#define MAX_ENCOUNTER_TYPES 8 // Encounters types #define ENCOUNTER_TYPE_MERCHANT0 0 #define ENCOUNTER_TYPE_MERCHANT1 1 #define ENCOUNTER_TYPE_MERCHANT2 2 #define ENCOUNTER_TYPE_PATROL 3 #define ENCOUNTER_TYPE_FLEET 4 #define ENCOUNTER_TYPE_CORSAR 5 #define ENCOUNTER_TYPE_PIRATE 6 #define ENCOUNTER_TYPE_PUNITIVE_SQUADRON 7 // Encounter type #define ENCOUNTER_TRADE 0 #define ENCOUNTER_WAR 1 object EncountersTypes[MAX_ENCOUNTER_TYPES];