#include "DIALOGS\Story_French Occupant_2_dialog.h" // object Dialog; declared in dialog.c // ref NPChar; declared in dialog.c //#include "Dialogs\blaze_dialog_defines.c" void ProcessDialogEvent() { ref NPChar; aref Link, Diag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(Diag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "Exit": Diag.CurrentNode = Diag.TempNode; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\STF2\STF2001"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Node_2"; break; case "Node_2": Dialog.snd = "voice\STF2\STF2002"; dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "Exit"; break; } }