#include "DIALOGS\Found_Blaze_3_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting, TempInfoCharacterID_1, TempInfoCharacterID_2; int DonationSize; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { case "exit": NPChar.quest.meeting = NPC_meeting; DialogExit(); break; case "First time": Dialog.defAni = ""; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = ""; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = ""; dialog.snd = "Voice\FOB3\FOB3001"; d.Text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Exit"; break; case "Miracle_1": Dialog.defAni = ""; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = ""; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = ""; dialog.snd = "Voice\FOB3\FOB3002"; d.text = DLG_TEXT[2] + PChar.name + DLG_TEXT[3]; Link.l1 = DLG_TEXT[4]; Link.l1.go = "exit"; AddDialogExitQuest("found_blaze_exit_3"); break; case "Talk_In_Tavern": dialog.snd = "Voice\FOB3\FOB3003"; d.Text = DLG_TEXT[5]; Link.l1 = DLG_TEXT[6]; Link.l1.go = "exit"; AddDialogExitQuest("found_blaze_Exit_in_Tavern_1"); break; case "Talk_In_Tavern_1": dialog.snd = "Voice\FOB3\FOB3004"; d.Text = DLG_TEXT[7]; Link.l1 = DLG_TEXT[8]; Link.l1.go = "exit"; AddDialogExitQuest("found_blaze_Exit_in_Tavern_2"); break; case "Talk_In_Tavern_2": dialog.snd = "Voice\FOB3\FOB3005"; d.Text = DLG_TEXT[9]; Link.l1 = DLG_TEXT[10]; Link.l1.go = "Talk_In_Tavern_3"; break; case "Talk_In_Tavern_3": dialog.snd = "Voice\FOB3\FOB3006"; d.Text = DLG_TEXT[11]; Link.l1 = DLG_TEXT[12]; Link.l1.go = "Exit_Danielle"; break; case "WeAreWaiting": Diag.Tempnode = "WeAreWaiting"; dialog.snd = "Voice\FOB3\FOB3007"; Dialog.Text = DLG_TEXT[13]; Link.l1 = DLG_TEXT[14]; Link.l1.go = "Exit"; break; case "beauvallet_captured": Diag.Tempnode = "beauvallet_captured"; dialog.snd = "Voice\FOB3\FOB3008"; Dialog.Text = DLG_TEXT[15]; Link.l1 = DLG_TEXT[16]; Link.l1.go = "Exit"; break; } }