#include "DIALOGS\Ralph Damerell_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting, TempInfoCharacterID_1, TempInfoCharacterID_2; int DonationSize; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; if(NPChar.quest.meeting == "0") { NPC_Meeting = "1"; dialog.snd1 = ""; dialog.snd2 = ""; dialog.snd3 = ""; d.Text = RandPhrase(TimeGreeting() + DLG_TEXT[0] + address_form.eng + DLG_TEXT[1] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[2], DLG_TEXT[3] + address_form.eng + DLG_TEXT[4] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[5], DLG_TEXT[6] + address_form.eng + DLG_TEXT[7] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[8], &dialog, dialog.snd1, dialog.snd2, dialog.snd3); Link.l1 = RandPhrase(DLG_TEXT[9] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[10] + PChar.Ship.name + DLG_TEXT[11], DLG_TEXT[12] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[13], DLG_TEXT[14] + PChar.name + DLG_TEXT[15]); Link.l1.go = "Meeting"; } else { if(NPChar.sex == "man") d.Text = RandPhrase(DLG_TEXT[16] + PChar.name + DLG_TEXT[17], DLG_TEXT[18] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[19], DLG_TEXT[20] + address_form.eng + " " + Pchar.lastname + DLG_TEXT[21]); else d.Text = RandPhrase(DLG_TEXT[22] + PChar.name + DLG_TEXT[23], DLG_TEXT[24] + Pchar.name + " " + Pchar.lastname + DLG_TEXT[25], DLG_TEXT[26] + address_form.eng + " " + Pchar.lastname + DLG_TEXT[27]); if(Rand(1)==0) { Link.l1 = RandPhrase(DLG_TEXT[28], DLG_TEXT[29], DLG_TEXT[30]); Link.l1.go = "rumours"; } else { Link.l1 = RandPhrase(DLG_TEXT[31], DLG_TEXT[32], DLG_TEXT[33]); Link.l1.go = "town"; } if (CheckQuestAttribute("Find_Blaze", "Ask_Barman")) { Link.l4 = DLG_TEXT[34]; Link.l4.go = "dont_know_Blaze"; } if(Rand(1)==0) { Link.l2 = RandPhrase(DLG_TEXT[35], DLG_TEXT[36], DLG_TEXT[37]); Link.l2.go = "info"; } else { Link.l2 = RandPhrase(DLG_TEXT[38], DLG_TEXT[39], DLG_TEXT[40]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[41]; Link.l3.go = "exit"; } break; case "Meeting": d.Text = RandPhrase(DLG_TEXT[42], DLG_TEXT[43] + address_form.eng + " " + PChar.name + DLG_TEXT[44], DLG_TEXT[45] + PChar.name + DLG_TEXT[46]); if(Rand(1)==0) { Link.l1 = RandPhrase(DLG_TEXT[47], DLG_TEXT[48], DLG_TEXT[49]); Link.l1.go = "rumours"; } else { Link.l1 = RandPhrase(DLG_TEXT[50], DLG_TEXT[51], DLG_TEXT[52]); Link.l1.go = "town"; } if (CheckQuestAttribute("Find_Blaze", "Ask_Barman")) { Link.l4 = DLG_TEXT[53]; Link.l4.go = "dont_know_Blaze"; } if(Rand(1)==0) { Link.l2 = RandPhrase(DLG_TEXT[54], DLG_TEXT[55], DLG_TEXT[56]); Link.l2.go = "info"; } else { Link.l2 = RandPhrase(DLG_TEXT[57], DLG_TEXT[58], DLG_TEXT[59]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[60]; Link.l3.go = "exit"; break; case "rumours": d.Text = SelectRumour(); Link.l1 = DLG_TEXT[61]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[62]; Link.l2.go = "exit"; break; case "new question": d.Text = RandPhrase(DLG_TEXT[63] + address_form.eng + DLG_TEXT[64], DLG_TEXT[65] + address_form.eng + DLG_TEXT[66], DLG_TEXT[67]); if(Rand(1)==0) { Link.l1 = RandPhrase(DLG_TEXT[68], DLG_TEXT[69], DLG_TEXT[70]); Link.l1.go = "rumours"; } else { Link.l1 = RandPhrase(DLG_TEXT[71], DLG_TEXT[72], DLG_TEXT[73]); Link.l1.go = "town"; } if(Rand(1)==0) { Link.l2 = RandPhrase(DLG_TEXT[74], DLG_TEXT[75], DLG_TEXT[76]); Link.l2.go = "info"; } else { Link.l2 = RandPhrase(DLG_TEXT[77], DLG_TEXT[78], DLG_TEXT[79]); Link.l2.go = "colony"; } Link.l3 = DLG_TEXT[80]; Link.l3.go = "exit"; break; case "info": d.Text = RandPhrase(DLG_TEXT[81] + address_form.eng + DLG_TEXT[82], DLG_TEXT[83], DLG_TEXT[84] + address_form.eng + DLG_TEXT[85]); if(Rand(1)==0) { TempInfoCharacterID_1 = "Charles Windem"; Link.l1 = DLG_TEXT[86]; Link.l1.go = "info_1"; } else { TempInfoCharacterID_1 = "Simon Hanpool"; Link.l1 = DLG_TEXT[87] + Characters[GetCharacterIndex(DLG_TEXT[88])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[89])].lastname + DLG_TEXT[90]; Link.l1.go = "info_1"; } if(Rand(1)==0) { TempInfoCharacterID_2 = "David Fairweather"; Link.l2 = DLG_TEXT[91] + Characters[GetCharacterIndex(DLG_TEXT[92])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[93])].lastname + DLG_TEXT[94]; Link.l2.go = "info_2"; } else { TempInfoCharacterID_2 = "John Filbert"; Link.l2 = DLG_TEXT[95] + Characters[GetCharacterIndex(DLG_TEXT[96])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[97])].lastname + DLG_TEXT[98];; Link.l2.go = "info_2"; } Link.l3 = DLG_TEXT[99]; Link.l3.go = "new question"; break; case "info_1": trace("Айдишник персонажа - " + TempInfoCharacterID_1); d.Text = GetNPCInformation(TempInfoCharacterID_1); Link.l1 = DLG_TEXT[100]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[101]; Link.l2.go = "exit"; break; case "info_2": trace("Айдишник персонажа - " + TempInfoCharacterID_2); d.Text = GetNPCInformation(TempInfoCharacterID_2); Link.l1 = DLG_TEXT[102]; Link.l1.go = "new question"; Link.l2 = DLG_TEXT[103]; Link.l2.go = "exit"; break; case "town": if(NPChar.sex == "man") d.Text = RandPhrase(DLG_TEXT[104] + Address_Form.eng + " " + PChar.lastname + DLG_TEXT[105], DLG_TEXT[106], DLG_TEXT[107] + Address_Form.eng + DLG_TEXT[108]); else d.Text = RandPhrase(DLG_TEXT[109] + Address_Form.eng + " " + PChar.lastname + DLG_TEXT[110], DLG_TEXT[111], DLG_TEXT[112] + Address_Form.eng + DLG_TEXT[113]); Link.l1 = DLG_TEXT[114]; Link.l1.go = "town_tavern"; Link.l2 = DLG_TEXT[115]; Link.l2.go = "town_shipyard"; Link.l3 = DLG_TEXT[116]; Link.l3.go = "town_store"; break; case "town_tavern": d.Text = DLG_TEXT[117]; Link.l1 = DLG_TEXT[118]; Link.l1.go = "exit"; Link.l2 = DLG_TEXT[119]; Link.l2.go = "town_shipyard"; Link.l3 = DLG_TEXT[120]; Link.l3.go = "town_store"; break; case "town_shipyard": d.Text = DLG_TEXT[121] Link.l1 = DLG_TEXT[122]; Link.l1.go = "town_tavern"; Link.l2 = DLG_TEXT[123]; Link.l2.go = "town_store"; Link.l3 = DLG_TEXT[124]; Link.l3.go = "exit"; break; case "town_store": d.Text = DLG_TEXT[125]; Link.l1 = DLG_TEXT[126]; Link.l1.go = "town_shipyard"; Link.l2 = DLG_TEXT[127]; Link.l2.go = "town_tavern"; Link.l3 = DLG_TEXT[128]; Link.l3.go = "exit"; break; case "colony": d.Text = RandPhrase(DLG_TEXT[129], DLG_TEXT[130], DLG_TEXT[131] + address_form.eng + " " + PChar.lastname + DLG_TEXT[132]); if(Rand(1)== 0) { Link.l1 = DLG_TEXT[133]; Link.l1.go = "Greenford"; } else { Link.l1 = DLG_TEXT[134]; Link.l1.go = "island"; } if(Rand(1)== 0) { Link.l1 = DLG_TEXT[135]; Link.l1.go = "fort"; } /* else { Link.l1 = "С кем торгуют местные торговцы?"; Link.l1.go = "trade"; }*/ Link.l2 = DLG_TEXT[136]; Link.l2.go = "new question"; break; case "Greenford": d.Text = DLG_TEXT[137]; Link.l1 = DLG_TEXT[138]; Link.l1.go = "Greenford_1"; Link.l2 = DLG_TEXT[139]; Link.l2.go = "new question"; break; case "Greenford_1": d.Text = DLG_TEXT[140]; //Link.l1 = "Дальше..."; //Link.l1.go = "Redmond_2"; Link.l2 = DLG_TEXT[141]; Link.l2.go = "new question"; break; case "island": switch(Rand(2)) { case 0: d.Text = DLG_TEXT[142]; Link.l1 = DLG_TEXT[143]; Link.l1.go = "colony"; break; case 1: d.Text = DLG_TEXT[144]; Link.l1 = DLG_TEXT[145]; Link.l1.go = "colony"; break; case 2: d.Text = DLG_TEXT[146]; Link.l1 = DLG_TEXT[147]; Link.l1.go = "colony"; break; } Link.l2 = DLG_TEXT[148]; Link.l2.go = "new question"; break; case "fort": switch(Rand(2)) { case 0: d.Text = DLG_TEXT[149]; Link.l1 = DLG_TEXT[150]; Link.l1.go = "colony"; break; case 1: d.Text = DLG_TEXT[151] Link.l1 = DLG_TEXT[152]; Link.l1.go = "colony"; break; case 2: d.Text = DLG_TEXT[153]; Link.l1 = DLG_TEXT[154]; Link.l1.go = "colony"; break; } Link.l2 = DLG_TEXT[155]; Link.l2.go = "new question"; break; case "dont_know_Blaze": d.Text = DLG_TEXT[156]; Link.l1 = DLG_TEXT[157]; Link.l1.go = "exit"; AddDialogExitQuest("danielle_greenford_stranger_reveals_Blaze"); break; } // end of switch; }