#include "DIALOGS\Jaoquin de masse_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // ----------------------------------- Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "exit"; if (CheckQuestAttribute("ANIMISTS", "first_time_Masse")) { dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "first_time_Masse"; } if (CheckQuestAttribute("ANIMISTS", "to_prison_for_teacher")) { dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "exit"; pchar.quest.ANIMISTS = "raskainye"; AddDialogExitQuest("to_greenford_prison"); } break; case "first_time_Masse": dialog.text = DLG_TEXT[6] + address_form.eng + DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "first_time_Masse_2": break; case "first_time_Masse_2": dialog.text = DLG_TEXT[9]; link.l1 = DLG_TEXT[10]; link.l1.go = "first_time_Masse_3"; break; case "first_time_Masse_3": dialog.text = DLG_TEXT[11] + GetCharacterFullName(npchar.id) + DLG_TEXT[12]; link.l1 = DLG_TEXT[13]; link.l1.go = "first_time_Masse_4"; break; case "first_time_Masse_4": dialog.text = DLG_TEXT[14]; link.l1 = DLG_TEXT[15]; link.l1.go = "first_time_Masse_5": break; case "first_time_Masse_5": dialog.text = DLG_TEXT[16]; link.l1 = DLG_TEXT[17]; link.l1.go = "exit"; AddDialogExitQuest("masse_becomes_officer"); pchar.quest.ANIMISTS = "to_muelle_for_rumors"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }