#include "DIALOGS\Cops_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\COPS\COPS001"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "meeting"; break; case "Meeting": dialog.snd = "Voice\COPS\COPS002"; d.Text = DLG_TEXT[2]; Link.l2 = DLG_TEXT[3]; Link.l2.go = "fight"; Link.l3 = DLG_TEXT[4]; Link.l3.go = "court"; break; case "fight": Diag.CurrentNode = Diag.TempNode; DialogExit(); AddDialogExitQuest("artois_fight_in_tavern_upstairs"); break; case "court": AddDialogExitQuest("pause"); Diag.CurrentNode = Diag.TempNode; DialogExit(); break; } }