#include "DIALOGS\Researcher_Captured_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.snd = "voice\RECA\RECA001"; Diag.TempNode = "First time"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "Node_1"; break; case "Node_1": Dialog.snd = "voice\RECA\RECA002"; d.Text = DLG_TEXT[2]; Link.l1 = DLG_TEXT[3]; Link.l1.go = "Exit"; Link.l2 = DLG_TEXT[4]; Link.l2.go = "Node_2"; break; case "Node_2": Dialog.snd = "voice\RECA\RECA003"; d.Text = DLG_TEXT[5]; Link.l1 = DLG_TEXT[6]; Link.l1.go = "Exit"; break; case "Talk_With_Blaze": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\RECA\RECA004"; d.Text = DLG_TEXT[7]; Link.l1 = DLG_TEXT[8]; Link.l1.go = "Talk_With_Blaze_1"; break; case "Talk_With_Blaze_1": Dialog.snd = "voice\RECA\RECA005"; d.Text = DLG_TEXT[9] + Npchar.name + " " + Npchar.lastname + DLG_TEXT[10]; Link.l1 = DLG_TEXT[11]; Link.l1.go = "Talk_With_Blaze_2"; break; case "Talk_With_Blaze_2": Dialog.snd = "voice\RECA\RECA006"; d.Text = DLG_TEXT[12]; Link.l1 = DLG_TEXT[13] + Characters[GetCharacterIndex(DLG_TEXT[14])].name + DLG_TEXT[15] + Characters[GetCharacterIndex(DLG_TEXT[16])].lastname + DLG_TEXT[17]; Link.l1.go = "Talk_With_Blaze_3"; break; case "Talk_With_Blaze_3": Dialog.snd = "voice\RECA\RECA007"; d.Text = DLG_TEXT[18]; Link.l1 = DLG_TEXT[19]; Link.l1.go = "Talk_With_Blaze_4"; break; case "Talk_With_Blaze_4": Dialog.snd = "voice\RECA\RECA008"; d.Text = DLG_TEXT[20]; Link.l1 = DLG_TEXT[21]; Link.l1.go = "Talk_With_Blaze_5"; break; case "Talk_With_Blaze_5": Dialog.snd = "voice\RECA\RECA009"; d.Text = DLG_TEXT[22]; Link.l1 = DLG_TEXT[23]; Link.l1.go = "Talk_With_Blaze_6"; break; case "Talk_With_Blaze_6": Dialog.snd = "voice\RECA\RECA010"; d.Text = DLG_TEXT[24]; Link.l1 = DLG_TEXT[25]; Link.l1.go = "Talk_With_Blaze_7"; break; case "Talk_With_Blaze_7": Dialog.snd = "voice\RECA\RECA011"; d.Text = DLG_TEXT[26]; Link.l1 = DLG_TEXT[27]; Link.l1.go = "exit"; AddDialogExitQuest("researcher_captured_exit_fight"); break; } }