#include "DIALOGS\Douwesen Citizen_Dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting, TempInfoCharacterID_1, TempInfoCharacterID_2; int DonationSize; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; if(NPChar.quest.meeting == "0") { NPC_Meeting = "1"; dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(TimeGreeting() + DLG_TEXT[0] + address_form.hol + DLG_TEXT[1] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[2], DLG_TEXT[3] + address_form.hol + DLG_TEXT[4] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[5], DLG_TEXT[6] + address_form.hol + DLG_TEXT[7] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[8], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); Link.l1 = LinkRandPhrase(DLG_TEXT[9] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[10] + PChar.Ship.name + DLG_TEXT[11], DLG_TEXT[12] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[13], DLG_TEXT[14] + PChar.name + DLG_TEXT[15]); Link.l1.go = "Meeting"; } else { if(NPChar.sex == "man") { dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[16] + PChar.name + DLG_TEXT[17], DLG_TEXT[18] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[19], DLG_TEXT[20] + address_form.hol + " " + Pchar.name + DLG_TEXT[21], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); } else { dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[22] + PChar.name + DLG_TEXT[23], DLG_TEXT[24] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[25], DLG_TEXT[26] + address_form.hol + " " + Pchar.name + DLG_TEXT[27], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); } if(Rand(1)==0) { Link.l1 = LinkRandPhrase(DLG_TEXT[28], DLG_TEXT[29], DLG_TEXT[30]); Link.l1.go = "rumours"; } else { Link.l1 = LinkRandPhrase(DLG_TEXT[31], DLG_TEXT[32], DLG_TEXT[33]); Link.l1.go = "town"; } if(Rand(1)==0) { Link.l2 = LinkRandPhrase(DLG_TEXT[34], DLG_TEXT[35], DLG_TEXT[36]); Link.l2.go = "info"; } else { Link.l2 = LinkRandPhrase(DLG_TEXT[37], DLG_TEXT[38], DLG_TEXT[39]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[40]; Link.l3.go = "exit"; } break; case "Meeting": dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[41], DLG_TEXT[42] + address_form.hol + " " + PChar.name + DLG_TEXT[43], DLG_TEXT[44], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); if(Rand(1)==0) { Link.l1 = LinkRandPhrase(DLG_TEXT[45], DLG_TEXT[46], DLG_TEXT[47]); Link.l1.go = "rumours"; } else { Link.l1 = LinkRandPhrase(DLG_TEXT[48], DLG_TEXT[49], DLG_TEXT[50]); Link.l1.go = "town"; } if(Rand(1)==0) { Link.l2 = LinkRandPhrase(DLG_TEXT[51], DLG_TEXT[52], DLG_TEXT[53]); Link.l2.go = "info"; } else { Link.l2 = LinkRandPhrase(DLG_TEXT[54], DLG_TEXT[55], DLG_TEXT[56]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[57]; Link.l3.go = "exit"; break; case "rumours": d.Text = SelectRumour(); Link.l1 = DLG_TEXT[58]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[59]; Link.l2.go = "exit"; break; case "new question": dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[60] + address_form.hol + DLG_TEXT[61], DLG_TEXT[62] + address_form.hol + DLG_TEXT[63], DLG_TEXT[64] + address_form.hol + DLG_TEXT[65], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); if(Rand(1)==0) { Link.l1 = LinkRandPhrase(DLG_TEXT[66], DLG_TEXT[67], DLG_TEXT[68]); Link.l1.go = "rumours"; } else { Link.l1 = LinkRandPhrase(DLG_TEXT[69], DLG_TEXT[70], DLG_TEXT[71]); Link.l1.go = "town"; } if(Rand(1)==0) { Link.l2 = LinkRandPhrase(DLG_TEXT[72], DLG_TEXT[73], DLG_TEXT[74]); Link.l2.go = "info"; } else { Link.l2 = LinkRandPhrase(DLG_TEXT[75], DLG_TEXT[76], DLG_TEXT[77]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[78]; Link.l3.go = "exit"; break; case "info": dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[79] + address_form.hol + DLG_TEXT[80], DLG_TEXT[81], DLG_TEXT[82] + PChar.name + DLG_TEXT[83], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); if(Rand(1)==0) { Link.l1 = DLG_TEXT[84] + Characters[GetCharacterIndex(DLG_TEXT[85])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[86])].lastname + DLG_TEXT[87]; Link.l1.go = "governor"; } else { Link.l1 = DLG_TEXT[88] + Characters[GetCharacterIndex(DLG_TEXT[89])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[90])].lastname + DLG_TEXT[91]; Link.l1.go = "tavernkeeper"; } if(Rand(1)==0) { Link.l2 = DLG_TEXT[92] + Characters[GetCharacterIndex(DLG_TEXT[93])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[94])].lastname + DLG_TEXT[95]; Link.l2.go = "shipwright"; } else { Link.l2 = DLG_TEXT[96] + Characters[GetCharacterIndex(DLG_TEXT[97])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[98])].lastname + DLG_TEXT[99];; Link.l2.go = "localtrader"; } Link.l3 = DLG_TEXT[100]; Link.l3.go = "new question"; break; case "governor": d.Text = DLG_TEXT[101]; Link.l1 = DLG_TEXT[102]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[103]; Link.l2.go = "exit"; break; case "tavernkeeper": d.Text = DLG_TEXT[104]; Link.l1 = DLG_TEXT[105]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[106]; Link.l2.go = "exit"; break; case "shipwright": d.Text = DLG_TEXT[107]; Link.l1 = DLG_TEXT[108]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[109]; Link.l2.go = "exit"; break; case "town": dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[110] + Address_Form.hol + " " + PChar.lastname + DLG_TEXT[111], DLG_TEXT[112] + Address_Form.hol + DLG_TEXT[113], DLG_TEXT[114] + Address_Form.hol + DLG_TEXT[115], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); Link.l1 = DLG_TEXT[116]; Link.l1.go = "town_tavern"; Link.l2 = DLG_TEXT[117]; Link.l2.go = "town_shipyard"; Link.l3 = DLG_TEXT[118]; Link.l3.go = "town_store"; break; case "town_tavern": d.Text = DLG_TEXT[119]; Link.l1 = DLG_TEXT[120]; Link.l1.go = "exit"; Link.l2 = DLG_TEXT[121]; Link.l2.go = "town_shipyard"; Link.l3 = DLG_TEXT[122]; Link.l3.go = "town_store"; break; case "town_shipyard": d.Text = DLG_TEXT[123] + Address_Form.hol + DLG_TEXT[124] Link.l1 = DLG_TEXT[125]; Link.l1.go = "town_tavern"; Link.l2 = DLG_TEXT[126]; Link.l2.go = "town_store"; Link.l3 = DLG_TEXT[127]; Link.l3.go = "exit"; break; case "town_store": d.Text = DLG_TEXT[128] + Characters[GetCharacterIndex(DLG_TEXT[129])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[130])].lastname + DLG_TEXT[131]; Link.l1 = DLG_TEXT[132]; Link.l1.go = "town_shipyard"; Link.l2 = DLG_TEXT[133]; Link.l2.go = "town_tavern"; Link.l3 = DLG_TEXT[134]; Link.l3.go = "exit"; break; case "colony": dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(DLG_TEXT[135], DLG_TEXT[136], DLG_TEXT[137] + address_form.hol + " " + PChar.lastname + DLG_TEXT[138], &Dialog, Dialog.snd1, Dialog.snd2, Dialog.snd3); if(Rand(1)== 0) { Link.l1 = DLG_TEXT[139]; Link.l1.go = "Douwesen"; } else { Link.l1 = DLG_TEXT[140]; Link.l1.go = "island"; } if(Rand(1)== 0) { Link.l1 = DLG_TEXT[141]; Link.l1.go = "fort"; } /* else { Link.l1 = "С кем торгуют местные торговцы?"; Link.l1.go = "trade"; }*/ Link.l2 = DLG_TEXT[142]; Link.l2.go = "new question"; break; case "Douwesen": d.Text = DLG_TEXT[143]; Link.l1 = DLG_TEXT[144]; Link.l1.go = "Douwesen_1"; Link.l2 = DLG_TEXT[145]; Link.l2.go = "new question"; break; case "Douwesen_1": d.Text = DLG_TEXT[146]; //Link.l1 = "Дальше..."; //Link.l1.go = "Redmond_2"; Link.l2 = DLG_TEXT[147]; Link.l2.go = "new question"; break; case "island": switch(Rand(2)) { case 0: d.Text = DLG_TEXT[148]; Link.l1 = DLG_TEXT[149]; Link.l1.go = "colony"; break; case 1: d.Text = DLG_TEXT[150]; Link.l1 = DLG_TEXT[151]; Link.l1.go = "colony"; break; case 2: d.Text = DLG_TEXT[152]; Link.l1 = DLG_TEXT[153]; Link.l1.go = "colony"; break; } Link.l2 = DLG_TEXT[154]; Link.l2.go = "new question"; break; case "fort": switch(Rand(2)) { case 0: d.Text = DLG_TEXT[155]; Link.l1 = DLG_TEXT[156]; Link.l1.go = "colony"; break; case 1: d.Text = DLG_TEXT[157] Link.l1 = DLG_TEXT[158]; Link.l1.go = "colony"; break; case 2: d.Text = DLG_TEXT[159]; Link.l1 = DLG_TEXT[160]; Link.l1.go = "colony"; break; } Link.l2 = DLG_TEXT[161]; Link.l2.go = "new question"; break; case "localtrader": dialog.text = DLG_TEXT[162]; link.l1 = DLG_TEXT[163]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[164]; Link.l2.go = "exit"; break; } // end of switch; }