#event_handler("InitHelpSegment","land_commands_InitHelp"); #event_handler("ResetHelpSegment","land_commands_ResetHelp"); void land_commands_InitHelp() { string sectName = GetEventData(); if(sectName!="land_commands") return; // Заполним экран содержимым // каринки SetNewPicture("HELPPICTURE","interfaces\helppictures\land_commands.tga"); // строки int strFileID = LanguageOpenFile("helpsections\land_command_menu.txt"); SetFormatedText("TEXTWINDOW",LanguageConvertString(strFileID,"land_commands_info")); GameInterface.strings.HelpName = LanguageConvertString(strFileID,"land_commands_title"); LanguageCloseFile(strFileID); } void land_commands_ResetHelp() { string sectName = GetEventData(); if(sectName!="lands_commands") return; // Удалим с эрана все SetNewPicture("HELPPICTURE",""); SetFormatedText("TEXTWINDOW",""); }