#include "DIALOGS\EnglishAttack_dialog.h" // object Dialog; declared in dialog.c // ref NPChar; declared in dialog.c //#include "Dialogs\blaze_dialog_defines.c" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; dialog.snd = "Voice\ENAT\ENAT001"; Dialog.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "Second Time"; break; case "Second time": dialog.snd = "Voice\ENAT\ENAT002"; dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "third time"; break; case "third time": dialog.snd = "Voice\ENAT\ENAT003"; dialog.text = DLG_TEXT[4] + address_form.eng + DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "exit"; break; case "Exit": NextDiag.CurrentNode = NextDiag.TempNode; AddDialogExitQuest("Story_DanielleOffersToBecomeFortCommander"); DialogExit(); break; } }