#include "DIALOGS\French Patrol_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting, TempInfoCharacterID_1, TempInfoCharacterID_2; int DonationSize; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "fight_exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "Node_1"; break; case "Node_1": d.Text = DLG_TEXT[2]; Link.l1 = DLG_TEXT[3]; Link.l1.go = "Node_2"; Link.l2 = DLG_TEXT[4]; Link.l2.go = "Node_4"; break; case "Node_2": d.Text = DLG_TEXT[5]; Link.l1 = DLG_TEXT[6]; Link.l1.go = "Node_3"; Link.l2 = DLG_TEXT[7]; Link.l2.go = "Node_4"; break; case "Node_3": d.Text = DLG_TEXT[8]; Link.l1 = DLG_TEXT[9]; Link.l1.go = "Node_5"; break; case "Node_4": d.Text = DLG_TEXT[10]; Link.l1 = DLG_TEXT[11]; Link.l1.go = "Node_5"; break; case "Node_5": d.Text = DLG_TEXT[12]; Link.l1 = DLG_TEXT[13]; Link.l1.go = "exit"; AddDialogExitQuest("french_patrol_fight_exit"); break; } }