#include "DIALOGS\Raymond Bouchez_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\RABO\RABO001"; dialog.text = DLG_TEXT[0] + characters[GetCharacterIndex(DLG_TEXT[1])].name + DLG_TEXT[2]; link.l1 = " "; link.l1.go = "exit"; characters[GetCharacterIndex("Virginie d'Espivant")].dialog.currentnode = "speak_1"; AddDialogExitQuest("virginie_speak"); NextDiag.TempNode = "first time"; break; case "speak_1": Dialog.snd = "voice\RABO\RABO002"; dialog.text = DLG_TEXT[3]; link.l1 = DLG_TEXT[4]; link.l1.go = "exit"; characters[GetCharacterIndex("Falaise_de_Fleur_officiant")].dialog.currentnode = "sister"; AddDialogExitQuest("sister_speak"); break; case "speak_2": Dialog.snd = "voice\RABO\RABO003"; dialog.text = DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "fight_prepare"; break; case "fight_prepare": Dialog.snd = "voice\RABO\RABO004"; dialog.text = DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "exit"; characters[GetCharacterIndex("Virginie d'Espivant")].dialog.currentnode = "speak_3"; AddDialogExitQuest("virginie_speak"); break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }