#include "DIALOGS\Mergildo Hurtado_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\MEHU\MEHU001"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "exit"; if (CheckQuestAttribute("ANIMISTS", "to_barkue")) { Dialog.snd = "voice\MEHU\MEHU002"; dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "to_barkue_2"; } break; case "to_barkue_2": Dialog.snd = "voice\MEHU\MEHU003"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "to_barkue_3"; break; case "to_barkue_3": Dialog.snd = "voice\MEHU\MEHU004"; dialog.text = DLG_TEXT[6] + address_form.spa + DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "to_barkue_4"; break; case "to_barkue_4": Dialog.snd = "voice\MEHU\MEHU005"; dialog.text = DLG_TEXT[9]; link.l1 = DLG_TEXT[10]; link.l1.go = "exit"; pchar.quest.ANIMISTS = "to_barkue_complete"; AddDialogExitQuest("to_barkue_complete"); npchar.location = "none"; SetCompanionIndex(pchar, -1, GetCharacterIndex(npchar.id)); SetCharacterRemovable(npchar, false); break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }