#include "DIALOGS\Padre Valentim_dialog.h" // object Dialog; declared in dialog.c // ref NPChar; declared in dialog.c //#include "Dialogs\blaze_dialog_defines.c" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\PAVA\PAVA001"; Dialog.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "node_2"; link.l2 = DLG_TEXT[2]; link.l2.go = "node_3"; NextDiag.TempNode = "First time"; break; case "node_2": Dialog.snd = "voice\PAVA\PAVA002"; dialog.text = DLG_TEXT[3]; link.l1 = DLG_TEXT[4]; link.l1.go = "exit"; ChangeCharacterReputation(pchar, -1); break; case "node_3": Dialog.snd = "voice\PAVA\PAVA003"; dialog.text = DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "donation"; link.l2 = DLG_TEXT[7]; link.l2.go = "exit"; break; case "donation": Dialog.snd = "voice\PAVA\PAVA004"; dialog.Text = DLG_TEXT[8]; Link.l1 = DLG_TEXT[9]; Link.l1.go = "No donation"; if(makeint(PChar.money)>=100) { Link.l2 = DLG_TEXT[10]; Link.l2.go = "donation paid_100"; } if(makeint(PChar.money)>=1000) { Link.l3 = DLG_TEXT[11]; Link.l3.go = "donation paid_1000"; } if(makeint(PChar.money)>=5000) { Link.l4 = DLG_TEXT[12]; Link.l4.go = "donation paid_5000"; } break; case "No donation": Dialog.snd = "voice\PADO\PADO042"; dialog.Text = DLG_TEXT[13]; Link.l1 = DLG_TEXT[14]; Link.l1.go = "node_3"; Link.l2 = DLG_TEXT[15]; Link.l2.go = "exit"; break; case "donation paid_100": Dialog.snd = "voice\PADO\PADO043"; AddMoneyToCharacter(pchar, -100); pchar.quest.donate = makeint(pchar.quest.donate) + 100; dialog.Text = DLG_TEXT[16]; Link.l1 = DLG_TEXT[17]; Link.l1.go = "node_3"; Link.l2 = DLG_TEXT[18]; Link.l2.go = "exit"; AddDialogExitQuest("donation"); break; case "donation paid_1000": Dialog.snd = "voice\PADO\PADO043"; AddMoneyToCharacter(pchar, -1000); pchar.quest.donate = makeint(pchar.quest.donate) + 1000; dialog.Text = DLG_TEXT[19]; Link.l1 = DLG_TEXT[20]; Link.l1.go = "node_3"; Link.l2 = DLG_TEXT[21]; Link.l2.go = "exit"; AddDialogExitQuest("donation"); break; case "donation paid_5000": Dialog.snd = "voice\PADO\PADO043"; AddMoneyToCharacter(pchar, -5000); pchar.quest.donate = makeint(pchar.quest.donate) + 5000; dialog.Text = DLG_TEXT[22]; Link.l1 = DLG_TEXT[23]; Link.l1.go = "node_3"; Link.l2 = DLG_TEXT[24]; Link.l2.go = "exit"; AddDialogExitQuest("donation"); break; case "ispoved": Dialog.snd = "voice\PAVA\PAVA006"; dialog.text = DLG_TEXT[25]; link.l1 = DLG_TEXT[26]; link.l1.go = "exit"; link.l2 = DLG_TEXT[27]; link.l2.go = "ispoved_1"; break; case "ispoved_1": Dialog.snd = "voice\PAVA\PAVA007"; dialog.text = DLG_TEXT[28]; link.l1 = DLG_TEXT[29]; link.l1.go = "ispoved_2"; break; case "ispoved_2": Dialog.snd = "voice\PAVA\PAVA008"; dialog.text = DLG_TEXT[30]; link.l1 = DLG_TEXT[31]; link.l1.go = "ispoved_3"; link.l2 = DLG_TEXT[32]; link.l2.go = "ispoved_4"; break; case "ispoved_3": Dialog.snd = "voice\PAVA\PAVA009"; dialog.text = DLG_TEXT[33]; link.l1 = DLG_TEXT[34]; link.l1.go = "exit"; break; case "ispoved_4": Dialog.snd = "voice\PAVA\PAVA010"; dialog.text = DLG_TEXT[35]; link.l1 = DLG_TEXT[36]; link.l1.go = "exit"; break; case "prihod": Dialog.snd = "voice\PAVA\PAVA011"; dialog.text = DLG_TEXT[37]; link.l1 = DLG_TEXT[38]; link.l1.go = "exit"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }