#include "DIALOGS\Redmond commendant_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "Gov_Dialog_1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "Gov_Dialog_2"; Dialog.cam = "1"; Dialog.snd = "voice\RECO\RECO001"; dialog.text = DLG_TEXT[0]; link.l99 = DLG_TEXT[1]; link.l99.go = "exit"; break; case "continue2": Dialog.snd = "voice\RECO\RECO002"; dialog.text = DLG_TEXT[2]; link.l99 = DLG_TEXT[3]; link.l99.go = "continue3"; break; case "continue3": Dialog.snd = "voice\RECO\RECO003"; dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "exit1"; link.l99 = DLG_TEXT[6]; link.l99.go = "continue4"; break; case "continue4": Dialog.snd = "voice\RECO\RECO004"; dialog.text = DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "continue5"; break; case "continue5": Dialog.snd = "voice\RECO\RECO005"; dialog.text = DLG_TEXT[9]; link.l1 = DLG_TEXT[10]; link.l1.go = "exit1"; link.l2 = DLG_TEXT[11]; link.l2.go = "continue6"; break; case "continue6": Diag.CurrentNode = "First time"; AddDialogExitQuest("Set_Edgar_Free"); DialogExit(); break; case "exit": Diag.CurrentNode = Diag.TempNode; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; case "exit1": Diag.CurrentNode = "First time"; NPChar.quest.meeting = NPC_Meeting; DialogExit(); break; } }