n]); // 1-й Страж дома Реймса ch.name = "Ian"; ch.lastname = "Bigg"; ch.id = "Rheims_guard_temp_01";//Id For Teleport ch.model = "capitan"; LAi_NoRebirthEnable(ch); ch.sex = "man"; ch.sound_type = "pirate"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Backoff";//dialog filename ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // 2-й Страж дома Реймса ch.name = "Rabel"; ch.lastname = "Bonnat"; ch.id = "Rheims_guard_temp_02"; ch.model = "fatman"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, GUN_COMMON); ch.equip.gun = GUN_COMMON; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Backoff"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; //--------------------------------Soldiers------------------------------- makeref(ch,Characters[n]); // Eng_Soldier1 ch.name = "Brendan"; ch.lastname = "Attwick"; ch.id = "Brendan Attwick"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Brendan Attwick_dialog.c";// Daniel Arrest ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Eng_Soldier2 ch.name = "Edd"; ch.lastname = "Pease"; ch.id = "Edd Pease"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Brendan Attwick_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Eng_Soldier3 ch.name = "Kevin"; ch.lastname = "Renner"; ch.id = "Kevin Renner"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Brendan Attwick_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Eng_Soldier4 ch.name = "Terry"; ch.lastname = "Sellar"; ch.id = "Terry Sellar"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Brendan Attwick_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Eng_Soldier5 ch.name = "Donald"; ch.lastname = "Drake"; ch.id = "Donald Drake"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "Brendan Attwick_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Eng_Soldier6 ch.name = "David"; ch.lastname = "Much"; ch.id = "David Much"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = ""; ch.location.locator = ""; ch.Dialog.Filename = "David Much_dialog.c"; ch.nation = ENGLAND; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); //Prison Guard1 ch.name = "Cole"; ch.lastname = "Brock"; ch.id = "Cole Brock"; ch.model = "Soldier_Eng"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = "Greenford_prison"; ch.location.group = "goto"; ch.location.locator = "goto13"; ch.Dialog.Filename = "Cole Brock_dialog.c"; ch.rank = 1; ch.reputation = "none"; ch.experience = "10"; ch.skill.Leadership = "2"; ch.skill.Fencing = "7"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "6"; ch.skill.Cannons = "5"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "4"; ch.skill.Commerce = "1"; ch.skill.Sneak = "8"; ch.money = "10"; LAi_SetGuardianType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); // Shaggy Harry - Pirat ch.name = "Shaggy"; ch.lastname = "Harry"; ch.id = "Shaggy Harry"; ch.model = "shkiper"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = "goto"; ch.location.locator = "character7"; ch.Dialog.Filename = "Shaggy Harry_dialog.c"; ch.nation = FRANCE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "3"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetSitType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); ch.greeting = "Gr_Shaggy Harry"; n = n + 1; makeref(ch,Characters[n]); ch.name = "Pirat"; ch.lastname = "1"; ch.id = "Pirates_1"; ch.model = "korsar"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = "goto"; ch.location.locator = "character7"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); ch.name = "Pirat"; ch.lastname = "2"; ch.id = "Pirates_2"; ch.model = "corsair2"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = "goto"; ch.location.locator = "character7"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; makeref(ch,Characters[n]); ch.name = "Pirat"; ch.lastname = "3"; ch.id = "Pirates_3"; ch.model = "corsair1"; ch.sound_type = "pirate"; LAi_NoRebirthEnable(ch); ch.sex = "man"; GiveItem2Character(ch, BLADE_SABER); ch.equip.blade = BLADE_SABER; ch.location = ""; ch.location.group = "goto"; ch.location.locator = "character7"; ch.Dialog.Filename = ""; ch.nation = PIRATE; ch.rank = 1; ch.reputation = "None"; ch.experience = "0"; ch.skill.Leadership = "1"; ch.skill.Fencing = "1"; ch.skill.Sailing = "1"; ch.skill.Accuracy = "1"; ch.skill.Cannons = "1"; ch.skill.Grappling = "1"; ch.skill.Repair = "1"; ch.skill.Defence = "1"; ch.skill.Commerce = "1"; ch.skill.Sneak = "1"; ch.money = "10"; LAi_SetActorType(ch); LAi_SetLoginTime(ch, 0.0, 24.0); LAi_SetHP(ch, 80.0, 80.0); n = n + 1; //==================================================================================================================== return n; }