#include "DIALOGS\Snorri Baldursson_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "Sit_Look_Around"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "Sit_Look_Around"; Dialog.cam = "1"; Dialog.snd = "voice\SNBA\SNBA001"; Dialog.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "Exit_fight"; break; case "Exit_fight": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; AddDialogExitQuest("Lucas_sign_fight2_1"); break; } }