#event_handler("InitHelpSegment","alarm_indicator_InitHelp"); #event_handler("ResetHelpSegment","alarm_indicator_ResetHelp"); void alarm_indicator_InitHelp() { string sectName = GetEventData(); if(sectName!="alarm_indicator") return; // Заполним экран содержимым // каринки SetNewPicture("HELPPICTURE","interfaces\helppictures\alarm_indicator.tga"); // строки int strFileID = LanguageOpenFile("helpsections\alarm_indicator.txt"); SetFormatedText("TEXTWINDOW",LanguageConvertString(strFileID,"alarm_indicator_info")); GameInterface.strings.HelpName = LanguageConvertString(strFileID,"alarm_indicator_title"); LanguageCloseFile(strFileID); } void alarm_indicator_ResetHelp() { string sectName = GetEventData(); if(sectName!="alarm_indicator") return; // Удалим с эрана все SetNewPicture("HELPPICTURE",""); SetFormatedText("TEXTWINDOW",""); }