#include "DIALOGS\Leonardo Violate_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); string iDay, iMonth; iDay = environment.date.day; iMonth = environment.date.month; string lastspeak_date = iday + " " + iMonth; switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "trade": d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "trade_1"; Link.l2 = DLG_TEXT[2]; Link.l2.go = "items"; Link.l3 = DLG_TEXT[3]; Link.l3.go = "exit"; break; case "trade_1": //Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); LaunchStore(SMUGGLERS_STORE); break; case "items": //Diag.CurrentNode = Diag.TempNode; //NPChar.quest.meeting = NPC_Meeting; if (npchar.quest.Meeting != lastspeak_date) { GiveItemToTrader(npchar); npchar.quest.Meeting = lastspeak_date; } DialogExit(); LaunchItemsTrade(NPChar); break; case "First time": Dialog.defAni = "dialog_stay2"; Dialog.defCam = "2"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; if(NPChar.quest.meeting == "0") { d.Text = DLG_TEXT[4] + address_form.eng + DLG_TEXT[5]; Link.l1 = DLG_TEXT[6] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[7]; Link.l1.go = "meeting"; NPC_Meeting = "1"; } else { dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(TimeGreeting() + DLG_TEXT[8] + address_form.eng + " " + DLG_TEXT[9] + PChar.name + DLG_TEXT[10], DLG_TEXT[11] + PChar.name + DLG_TEXT[12], DLG_TEXT[13], &dialog, dialog.snd1, dialog.snd2, dialog.snd3); Link.l1 = DLG_TEXT[14]; Link.l1.go = "trade"; Link.l2 = DLG_TEXT[15]; Link.l2.go = "quest lines"; Link.l3 = DLG_TEXT[16]; Link.l3.go = "exit"; } break; case "Meeting": d.Text = DLG_TEXT[17] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[18]; Link.l1 = DLG_TEXT[19] + NPChar.name + DLG_TEXT[20]; Link.l1.go = "trade"; Link.l2 = DLG_TEXT[21] + NPChar.name + DLG_TEXT[22]; Link.l2.go = "quest lines"; Link.l3 = DLG_TEXT[23]; Link.l3.go = "exit"; break; case "quest lines": d.Text = DLG_TEXT[24]; Link.l99 = DLG_TEXT[25]; Link.l99.go = "no quest"; break; case "No quest": d.Text = DLG_TEXT[26] + address_Form.eng + " " + PChar.name + DLG_TEXT[27]; Link.l1 = DLG_TEXT[28]; Link.l1.go = "trade"; Link.l2 = DLG_TEXT[29]; Link.l2.go = "exit"; break; case "No trade": d.Text = DLG_TEXT[30] + address_Form.eng + " " + PChar.name + DLG_TEXT[31]; Link.l1 = DLG_TEXT[32]; Link.l1.go = "No quest"; break; } }