#include "DIALOGS\Pepin Bertillon_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\PEBE\PEBE001"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]+ Characters[GetCharacterIndex(DLG_TEXT[2])].name +" "+ Characters[GetCharacterIndex(DLG_TEXT[3])].lastname +DLG_TEXT[4]; link.l1.go = "1"; break; case "1": Dialog.snd = "voice\PEBE\PEBE002"; dialog.text = DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "2"; break; case "2": Dialog.snd = "voice\PEBE\PEBE003"; dialog.text = DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "Exit_kill"; link.l2 = DLG_TEXT[9]; link.l2.go = "Exit_spare"; break; case "Exit_kill": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; ChangeCharacterReputation(pchar, -10); AddDialogExitQuest("Hit_kill_Pepin"); break; case "Exit_spare": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; ChangeCharacterReputation(pchar, -5); AddDialogExitQuest("Hit_spare_Pepin"); break; } }