#define GOLD "gold" #define INCAS_IDOL "idol" #define INCAS_COLLECTION "icollection" #define PIECE_OF_LEGEND "legend_piece" #define NOTES_OF_LEGEND "legend_notes" #define COPYES_OF_LEGEND "legend_copy" #define RHEIMS_JOURNAL "rheims_journal" #define COMPRAMAT_TO_DOMIGUES "domingues_fucked" #define ITEM_RHEIMS_LETTER "rheims_letter" #define LOVE_LETTERS_OF_PRIEST "pornushka" #define animists_AMULET "ANIMISTS_amulet" #define LETTER_TO_DOMINGUES "letter_to_domingues" #define LETTER_TO_BERNARD "letter_to_bernard" #define PRISON_LETTER "letter_prison" #define NIKOLAS_SABER "blade18" #define STATUE1 "Statue 1" #define STATUE2 "Statue 2" #define STATUE3 "Statue 3" //TEMP #define BLADE_SABER "blade1" #define BLADE_SHORT "blade1" #define BLADE_NORMAL "blade1" #define BLADE_LONG "blade1" #define GUN_COMMON "pistol1" #define CHEAP_SPYGLASS "spyglass1" #define COMMON_SPYGLASS "spyglass2" #define GOOD_SPYGLASS "spyglass3" #define SUPERIOR_SPYGLASS "spyglass4" #define POTION "potion1" // items group id #define GUN_ITEM_TYPE "gun" #define BLADE_ITEM_TYPE "blade" #define SPYGLASS_ITEM_TYPE "spyglass" // indexes for items` array #define ITEMS_QUANTITY 128 #define RANDITEMS_QUANTITY 36 #define ITEMSBOX_QUANTITY 2 #define MAX_BUTTONS 128 #define BUTTON_ACTIVATION_TIME 1000 #define ITEMS_LAYER 50 #define MAX_LOADED_RANDITEMS 10 #define MAX_HANDLED_BOXES 10 #define ITEM_PROBABILITY 0.5 #define OBJECTS_IN_BOX 9 object Items[ITEMS_QUANTITY]; object RandItems[RANDITEMS_QUANTITY];