#include "DIALOGS\teodoro fernandez_dialog.h" // object Dialog; declared in dialog.c // ref NPChar; declared in dialog.c //#include "Dialogs\blaze_dialog_defines.c" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\TEFE\TEFE001"; Dialog.Text = DLG_TEXT[0] + Address_Form.Fra + DLG_TEXT[1]; Link.l1 = DLG_TEXT[2] + Pchar.ship.name + DLG_TEXT[3]; Link.l1.go = "node_2"; NPChar.quest.first_talk= 1; NextDiag.TempNode = "Second time"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }