#include "DIALOGS\second_spaniard_priest_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\SESP\SESP001"; dialog.text = GetCharacterFullName(DLG_TEXT[0]) + DLG_TEXT[1]; link.l1 = DLG_TEXT[2]; link.l1.go = "haha"; break; case "haha": Dialog.snd = "voice\SESP\SESP002"; dialog.text = DLG_TEXT[3]; link.l1 = DLG_TEXT[4]; link.l1.go = "exit"; link.l2 = DLG_TEXT[5]; link.l2.go = "haha2"; LAi_QuestDelay("God_hit_us", 0.1); break; case "haha2": Dialog.snd = "voice\SESP\SESP003"; dialog.text = DLG_TEXT[6]; link.l1 = DLG_TEXT[7]; link.l1.go = "exit"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }