#include "DIALOGS\Bernardo Gamboa_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\BEGA\BEGA001"; dialog.text = DLG_TEXT[0]; if (characters[getCharacterIndex("Toff Oremans")].quest.daughter == "help_begin") { link.l1 = DLG_TEXT[1]; link.l1.go = "bad_help_1"; } if (characters[getCharacterIndex("Toff Oremans")].quest.daughter == "governor") { link.l1 = DLG_TEXT[2]; link.l1.go = "good_help_1"; } link.l2 = DLG_TEXT[3]; link.l2.go = "exit_node"; break; case "good_help_1": dialog.snd = "Voice\BEGA\BEGA002"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "good_help_2"; break; case "good_help_2": dialog.snd = "Voice\BEGA\BEGA003"; dialog.text = DLG_TEXT[6]; link.l1 = DLG_TEXT[7]; link.l1.go = "exit"; characters[GetCharacterIndex("Corentin Lucay")].dialog.currentnode = "one"; AddDialogExitQuest("talk_in_gamboa_ship"); break; case "one": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\BEGA\BEGA004"; dialog.text = DLG_TEXT[8] + characters[GetCharacterIndex(DLG_TEXT[9])].name + DLG_TEXT[10]; link.l1 = DLG_TEXT[11]; link.l1.go = "exit"; characters[GetCharacterIndex("Corentin Lucay")].dialog.currentnode = "two"; AddDialogExitQuest("talk_in_gamboa_ship"); break; case "two": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\BEGA\BEGA005"; dialog.text = DLG_TEXT[12]; link.l1 = DLG_TEXT[13]; link.l1.go = "exit"; AddDialogExitQuest("gamboa_died"); break; case "bad_help_1": dialog.snd = "Voice\BEGA\BEGA006"; dialog.text = DLG_TEXT[14]; link.l1 = DLG_TEXT[15]; link.l1.go = "bad_help_2"; break; case "bad_help_2": dialog.snd = "Voice\BEGA\BEGA007"; dialog.text = DLG_TEXT[16]; link.l1 = DLG_TEXT[17]; link.l1.go = "bad_help_3"; break; case "bad_help_3": dialog.snd = "Voice\BEGA\BEGA008"; dialog.text = DLG_TEXT[18]; link.l1 = DLG_TEXT[19]; link.l1.go = "exit"; characters[getCharacterIndex("Toff Oremans")].quest.daughter = "bad_complete"; AddDialogExitQuest("bad_fight_in_ship"); break; case "exit_node": AddDialogExitQuest("from_the_ship"); Diag.CurrentNode = Diag.TempNode; DialogExit(); break; } }