int InitLandEncTemplates() { int n; n = 0; LandEncTemplate[n].id = "port"; LandEncTemplate[n].quantity = 0; LandEncTemplate[n].enc1.type = "ENC_BANDITS"; LandEncTemplate[n].enc1.chance = 0.2; LandEncTemplate[n].enc1.StartTime = 22; LandEncTemplate[n].enc1.EndTime = 6; LandEncTemplate[n].enc2.type = "ENC_POORMAN"; LandEncTemplate[n].enc2.chance = 0.1; LandEncTemplate[n].enc2.StartTime = 0; LandEncTemplate[n].enc2.EndTime = 24; LandEncTemplate[n].enc3.type = "ENC_LATEWALKER"; LandEncTemplate[n].enc3.chance = 0.2; LandEncTemplate[n].enc3.StartTime = 22; LandEncTemplate[n].enc3.EndTime = 6; LandEncTemplate[n].enc4.type = "ENC_PATROL"; LandEncTemplate[n].enc4.chance = 0.1; LandEncTemplate[n].enc4.StartTime = 22; LandEncTemplate[n].enc4.EndTime = 6; LandEncTemplate[n].enc5.type = "ENC_DEADMAN"; LandEncTemplate[n].enc5.chance = 0.1; LandEncTemplate[n].enc5.StartTime = 22; LandEncTemplate[n].enc5.EndTime = 6; n = n + 1; //--------------------------------------------------------------------------------------------- LandEncTemplate[n].id = "town"; LandEncTemplate[n].quantity = 0; LandEncTemplate[n].enc1.type = "ENC_BANDITS"; LandEncTemplate[n].enc1.chance = 0.2; LandEncTemplate[n].enc1.StartTime = 22; LandEncTemplate[n].enc1.EndTime = 6; LandEncTemplate[n].enc2.type = "ENC_POORMAN"; LandEncTemplate[n].enc2.chance = 0.1; LandEncTemplate[n].enc2.StartTime = 0; LandEncTemplate[n].enc2.EndTime = 24; LandEncTemplate[n].enc3.type = "ENC_LATEWALKER"; LandEncTemplate[n].enc3.chance = 0.2; LandEncTemplate[n].enc3.StartTime = 22; LandEncTemplate[n].enc3.EndTime = 6; LandEncTemplate[n].enc4.type = "ENC_PATROL"; LandEncTemplate[n].enc4.chance = 0.1; LandEncTemplate[n].enc4.StartTime = 22; LandEncTemplate[n].enc4.EndTime = 6; LandEncTemplate[n].enc5.type = "ENC_DEADMAN"; LandEncTemplate[n].enc5.chance = 0.1; LandEncTemplate[n].enc5.StartTime = 22; LandEncTemplate[n].enc5.EndTime = 6; LandEncTemplate[n].enc6.type = "ENC_RAPERS"; LandEncTemplate[n].enc6.chance = 0.2; LandEncTemplate[n].enc6.StartTime = 22; LandEncTemplate[n].enc6.EndTime = 6; n = n + 1; //--------------------------------------------------------------------------------------------- /* LandEncTemplate[n].id = "town_exit"; LandEncTemplate[n].enc1.type = "ENC_RAIDERS"; LandEncTemplate[n].enc1.chance = 0.1; LandEncTemplate[n].enc1.StartTime = 0; LandEncTemplate[n].enc1.EndTime = 24; LandEncTemplate[n].enc2.type = "ENC_CONVICTS"; LandEncTemplate[n].enc2.chance = 0.1; LandEncTemplate[n].enc2.StartTime = 0; LandEncTemplate[n].enc2.EndTime = 24; LandEncTemplate[n].enc3.type = "ENC_LATEWALKER"; LandEncTemplate[n].enc3.chance = 0.2; LandEncTemplate[n].enc3.StartTime = 22; LandEncTemplate[n].enc3.EndTime = 6; LandEncTemplate[n].enc4.type = "ENC_PATROL"; LandEncTemplate[n].enc4.chance = 0.1; LandEncTemplate[n].enc4.StartTime = 22; LandEncTemplate[n].enc4.EndTime = 6; LandEncTemplate[n].enc5.type = "ENC_DEADMAN"; LandEncTemplate[n].enc5.chance = 0.1; LandEncTemplate[n].enc5.StartTime = 22; LandEncTemplate[n].enc5.EndTime = 6; LandEncTemplate[n].enc6.type = "ENC_RAPERS"; LandEncTemplate[n].enc6.chance = 0.2; LandEncTemplate[n].enc6.StartTime = 22; LandEncTemplate[n].enc6.EndTime = 6; n = n + 1;*/ //--------------------------------------------------------------------------------------------- LandEncTemplate[n].id = "jungle"; LandEncTemplate[n].quantity = 1; LandEncTemplate[n].enc1.type = "ENC_RAIDERS"; LandEncTemplate[n].enc1.chance = 0.2; LandEncTemplate[n].enc1.StartTime = 0; LandEncTemplate[n].enc1.EndTime = 24; LandEncTemplate[n].enc2.type = "ENC_RAPERS"; LandEncTemplate[n].enc2.chance = 0.1; LandEncTemplate[n].enc2.StartTime = 0; LandEncTemplate[n].enc2.EndTime = 24; n = n + 1; //--------------------------------------------------------------------------------------------- LandEncTemplate[n].id = "seashore"; LandEncTemplate[n].quantity = 0; LandEncTemplate[n].enc1.type = "ENC_SMUGGLERS"; LandEncTemplate[n].enc1.chance = 0.2; LandEncTemplate[n].enc1.StartTime = 0; LandEncTemplate[n].enc1.EndTime = 24; LandEncTemplate[n].enc2.type = "ENC_CONVICTS"; LandEncTemplate[n].enc2.chance = 0.2; LandEncTemplate[n].enc2.StartTime = 0; LandEncTemplate[n].enc2.EndTime = 24; LandEncTemplate[n].enc3.type = "ENC_SURVIVOR"; LandEncTemplate[n].enc3.chance = 0.2; LandEncTemplate[n].enc3.StartTime = 22; LandEncTemplate[n].enc3.EndTime = 6; n = n + 1; //--------------------------------------------------------------------------------------------- LandEncTemplate[n].id = "tavern"; LandEncTemplate[n].quantity = 1; LandEncTemplate[n].enc1.type = "ENC_OFFICER"; LandEncTemplate[n].enc1.chance = 0.2; LandEncTemplate[n].enc1.StartTime = 0; LandEncTemplate[n].enc1.EndTime = 24; return n; } int InitLandEncounters() { int n; n = 0; LandEncounters[n].id = "ENC_RAIDERS"; LandEncounters[n].StartingQuest1 = "LandEnc_RaidersLogin"; LandEncounters[n].StartingQuest1.QuestType = "Location"; LandEncounters[n].StartingQuest2 = "LandEnc_RaidersStart"; LandEncounters[n].StartingQuest2.QuestType = "Locator"; LAi_group_Register("ENC_RAIDERS_GROUP"); LandEncounters[n].char1.modelQuantity = 14; LandEncounters[n].char1.model1 = "sailor1"; LandEncounters[n].char1.model1.ani = "man"; LandEncounters[n].char1.model2 = "sailor2"; LandEncounters[n].char1.model2.ani = "man"; LandEncounters[n].char1.model3 = "sailor3"; LandEncounters[n].char1.model3.ani = "man"; LandEncounters[n].char1.model4 = "sailor4"; LandEncounters[n].char1.model4.ani = "man"; LandEncounters[n].char1.model5 = "chelovek"; LandEncounters[n].char1.model5.ani = "man"; LandEncounters[n].char1.model6 = "chelovek1"; LandEncounters[n].char1.model6.ani = "man"; LandEncounters[n].char1.model7 = "fisherman"; LandEncounters[n].char1.model7.ani = "man"; LandEncounters[n].char1.model8 = "fisherman1"; LandEncounters[n].char1.model8.ani = "man"; LandEncounters[n].char1.model9 = "man5_1"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model9 = "bocman4"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model10 = "sailor5"; LandEncounters[n].char1.model10.ani = "man"; LandEncounters[n].char1.model11 = "Mask"; LandEncounters[n].char1.model11.ani = "man"; LandEncounters[n].char1.model12 = "Mask_2"; LandEncounters[n].char1.model12.ani = "man"; LandEncounters[n].char1.model13 = "Mask_3"; LandEncounters[n].char1.model13.ani = "man"; LandEncounters[n].char1.model14 = "Mask_4"; LandEncounters[n].char1.model14.ani = "man"; LandEncounters[n].char1.cont = true; LandEncounters[n].char1.pistol = true; LandEncounters[n].char1.sword = true; LandEncounters[n].char1.type = "warrior"; LandEncounters[n].char1.Dialog = "Enc_Raiders_dialog.c"; LandEncounters[n].char2.modelQuantity = 14; LandEncounters[n].char2.model1 = "sailor1"; LandEncounters[n].char2.model1.ani = "man"; LandEncounters[n].char2.model2 = "sailor2"; LandEncounters[n].char2.model2.ani = "man"; LandEncounters[n].char2.model3 = "sailor3"; LandEncounters[n].char2.model3.ani = "man"; LandEncounters[n].char2.model4 = "sailor4"; LandEncounters[n].char2.model4.ani = "man"; LandEncounters[n].char2.model5 = "chelovek"; LandEncounters[n].char2.model5.ani = "man"; LandEncounters[n].char2.model6 = "chelovek1"; LandEncounters[n].char2.model6.ani = "man"; LandEncounters[n].char2.model7 = "fisherman"; LandEncounters[n].char2.model7.ani = "man"; LandEncounters[n].char2.model8 = "fisherman1"; LandEncounters[n].char2.model8.ani = "man"; LandEncounters[n].char2.model9 = "man5_1"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model9 = "bocman4"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model10 = "sailor5"; LandEncounters[n].char2.model10.ani = "man"; LandEncounters[n].char2.model11 = "Mask"; LandEncounters[n].char2.model11.ani = "man"; LandEncounters[n].char2.model12 = "Mask_2"; LandEncounters[n].char2.model12.ani = "man"; LandEncounters[n].char2.model13 = "Mask_3"; LandEncounters[n].char2.model13.ani = "man"; LandEncounters[n].char2.model14 = "Mask_4"; LandEncounters[n].char2.model14.ani = "man"; LandEncounters[n].char2.cont = true; LandEncounters[n].char2.pistol = true; LandEncounters[n].char2.sword = true; LandEncounters[n].char2.type = "warrior"; LandEncounters[n].char2.Dialog = "Enc_Raiders_dialog.c"; LandEncounters[n].char3.modelQuantity = 14; LandEncounters[n].char3.model1 = "sailor1"; LandEncounters[n].char3.model1.ani = "man"; LandEncounters[n].char3.model2 = "sailor2"; LandEncounters[n].char3.model2.ani = "man"; LandEncounters[n].char3.model3 = "sailor3"; LandEncounters[n].char3.model3.ani = "man"; LandEncounters[n].char3.model4 = "sailor4"; LandEncounters[n].char3.model4.ani = "man"; LandEncounters[n].char3.model5 = "chelovek"; LandEncounters[n].char3.model5.ani = "man"; LandEncounters[n].char3.model6 = "chelovek1"; LandEncounters[n].char3.model6.ani = "man"; LandEncounters[n].char3.model7 = "fisherman"; LandEncounters[n].char3.model7.ani = "man"; LandEncounters[n].char3.model8 = "fisherman1"; LandEncounters[n].char3.model8.ani = "man"; LandEncounters[n].char3.model9 = "man5_1"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model9 = "bocman4"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model10 = "sailor5"; LandEncounters[n].char3.model10.ani = "man"; LandEncounters[n].char3.model11 = "Mask"; LandEncounters[n].char3.model11.ani = "man"; LandEncounters[n].char3.model12 = "Mask_2"; LandEncounters[n].char3.model12.ani = "man"; LandEncounters[n].char3.model13 = "Mask_3"; LandEncounters[n].char3.model13.ani = "man"; LandEncounters[n].char3.model14 = "Mask_4"; LandEncounters[n].char3.model14.ani = "man"; LandEncounters[n].char3.cont = true; LandEncounters[n].char3.pistol = true; LandEncounters[n].char3.sword = true; LandEncounters[n].char3.type = "warrior"; LandEncounters[n].char3.Dialog = "Enc_Raiders_dialog.c"; LandEncounters[n].char4.modelQuantity = 14; LandEncounters[n].char4.model1 = "sailor1"; LandEncounters[n].char4.model1.ani = "man"; LandEncounters[n].char4.model2 = "sailor2"; LandEncounters[n].char4.model2.ani = "man"; LandEncounters[n].char4.model3 = "sailor3"; LandEncounters[n].char4.model3.ani = "man"; LandEncounters[n].char4.model4 = "sailor4"; LandEncounters[n].char4.model4.ani = "man"; LandEncounters[n].char4.model5 = "chelovek"; LandEncounters[n].char4.model5.ani = "man"; LandEncounters[n].char4.model6 = "chelovek1"; LandEncounters[n].char4.model6.ani = "man"; LandEncounters[n].char4.model7 = "fisherman"; LandEncounters[n].char4.model7.ani = "man"; LandEncounters[n].char4.model8 = "fisherman1"; LandEncounters[n].char4.model8.ani = "man"; LandEncounters[n].char4.model9 = "man5_1"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model9 = "bocman4"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model10 = "sailor5"; LandEncounters[n].char4.model10.ani = "man"; LandEncounters[n].char4.model11 = "Mask"; LandEncounters[n].char4.model11.ani = "man"; LandEncounters[n].char4.model12 = "Mask_2"; LandEncounters[n].char4.model12.ani = "man"; LandEncounters[n].char4.model13 = "Mask_3"; LandEncounters[n].char4.model13.ani = "man"; LandEncounters[n].char4.model14 = "Mask_4"; LandEncounters[n].char4.model14.ani = "man"; LandEncounters[n].char4.cont = false; LandEncounters[n].char4.pistol = true; LandEncounters[n].char4.sword = true; LandEncounters[n].char4.type = "warrior"; LandEncounters[n].char4.Dialog = "Enc_Raiders_dialog.c"; n = n + 1; //---------------------------------------------------------------------------------------------- LandEncounters[n].id = "ENC_RAPERS"; LandEncounters[n].QuestType = "location"; LandEncounters[n].StartingQuest = "LandEnc_RapersStart"; LAi_group_Register("ENC_RAPERS_GROUP"); LandEncounters[n].char1.modelQuantity = 9; LandEncounters[n].char1.model1 = "towngirl1"; LandEncounters[n].char1.model1.ani = "woman"; LandEncounters[n].char1.model2 = "towngirl1_1"; LandEncounters[n].char1.model2.ani = "woman"; LandEncounters[n].char1.model3 = "towngirl2"; LandEncounters[n].char1.model3.ani = "woman"; LandEncounters[n].char1.model4 = "towngirl2_1"; LandEncounters[n].char1.model4.ani = "woman"; LandEncounters[n].char1.model5 = "towngirl3"; LandEncounters[n].char1.model5.ani = "woman"; LandEncounters[n].char1.model6 = "towngirl3_1"; LandEncounters[n].char1.model6.ani = "woman"; LandEncounters[n].char1.model7 = "towngirl4"; LandEncounters[n].char1.model7.ani = "woman"; LandEncounters[n].char1.model8 = "towngirl5"; LandEncounters[n].char1.model8.ani = "woman"; LandEncounters[n].char1.model9 = "towngirl6"; LandEncounters[n].char1.model9.ani = "woman"; LandEncounters[n].char1.model9 = "towngirl7"; LandEncounters[n].char1.model9.ani = "woman"; LandEncounters[n].char1.cont = true; LandEncounters[n].char1.pistol = false; LandEncounters[n].char1.sword = false; LandEncounters[n].char1.type = "actor"; LandEncounters[n].char1.Dialog = "Enc_RapersGirl_dialog.c"; LandEncounters[n].char2.modelQuantity = 10; LandEncounters[n].char2.model1 = "sailor1"; LandEncounters[n].char2.model1.ani = "man"; LandEncounters[n].char2.model2 = "sailor2"; LandEncounters[n].char2.model2.ani = "man"; LandEncounters[n].char2.model3 = "sailor3"; LandEncounters[n].char2.model3.ani = "man"; LandEncounters[n].char2.model4 = "sailor4"; LandEncounters[n].char2.model4.ani = "man"; LandEncounters[n].char2.model5 = "chelovek"; LandEncounters[n].char2.model5.ani = "man"; LandEncounters[n].char2.model6 = "chelovek1"; LandEncounters[n].char2.model6.ani = "man"; LandEncounters[n].char2.model7 = "fisherman"; LandEncounters[n].char2.model7.ani = "man"; LandEncounters[n].char2.model8 = "fisherman1"; LandEncounters[n].char2.model8.ani = "man"; LandEncounters[n].char2.model9 = "man5_1"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model9 = "bocman4"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model10 = "sailor5"; LandEncounters[n].char2.model10.ani = "man"; LandEncounters[n].char2.cont = true; LandEncounters[n].char2.pistol = true; LandEncounters[n].char2.sword = true; LandEncounters[n].char2.type = "actor"; LandEncounters[n].char2.Dialog = "Enc_Rapers_dialog.c"; LandEncounters[n].char3.modelQuantity = 10; LandEncounters[n].char3.model1 = "sailor1"; LandEncounters[n].char3.model1.ani = "man"; LandEncounters[n].char3.model2 = "sailor2"; LandEncounters[n].char3.model2.ani = "man"; LandEncounters[n].char3.model3 = "sailor3"; LandEncounters[n].char3.model3.ani = "man"; LandEncounters[n].char3.model4 = "sailor4"; LandEncounters[n].char3.model4.ani = "man"; LandEncounters[n].char3.model5 = "chelovek"; LandEncounters[n].char3.model5.ani = "man"; LandEncounters[n].char3.model6 = "chelovek1"; LandEncounters[n].char3.model6.ani = "man"; LandEncounters[n].char3.model7 = "fisherman"; LandEncounters[n].char3.model7.ani = "man"; LandEncounters[n].char3.model8 = "fisherman1"; LandEncounters[n].char3.model8.ani = "man"; LandEncounters[n].char3.model9 = "man5_1"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model9 = "bocman4"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model10 = "sailor5"; LandEncounters[n].char3.model10.ani = "man"; LandEncounters[n].char3.cont = true; LandEncounters[n].char3.pistol = true; LandEncounters[n].char3.sword = true; LandEncounters[n].char3.type = "actor"; LandEncounters[n].char3.Dialog = "Enc_Rapers_dialog.c"; LandEncounters[n].char4.modelQuantity = 10; LandEncounters[n].char4.model1 = "sailor1"; LandEncounters[n].char4.model1.ani = "man"; LandEncounters[n].char4.model2 = "sailor2"; LandEncounters[n].char4.model2.ani = "man"; LandEncounters[n].char4.model3 = "sailor3"; LandEncounters[n].char4.model3.ani = "man"; LandEncounters[n].char4.model4 = "sailor4"; LandEncounters[n].char4.model4.ani = "man"; LandEncounters[n].char4.model5 = "chelovek"; LandEncounters[n].char4.model5.ani = "man"; LandEncounters[n].char4.model6 = "chelovek1"; LandEncounters[n].char4.model6.ani = "man"; LandEncounters[n].char4.model7 = "fisherman"; LandEncounters[n].char4.model7.ani = "man"; LandEncounters[n].char4.model8 = "fisherman1"; LandEncounters[n].char4.model8.ani = "man"; LandEncounters[n].char4.model9 = "man5_1"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model9 = "bocman4"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model10 = "sailor5"; LandEncounters[n].char4.model10.ani = "man"; LandEncounters[n].char4.cont = false; LandEncounters[n].char4.pistol = true; LandEncounters[n].char4.sword = true; LandEncounters[n].char4.type = "actor"; LandEncounters[n].char4.Dialog = "Enc_Rapers_dialog.c"; n = n + 1; //---------------------------------------------------------------------------------------------- /* LandEncounters[n].id = "ENC_CONVICTS"; LandEncounters[n].char1.modelQuantity = 5; LandEncounters[n].char1.model1 = "rabwhite1"; LandEncounters[n].char1.model1.ani = "man"; LandEncounters[n].char1.model2 = "rabwhite"; LandEncounters[n].char1.model2.ani = "man"; LandEncounters[n].char1.model3 = "rabblack"; LandEncounters[n].char1.model3.ani = "man"; LandEncounters[n].char1.model4 = "fatman"; LandEncounters[n].char1.model4.ani = "man"; LandEncounters[n].char1.model5 = "rabblack_1"; LandEncounters[n].char1.model5.ani = "man"; LandEncounters[n].char1.cont = true; LandEncounters[n].char2.modelQuantity = 5; LandEncounters[n].char2.model1 = "rabwhite1"; LandEncounters[n].char2.model1.ani = "man"; LandEncounters[n].char2.model2 = "rabwhite"; LandEncounters[n].char2.model2.ani = "man"; LandEncounters[n].char2.model3 = "rabblack"; LandEncounters[n].char2.model3.ani = "man"; LandEncounters[n].char2.model4 = "fatman"; LandEncounters[n].char2.model4.ani = "man"; LandEncounters[n].char2.model5 = "rabblack_1"; LandEncounters[n].char2.model5.ani = "man"; LandEncounters[n].char2.cont = true; LandEncounters[n].char3.modelQuantity = 5; LandEncounters[n].char3.model1 = "rabwhite1"; LandEncounters[n].char3.model1.ani = "man"; LandEncounters[n].char3.model2 = "rabwhite"; LandEncounters[n].char3.model2.ani = "man"; LandEncounters[n].char3.model3 = "rabblack"; LandEncounters[n].char3.model3.ani = "man"; LandEncounters[n].char3.model4 = "fatman"; LandEncounters[n].char3.model4.ani = "man"; LandEncounters[n].char3.model5 = "rabblack_1"; LandEncounters[n].char3.model5.ani = "man"; LandEncounters[n].char3.cont = true; LandEncounters[n].char4.modelQuantity = 5; LandEncounters[n].char4.model1 = "rabwhite1"; LandEncounters[n].char4.model1.ani = "man"; LandEncounters[n].char4.model2 = "rabwhite"; LandEncounters[n].char4.model2.ani = "man"; LandEncounters[n].char4.model3 = "rabblack"; LandEncounters[n].char4.model3.ani = "man"; LandEncounters[n].char4.model4 = "fatman"; LandEncounters[n].char4.model4.ani = "man"; LandEncounters[n].char4.model5 = "rabblack_1"; LandEncounters[n].char4.model5.ani = "man"; LandEncounters[n].char4.cont = false; n = n + 1; //---------------------------------------------------------------------------------------------- LandEncounters[n].id = "ENC_POORMAN"; LandEncounters[n].char1.modelQuantity = 5; LandEncounters[n].char1.model1 = "rabwhite1"; LandEncounters[n].char1.model1.ani = "man"; LandEncounters[n].char1.model2 = "rabwhite"; LandEncounters[n].char1.model2.ani = "man"; LandEncounters[n].char1.model3 = "rabblack"; LandEncounters[n].char1.model3.ani = "man"; LandEncounters[n].char1.model4 = "brodyaga"; LandEncounters[n].char1.model4.ani = "man"; LandEncounters[n].char1.model5 = "rabblack_1"; LandEncounters[n].char1.model5.ani = "man"; LandEncounters[n].char1.cont = false; n = n + 1; //---------------------------------------------------------------------------------------------- LandEncounters[n].id = "ENC_BANDITS"; LandEncounters[n].StartingQuest = "LandEnc_BanditsStart"; LandEncounters[n].QuestType = "locator"; LandEncounters[n].char1.modelQuantity = 10; LandEncounters[n].char1.model1 = "sailor1"; LandEncounters[n].char1.model1.ani = "man"; LandEncounters[n].char1.model2 = "sailor2"; LandEncounters[n].char1.model2.ani = "man"; LandEncounters[n].char1.model3 = "sailor3"; LandEncounters[n].char1.model3.ani = "man"; LandEncounters[n].char1.model4 = "sailor4"; LandEncounters[n].char1.model4.ani = "man"; LandEncounters[n].char1.model5 = "chelovek"; LandEncounters[n].char1.model5.ani = "man"; LandEncounters[n].char1.model6 = "chelovek1"; LandEncounters[n].char1.model6.ani = "man"; LandEncounters[n].char1.model7 = "fisherman"; LandEncounters[n].char1.model7.ani = "man"; LandEncounters[n].char1.model8 = "fisherman1"; LandEncounters[n].char1.model8.ani = "man"; LandEncounters[n].char1.model9 = "man5_1"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model9 = "bocman4"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model10 = "sailor5"; LandEncounters[n].char1.model10.ani = "man"; LandEncounters[n].char1.cont = true; LandEncounters[n].char2.modelQuantity = 10; LandEncounters[n].char2.model1 = "sailor1"; LandEncounters[n].char2.model1.ani = "man"; LandEncounters[n].char2.model2 = "sailor2"; LandEncounters[n].char2.model2.ani = "man"; LandEncounters[n].char2.model3 = "sailor3"; LandEncounters[n].char2.model3.ani = "man"; LandEncounters[n].char2.model4 = "sailor4"; LandEncounters[n].char2.model4.ani = "man"; LandEncounters[n].char2.model5 = "chelovek"; LandEncounters[n].char2.model5.ani = "man"; LandEncounters[n].char2.model6 = "chelovek1"; LandEncounters[n].char2.model6.ani = "man"; LandEncounters[n].char2.model7 = "fisherman"; LandEncounters[n].char2.model7.ani = "man"; LandEncounters[n].char2.model8 = "fisherman1"; LandEncounters[n].char2.model8.ani = "man"; LandEncounters[n].char2.model9 = "man5_1"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model9 = "bocman4"; LandEncounters[n].char2.model9.ani = "man"; LandEncounters[n].char2.model10 = "sailor5"; LandEncounters[n].char2.model10.ani = "man"; LandEncounters[n].char2.cont = true; LandEncounters[n].char3.modelQuantity = 10; LandEncounters[n].char3.model1 = "sailor1"; LandEncounters[n].char3.model1.ani = "man"; LandEncounters[n].char3.model2 = "sailor2"; LandEncounters[n].char3.model2.ani = "man"; LandEncounters[n].char3.model3 = "sailor3"; LandEncounters[n].char3.model3.ani = "man"; LandEncounters[n].char3.model4 = "sailor4"; LandEncounters[n].char3.model4.ani = "man"; LandEncounters[n].char3.model5 = "chelovek"; LandEncounters[n].char3.model5.ani = "man"; LandEncounters[n].char3.model6 = "chelovek1"; LandEncounters[n].char3.model6.ani = "man"; LandEncounters[n].char3.model7 = "fisherman"; LandEncounters[n].char3.model7.ani = "man"; LandEncounters[n].char3.model8 = "fisherman1"; LandEncounters[n].char3.model8.ani = "man"; LandEncounters[n].char3.model9 = "man5_1"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model9 = "bocman4"; LandEncounters[n].char3.model9.ani = "man"; LandEncounters[n].char3.model10 = "sailor5"; LandEncounters[n].char3.model10.ani = "man"; LandEncounters[n].char3.cont = true; LandEncounters[n].char4.modelQuantity = 10; LandEncounters[n].char4.model1 = "sailor1"; LandEncounters[n].char4.model1.ani = "man"; LandEncounters[n].char4.model2 = "sailor2"; LandEncounters[n].char4.model2.ani = "man"; LandEncounters[n].char4.model3 = "sailor3"; LandEncounters[n].char4.model3.ani = "man"; LandEncounters[n].char4.model4 = "sailor4"; LandEncounters[n].char4.model4.ani = "man"; LandEncounters[n].char4.model5 = "chelovek"; LandEncounters[n].char4.model5.ani = "man"; LandEncounters[n].char4.model6 = "chelovek1"; LandEncounters[n].char4.model6.ani = "man"; LandEncounters[n].char4.model7 = "fisherman"; LandEncounters[n].char4.model7.ani = "man"; LandEncounters[n].char4.model8 = "fisherman1"; LandEncounters[n].char4.model8.ani = "man"; LandEncounters[n].char4.model9 = "man5_1"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model9 = "bocman4"; LandEncounters[n].char4.model9.ani = "man"; LandEncounters[n].char4.model10 = "sailor5"; LandEncounters[n].char4.model10.ani = "man"; LandEncounters[n].char4.cont = false; n = n + 1; //---------------------------------------------------------------------------------------------- */ LandEncounters[n].id = "ENC_OFFICER"; LandEncounters[n].char1.modelQuantity = 10; LandEncounters[n].char1.model1 = "blackman"; LandEncounters[n].char1.model1.ani = "man"; LandEncounters[n].char1.model2 = "corsair1_1"; LandEncounters[n].char1.model2.ani = "man"; LandEncounters[n].char1.model3 = "korsar"; LandEncounters[n].char1.model3.ani = "man"; LandEncounters[n].char1.model4 = "chameleon"; LandEncounters[n].char1.model4.ani = "man"; LandEncounters[n].char1.model5 = "man1_1"; LandEncounters[n].char1.model5.ani = "man"; LandEncounters[n].char1.model6 = "man3_1"; LandEncounters[n].char1.model6.ani = "man"; LandEncounters[n].char1.model7 = "sailor3"; LandEncounters[n].char1.model7.ani = "man"; LandEncounters[n].char1.model8 = "sailor6"; LandEncounters[n].char1.model8.ani = "man"; LandEncounters[n].char1.model9 = "bocman1"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model9 = "bocman4"; LandEncounters[n].char1.model9.ani = "man"; LandEncounters[n].char1.model10 = "Black_Corsair"; LandEncounters[n].char1.model10.ani = "man"; LandEncounters[n].char1.cont = false; LandEncounters[n].char1.pistol = false; LandEncounters[n].char1.sword = true; LandEncounters[n].char1.type = "sit"; LandEncounters[n].char1.Dialog = "Enc_Officer_dialog.c"; //n = n + 1; return n; }