#include "DIALOGS\Smugglers_vs_Blythe.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "exit"; AddDialogExitQuest("nigel_answer_to_smuggler"); break; case "nigel_fight": dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "nigel_fight_with_smugglers"; link.l2 = DLG_TEXT[4]; link.l2.go = "we_and_nigel_fight_with_smugglers"; break; case "nigel_fight_with_smugglers": dialogexit(); AddDialogExitQuest("nigel_fight_with_smugglers"); npchar.dialog.currnetnode = "empty"; break; case "we_and_nigel_fight_with_smugglers": dialogexit(); AddDialogExitQuest("we_and_nigel_fight_with_smugglers"); npchar.dialog.currnetnode = "empty"; break; case "we_and_nigel_fight": dialog.text = DLG_TEXT[5]; link.l1 = DLG_TEXT[6]; link.l1.go = "exit"; AddDialogExitQuest("we_and_nigel_fight_with_smugglers"); break; case "empty": dialog.text = DLG_TEXT[7]; link.l1 = DLG_TEXT[8]; link.l1.go = "exit"; break; case "continue": d.Text = DLG_TEXT[9]; Link.l1 = DLG_TEXT[10]; Link.l1.go = "exit1"; Link.l2 = DLG_TEXT[11]; Link.l2.go = "fight"; break; case "fight": Diag.CurrentNode = "continue"; LAi_QuestDelay("Smugglers_fight2", 0.01); Diag.CurrentNode = Diag.TempNode; DialogExit(); break; } }