#include "DIALOGS\Fem_StoryTemp_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "FirstOnQuebradas"; Link.l2 = DLG_TEXT[2]; Link.l2.go = "exit"; break; case "FirstOnQuebradas": d.Text = DLG_TEXT[3]; Link.l1 = DLG_TEXT[4]; Link.l1.go = "FirstOnQuebradas_1"; Link.l2 = DLG_TEXT[5]; Link.l2.go = "exit"; break; case "FirstOnQuebradas_1": d.Text = DLG_TEXT[6]; Link.l1 = DLG_TEXT[7]; Link.l1.go = "FirstOnQuebradas_2"; Link.l2 = DLG_TEXT[8]; Link.l2.go = "exit"; break; case "FirstOnQuebradas_2": d.Text = DLG_TEXT[9]; Link.l1 = DLG_TEXT[10]; Link.l1.go = "FirstOnQuebradas_3"; Link.l2 = DLG_TEXT[11]; Link.l2.go = "exit"; break; case "FirstOnQuebradas_3": d.Text = DLG_TEXT[12]; Link.l1 = DLG_TEXT[13]; Link.l1.go = "FirstOnQuebradas_4"; break; case "FirstOnQuebradas_4": d.Text = DLG_TEXT[14] + Characters[getCharacterIndex(DLG_TEXT[15])].name + DLG_TEXT[16]; Link.l1 = DLG_TEXT[17]; Link.l1.go = "FirstOnQuebradas_5"; break; case "FirstOnQuebradas_5": d.Text = DLG_TEXT[18]; Link.l1 = DLG_TEXT[19] + Characters[getCharacterIndex(DLG_TEXT[20])].lastname + DLG_TEXT[21]; Link.l1.go = "FirstOnQuebradas_6"; Link.l2 = DLG_TEXT[22]; Link.l2.go = "FirstOnQuebradas_7"; break; case "FirstOnQuebradas_6": diag.Tempnode = "NothingTalk"; d.Text = DLG_TEXT[23] + address_form.eng + DLG_TEXT[24]; Link.l1 = DLG_TEXT[25]; Link.l1.go = "Exit"; break; case "FirstOnQuebradas_7": diag.Tempnode = "NothingTalk"; d.Text = DLG_TEXT[26] + address_form.eng + DLG_TEXT[27]; Link.l1 = DLG_TEXT[28]; Link.l1.go = "Exit"; break; case "NothingTalk": d.Text = DLG_TEXT[29]; Link.l1 = DLG_TEXT[30]; Link.l1.go = "Exit"; break; case "GotRheimsInfo": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; d.Text = DLG_TEXT[31]; Link.l1 = DLG_TEXT[32]; Link.l1.go = "GotRheimsInfo_1"; break; case "GotRheimsInfo_1": d.Text = Characters[GetCharacterIndex(DLG_TEXT[33])].lastname + DLG_TEXT[34]; Link.l1 = DLG_TEXT[35]; Link.l1.go = "GotRheimsInfo_2"; break; case "GotRheimsInfo_2": Diag.tempNode = "onceAgain"; SetAfterDialog_Task(PChar, ADA_ENDQUESTMOVIE, true); d.Text = DLG_TEXT[36]; Link.l1 = DLG_TEXT[37]; Link.l1.go = "Exit"; break; case "OnceAgain": Diag.tempNode = "onceAgain"; d.Text = DLG_TEXT[38]; Link.l1 = DLG_TEXT[39]; Link.l1.go = "Exit"; break; } }