#include "DIALOGS\Evaristo Filho_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\EVFI\EVFI001"; dialog.text = DLG_TEXT[0] + characters[getCharacterIndex(DLG_TEXT[1])].lastname + DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "exit"; if (pchar.quest.main_line == "blaze_found_book_in_rheims_house") { dialog.snd = "Voice\EVFI\EVFI002"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "node_2"; } NextDiag.TempNode = "first time"; break; case "node_2": dialog.snd = "Voice\EVFI\EVFI003"; dialog.text = DLG_TEXT[6]; link.l1 = DLG_TEXT[7]; link.l1.go = "exit"; AddDialogExitQuest("back_to_smuggler_guard"); break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }