#include "DIALOGS\soldier2.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog); makearef(Diag, NPChar.Dialog); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "Gov_Dialog_1"; Dialog.ani = "Gov_Dialog_2"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; d.Text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "exit"; Link.l2 = DLG_TEXT[2]; Link.l2.go = "meeting"; break; case "meeting": d.Text = DLG_TEXT[3]; Link.l1 = DLG_TEXT[4]; Link.l1.go = "exit1"; break; case "meeting1": d.Text = DLG_TEXT[5]; Link.l1 = DLG_TEXT[6]; Link.l1.go = "exit2"; break; case "exit": LAi_QuestDelay("stand_up", 3.0); Diag.CurrentNode = Diag.TempNode; DialogExit(); break; case "exit1": LAi_QuestDelay("soldier_in_tavern3", 4.0); Diag.CurrentNode = "meeting1"; DialogExit(); break; case "exit2": LAi_QuestDelay("convoy", 4.0); Diag.CurrentNode = "meeting1"; DialogExit(); break; } }