#event_handler("InitHelpSegment","WorldMap_Date_Clock_InitHelp"); #event_handler("ResetHelpSegment","WorldMap_Date_Clock_ResetHelp"); void WorldMap_Date_Clock_InitHelp() { string sectName = GetEventData(); if(sectName!="WorldMap_Date_Clock") return; // Заполним экран содержимым // каринки SetNewPicture("HELPPICTURE","interfaces\helppictures\WM_DateClock.tga"); // строки int strFileID = LanguageOpenFile("helpsections\WorldMap_ClockWeather.txt"); SetFormatedText("TEXTWINDOW",LanguageConvertString(strFileID,"Clock_Weather_info")); GameInterface.strings.HelpName = LanguageConvertString(strFileID,"Clock_Weather_title"); LanguageCloseFile(strFileID); } void WorldMap_Date_Clock_ResetHelp() { string sectName = GetEventData(); if(sectName!="WorldMap_Date_Clock") return; // Удалим с эрана все SetNewPicture("HELPPICTURE",""); SetFormatedText("TEXTWINDOW",""); }