#include "DIALOGS\QC citizen_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\QCSI\QCSI001"; dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; dialog.text = randphrase(DLG_TEXT[0], DLG_TEXT[1], DLG_TEXT[2], &dialog, dialog.snd1, dialog.snd2, dialog.snd3); link.l1 = DLG_TEXT[3]; link.l1.go = "exit"; if (pchar.quest.main_line == "blaze_talk_with_silehard_complete" && characters[GetCharacterIndex("Ines Diaz")].quest.rheims != "speak_with_humans") { Dialog.snd = "voice\QCSI\QCSI001"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5] + characters[GetCharacterIndex(DLG_TEXT[6])].name + " " + characters[GetCharacterIndex(DLG_TEXT[7])].lastname + DLG_TEXT[8]; link.l1.go = "search_rheims"; AddQuestRecord("Blaze_search_Rheims", "12"); characters[GetCharacterIndex("Ines Diaz")].quest.rheims = "speak_with_humans"; } NextDiag.TempNode = "first time"; break; case "search_rheims": dialog.text = DLG_TEXT[9]; link.l1 = DLG_TEXT[10]; link.l1.go = "exit"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }