#include "DIALOGS\Luis Meranda_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "trade": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); LaunchStore(OXBAY_STORE); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; if (pchar.quest.Voysey_lost == "1") { if(NPChar.quest.meeting == "0") { d.Text = DLG_TEXT[0] + address_form.eng; Link.l2 = DLG_TEXT[1]; Link.l2.go = "meeting"; NPC_Meeting = "1"; } else { d.Text = DLG_TEXT[2]; Link.l3 = DLG_TEXT[3]; Link.l3.go = "exit"; } } else { d.Text = DLG_TEXT[4]; Link.l4 = DLG_TEXT[5]; Link.l4.go = "exit"; NPC_Meeting = "0"; } break; case "Meeting": d.Text = DLG_TEXT[6]; Link.l1 = DLG_TEXT[7]; Link.l1.go = "exit"; break; } }