#include "DIALOGS\French Occupant_2_dialog.h" // object Dialog; declared in dialog.c // ref NPChar; declared in dialog.c //#include "Dialogs\blaze_dialog_defines.c" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; case "Exit_1": DialogExit(); ChangeCharacterAddress(characterFromID("Valentin Massoni"),"Oxbay_town_exit","citizen08"); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\FROC\FROC001"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Node_2"; break; case "Node_2": dialog.snd = "Voice\FROC\FROC002"; dialog.TempNode = "Once_again"; dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "Exit_1"; break; case "Once_again": dialog.snd = "Voice\FROC\FROC003"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "Exit"; break; } }