#include "DIALOGS\witness-dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // ----------------------------------- Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; dialog.text = DLG_TEXT[0]; Link.l1 = DLG_TEXT[1]; Link.l1.go = "node_1"; break; case "node_1": dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "node_2"; break; case "node_2": AddDialogExitQuest("ex_dialog2_5"); DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }