#include "DIALOGS\David Much_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "exit"; if (CheckQuestAttribute("RheimsBook", "second_guard")) { dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "talk_1"; } NextDiag.TempNode = "first time"; break; case "talk_1": dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "talk_2"; break; case "talk_2": dialog.text = DLG_TEXT[6]; link.l1 = DLG_TEXT[7]; link.l1.go = "talk_3"; break; case "talk_3": dialog.text = DLG_TEXT[8]; link.l1 = DLG_TEXT[9]; link.l1.go = "talk_4"; break; case "talk_4": dialog.text = DLG_TEXT[10]; link.l1 = DLG_TEXT[11]; link.l1.go = "talk_5"; break; case "talk_5": dialog.text = DLG_TEXT[12]; link.l1 = DLG_TEXT[13]; link.l1.go = "talk_6"; break; case "talk_6": dialog.text = DLG_TEXT[14]; link.l1 = DLG_TEXT[15]; link.l1.go = "exit"; Pchar.quest.RheimsBook = "escape_from_prison";//For Mosh D34 AddDialogExitQuest("DamielleWarderSwindle"); break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }