#include "DIALOGS\Joaquin Da Saldanha_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Exit"; if (makeint(pchar.reputation) >= 50 && PChar.quest.Lucas == "") { dialog.text = DLG_TEXT[2] + Characters[GetCharacterIndex(DLG_TEXT[3])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[4])].lastname + DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "Find_Lucas2"; } if (PChar.quest.Lucas == "refused") { dialog.text = DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "Find_Lucas5"; link.l2 = DLG_TEXT[9]; link.l2.go = "Find_Lucas_exit_refused"; } if (PChar.quest.Lucas == "search") { dialog.text = DLG_TEXT[10]; link.l1 = DLG_TEXT[11]; link.l1.go = "Exit"; } if (PChar.quest.Lucas == "search2") { dialog.text = DLG_TEXT[12]; link.l1 = DLG_TEXT[13]; link.l1.go = "Ransom_Lucas1"; } if (PChar.quest.Lucas == "ransom" || "sign" || "sign1" || "sign2" || "tail" ) { dialog.text = DLG_TEXT[14]; link.l1 = DLG_TEXT[15]; link.l1.go = "Exit"; } if (PChar.quest.Lucas == "return") { dialog.text = DLG_TEXT[16]; link.l1 = DLG_TEXT[17]; link.l1.go = "return"; } break; case "Find_Lucas2": dialog.text = DLG_TEXT[18] + Characters[GetCharacterIndex(DLG_TEXT[19])].name + DLG_TEXT[20]; link.l1 = DLG_TEXT[21]; link.l1.go = "Find_Lucas3"; break; case "Find_Lucas3": dialog.text = DLG_TEXT[22]; link.l1 = DLG_TEXT[23]; link.l1.go = "Find_Lucas4"; break; case "Find_Lucas4": dialog.text = DLG_TEXT[24] + Characters[GetCharacterIndex(DLG_TEXT[25])].name + DLG_TEXT[26]; link.l1 = DLG_TEXT[27]; link.l1.go = "Find_Lucas5"; link.l2 = DLG_TEXT[28]; link.l2.go = "Find_Lucas_refuse"; break; case "Find_Lucas5": dialog.text = DLG_TEXT[29] + Characters[GetCharacterIndex(DLG_TEXT[30])].name + DLG_TEXT[31]; link.l1 = DLG_TEXT[32]; link.l1.go = "Find_Lucas_exit"; break; case "Find_Lucas_refuse": dialog.text = DLG_TEXT[33]; link.l1 = DLG_TEXT[34]; link.l1.go = "Find_Lucas_exit_refused"; break; case "Ransom_Lucas1": dialog.text = DLG_TEXT[35] + Characters[GetCharacterIndex(DLG_TEXT[36])].name + DLG_TEXT[37]; link.l1 = DLG_TEXT[38]; link.l1.go = "Ransom_Lucas2"; break; case "Ransom_Lucas2": dialog.text = DLG_TEXT[39] + Characters[GetCharacterIndex(DLG_TEXT[40])].name + DLG_TEXT[41]; link.l1 = DLG_TEXT[42]; link.l1.go = "Ransom_Lucas3"; link.l2 = DLG_TEXT[43]; link.l2.go = "Exit_ransom_refused"; break; case "Ransom_Lucas3": dialog.text = DLG_TEXT[44] + Characters[GetCharacterIndex(DLG_TEXT[45])].name + DLG_TEXT[46]; link.l1 = DLG_TEXT[47]; link.l1.go = "Ransom_Lucas_exit"; break; case "return": dialog.text = DLG_TEXT[48]; link.l1 = DLG_TEXT[49]; link.l1.go = "Exit_return"; break; case "Exit": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); break; case "Ransom_Lucas_exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; AddDialogExitQuest("Lucas_ransom_start"); break; case "Find_Lucas_exit": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); AddDialogExitQuest("Lucas_search_start"); break; case "Find_Lucas_exit_refused": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); AddDialogExitQuest("Lucas_search_refused"); break; case "Exit_ransom_refused": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); AddDialogExitQuest("Lucas_ransom_refused"); break; case "Exit_return": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); AddDialogExitQuest("Lucas_end"); break; } }