int LocationInitIslaMuelle(int n) { // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\port"; Locations[n].image = "loading\Isla_Muelle_Port.tga"; Locations[n].id = "Muelle_port"; LAi_LocationFantomsGen(&locations[n], true); locations[n].id.label = "Isla Muelle port"; locations[n].worldmap = "Isla Muelle"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "port"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "MuPort_l"; Locations[n].models.always.grassPatch = "MuPort_g"; Locations[n].models.always.l1 = "MuPort"; Locations[n].models.always.l1.foam = "1"; Locations[n].models.always.l2 = "MuPort_sb"; Locations[n].models.always.l2.foam = "1"; //Day Locations[n].models.day.rinok = "MuPort_e1"; Locations[n].models.day.fonar = "MuPort_fd"; Locations[n].models.day.charactersPatch = "MuPort_pd"; //Night Locations[n].models.night.fonar = "MuPort_fn"; Locations[n].models.night.charactersPatch = "MuPort_pn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l2.name = "reload1"; Locations[n].reload.l2.go = "IslaMuelle"; Locations[n].reload.l2.emerge = "reload_1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.reload1 = 2.0; Locations[n].reload.l4.name = "reload1_back"; Locations[n].reload.l4.go = "IslaMuelle"; Locations[n].reload.l4.emerge = "reload_1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Sea."; Locations[n].locators_radius.reload.reload1_back = 2.0; Locations[n].reload.l3.name = "reload3"; Locations[n].reload.l3.go = "IslaMuelle"; Locations[n].reload.l3.emerge = "reload_1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Sea."; Locations[n].locators_radius.reload.reload3 = 2.0; Locations[n].reload.l5.name = "reload3_back"; Locations[n].reload.l5.go = "IslaMuelle"; Locations[n].reload.l5.emerge = "reload_1"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "Sea."; Locations[n].locators_radius.reload.reload3_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\town_01"; Locations[n].id = "Muelle_town_01"; locations[n].id.label = "Isla Muelle"; locations[n].worldmap = "Isla Muelle"; Locations[n].image = "loading\Isla_Muelle_Town_01.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "town"; LAi_LocationFantomsGen(&locations[n], true); locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.l1 = "Mu01"; Locations[n].models.always.locators = "Mu01_l"; Locations[n].models.always.grassPatch = "Mu01_g"; //Day Locations[n].models.day.rinok = "Mu01_e1"; Locations[n].models.day.fonar = "Mu01_fd"; Locations[n].models.day.jumppatch = "Mu01_j"; Locations[n].models.day.charactersPatch = "Mu01_pd"; //Night Locations[n].models.night.fonar = "Mu01_fn"; Locations[n].models.night.charactersPatch = "Mu01_pn"; Locations[n].models.night.jumppatch = "Mu01_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_Port"; Locations[n].reload.l1.emerge = "Reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Port."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Muelle_town_03"; Locations[n].reload.l2.emerge = "reload6"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Isla Muelle."; Locations[n].reload.l51.name = "reload2_back"; Locations[n].reload.l51.go = "Muelle_town_03"; Locations[n].reload.l51.emerge = "reload6"; Locations[n].reload.l51.autoreload = "1"; Locations[n].reload.l51.label = "Isla Muelle."; Locations[n].locators_radius.reload.reload2_back = 1.5; Locations[n].reload.l3.name = "reload3"; Locations[n].reload.l3.go = "Muelle_town_04"; Locations[n].reload.l3.emerge = "reload3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Isla Muelle. Center."; Locations[n].reload.l31.name = "reload3_back"; Locations[n].reload.l31.go = "Muelle_town_04"; Locations[n].reload.l31.emerge = "reload3"; Locations[n].reload.l31.autoreload = "1"; Locations[n].reload.l31.label = "Isla Muelle. Center."; Locations[n].locators_radius.reload.reload3_back = 1.5; Locations[n].reload.l4.name = "reload4"; Locations[n].reload.l4.go = "Muelle_town_03"; Locations[n].reload.l4.emerge = "reload9"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Isla Muelle."; Locations[n].reload.l41.name = "reload4_back"; Locations[n].reload.l41.go = "Muelle_town_03"; Locations[n].reload.l41.emerge = "reload9"; Locations[n].reload.l41.autoreload = "1"; Locations[n].reload.l41.label = "Isla Muelle."; Locations[n].locators_radius.reload.reload4_back = 1.5; // Reload to house_of_Sylvie_Bondies Locations[n].reload.l5.name = "reload13"; Locations[n].reload.l5.go = "house_of_Sylvie_Bondies"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "House."; Locations[n].reload.l7.name = "reload8"; Locations[n].reload.l7.go = "Muelle_Store"; Locations[n].reload.l7.emerge = "locator2"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "Магазин."; Locations[n].reload.l7.close_for_night = 1; Locations[n].reload.l10.name = "reload10"; Locations[n].reload.l10.go = "Muelle_UsurerHouse"; Locations[n].reload.l10.emerge = "Reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "Loanshark's Office."; Locations[n].reload.l10.close_for_night = 1; Locations[n].reload.l14.name = "reload14"; Locations[n].reload.l14.go = "Muelle_Tavern"; Locations[n].reload.l14.emerge = "reload1"; Locations[n].reload.l14.autoreload = "0"; Locations[n].reload.l14.label = "Tavern."; Locations[n].reload.l17.name = "reload17"; Locations[n].reload.l17.go = "Muelle_Shipyard"; Locations[n].reload.l17.emerge = "locator2"; Locations[n].reload.l17.autoreload = "0"; Locations[n].reload.l17.label = "Shipyard."; Locations[n].reload.l17.close_for_night = 1; Locations[n].reload.l20.name = "reload20"; Locations[n].reload.l20.go = "Muelle_town_02"; Locations[n].reload.l20.emerge = "reload4"; Locations[n].reload.l20.autoreload = "0"; Locations[n].reload.l20.label = "Isla Muelle."; Locations[n].reload.l21.name = "reload6"; Locations[n].reload.l21.go = "Muelle_InsideHouseR6"; Locations[n].reload.l21.emerge = "reload1"; Locations[n].reload.l21.autoreload = "0"; Locations[n].reload.l21.label = "House."; Locations[n].reload.l22.name = "reload5"; Locations[n].reload.l22.go = "Muelle_InsideHouseR5"; Locations[n].reload.l22.emerge = "reload1"; Locations[n].reload.l22.autoreload = "0"; Locations[n].reload.l22.label = "House."; Locations[n].reload.l23.name = "reload19"; Locations[n].reload.l23.go = "Muelle_InsideHouseR19"; Locations[n].reload.l23.emerge = "reload1"; Locations[n].reload.l23.autoreload = "0"; Locations[n].reload.l23.label = "House."; Locations[n].reload.l24.name = "reload12"; Locations[n].reload.l24.go = "Muelle_InsideHouseR12"; Locations[n].reload.l24.emerge = "reload1"; Locations[n].reload.l24.autoreload = "0"; Locations[n].reload.l24.label = "House."; Locations[n].reload.l25.name = "reload26"; Locations[n].reload.l25.go = "Muelle_InsideHouseR26"; Locations[n].reload.l25.emerge = "reload1"; Locations[n].reload.l25.autoreload = "0"; Locations[n].reload.l25.label = "House."; //Hitman Locations[n].reload.l29.name = "Reload21"; Locations[n].reload.l29.go = "Hit_house"; Locations[n].reload.l29.emerge = "Reload1"; Locations[n].reload.l29.autoreload = "0"; Locations[n].reload.l29.label = "House of Mateus Santos"; //Hitman n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\town_02"; Locations[n].id = "Muelle_town_02"; locations[n].id.label = "Isla Muelle"; locations[n].worldmap = "Isla Muelle"; Locations[n].image = "loading\Isla_Muelle_Town_02.tga"; //Sound //Town sack Locations[n].townsack = "Isla Muelle"; locations[n].type = "town"; LAi_LocationFantomsGen(&locations[n], true); locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "Mu02_l"; Locations[n].models.always.l1 = "Mu02"; Locations[n].models.always.grassPatch = "Mu02_g"; //Day Locations[n].models.day.charactersPatch = "Mu02_p"; Locations[n].models.day.jumpPatch = "Mu02_j"; Locations[n].models.day.fonar = "Mu02_fd"; //Night Locations[n].models.night.charactersPatch = "Mu02_p"; Locations[n].models.night.fonar = "Mu02_fn"; Locations[n].models.night.jumpPatch = "Mu02_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map //Reload map Locations[n].reload.l4.name = "Reload4"; Locations[n].reload.l4.go = "Muelle_town_01"; Locations[n].reload.l4.emerge = "reload20"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Isla Muelle. Trade Square."; Locations[n].reload.l23.name = "reload3"; Locations[n].reload.l23.go = "Muelle_InsideHouseR3"; Locations[n].reload.l23.emerge = "reload1"; Locations[n].reload.l23.autoreload = "0"; Locations[n].reload.l23.label = "House."; Locations[n].reload.l24.name = "reload2"; Locations[n].reload.l24.go = "Muelle_InsideHouseR2"; Locations[n].reload.l24.emerge = "reload1"; Locations[n].reload.l24.autoreload = "0"; Locations[n].reload.l24.label = "House."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\town_03"; Locations[n].id = "Muelle_town_03"; locations[n].id.label = "Isla Muelle"; locations[n].worldmap = "Isla Muelle"; Locations[n].image = "loading\Isla_Muelle_Town_03.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "town"; LAi_LocationFantomsGen(&locations[n], true); locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.l1 = "Mu03"; Locations[n].models.always.locators = "Mu03_l"; Locations[n].models.always.grassPatch = "Mu03_g"; //Day Locations[n].models.day.rinok = "Mu03_e1"; Locations[n].models.day.fonar = "Mu03_fd"; Locations[n].models.day.jumppatch = "Mu03_j"; Locations[n].models.day.charactersPatch = "Mu03_pd"; //Night Locations[n].models.night.fonar = "Mu03_fn"; Locations[n].models.night.jumppatch = "Mu03_j"; Locations[n].models.night.charactersPatch = "Mu03_pn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload1"; Locations[n].reload.l1.go = "Muelle_town_exit"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Jungle."; Locations[n].reload.l2.name = "Reload6"; Locations[n].reload.l2.go = "Muelle_town_01"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload6 = 2.0; Locations[n].reload.l3.name = "Reload9"; Locations[n].reload.l3.go = "Muelle_town_01"; Locations[n].reload.l3.emerge = "reload4"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload9 = 2.0; Locations[n].reload.l6.name = "Reload6_back"; Locations[n].reload.l6.go = "Muelle_town_01"; Locations[n].reload.l6.emerge = "reload2"; Locations[n].reload.l6.autoreload = "1"; Locations[n].reload.l6.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload6_back = 2.0; Locations[n].reload.l9.name = "Reload9_back"; Locations[n].reload.l9.go = "Muelle_town_01"; Locations[n].reload.l9.emerge = "reload4"; Locations[n].reload.l9.autoreload = "1"; Locations[n].reload.l9.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload9_back = 2.0; Locations[n].reload.l10.name = "Reload2"; Locations[n].reload.l10.go = "Muelle_InsideHouseR2(03)"; Locations[n].reload.l10.emerge = "reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "House."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\town_04"; Locations[n].id = "Muelle_town_04"; locations[n].id.label = "Isla Muelle"; locations[n].worldmap = "Isla Muelle"; Locations[n].image = "loading\Isla_Muelle_Town_04.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "town"; LAi_LocationFantomsGen(&locations[n], true); locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "Mu04_l"; Locations[n].models.always.l1 = "Mu04"; Locations[n].models.always.grassPatch = "Mu04_g"; //Day Locations[n].models.day.fonar = "Mu04_fd"; Locations[n].models.day.charactersPatch = "Mu04_pd"; Locations[n].models.day.jumpPatch = "Mu04_j"; //Night Locations[n].models.night.fonar = "Mu04_fn"; Locations[n].models.night.charactersPatch = "Mu04_pn"; Locations[n].models.night.jumpPatch = "Mu04_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l3.name = "reload3"; Locations[n].reload.l3.go = "Muelle_town_01"; Locations[n].reload.l3.emerge = "reload3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload3 = 2.0; Locations[n].reload.l2.name = "reload3_back"; Locations[n].reload.l2.go = "Muelle_town_01"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Isla Muelle. Trade Square."; Locations[n].locators_radius.reload.reload3_back = 1.2; Locations[n].reload.l5.name = "reload5"; Locations[n].reload.l5.go = "Muelle_Residence"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "Residence."; Locations[n].reload.l5.close_for_night = 1; Locations[n].reload.l6.name = "reload4"; Locations[n].reload.l6.go = "Muelle_church"; Locations[n].reload.l6.emerge = "reload1"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "Church."; Locations[n].reload.l6.close_for_night = 1; Locations[n].reload.l7.name = "reload1"; Locations[n].reload.l7.go = "Muelle_HouseInsideR1"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "House."; Locations[n].reload.l7.close_for_night = 1; Locations[n].reload.l8.name = "reload6"; Locations[n].reload.l8.go = "Muelle04_HouseInsideR6"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "House."; Locations[n].reload.l8.close_for_night = 1; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\shipyard2"; Locations[n].id = "Muelle_shipyard"; locations[n].id.label = "Isla Muelle shipyard"; Locations[n].image = "loading\shipyard_03.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "sh02_l"; Locations[n].models.always.shipyard = "sh02"; Locations[n].models.always.window = "sh02_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "sh02_p"; //Night Locations[n].models.night.charactersPatch = "sh02_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mush2_"; //Reload map Locations[n].reload.l1.name = "locator2"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "Reload17"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Trade Square."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\mh5"; Locations[n].id = "Muelle_HouseInsideR1"; locations[n].id.label = "House"; Locations[n].image = "loading\house_06.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "mh5_l"; Locations[n].models.always.tavern = "mh5"; Locations[n].models.always.window = "mh5_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh5_p"; //Night Locations[n].models.night.charactersPatch = "mh5_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh5_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_04"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Center."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\StoreSmall"; Locations[n].image = "loading\store_04.tga"; Locations[n].id = "Muelle_Store"; locations[n].id.label = "Isla Muelle store"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "SS_l"; Locations[n].models.always.store = "SS"; Locations[n].models.always.window = "SS_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "SS_p"; Locations[n].models.day.fonar = "SS_fn"; //Night Locations[n].models.night.charactersPatch = "SS_p"; Locations[n].models.night.fonar = "SS_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\muss_"; //Reload map Locations[n].reload.l1.name = "locator2"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "Reload8"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Trade Square."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\SmallTavern"; Locations[n].id = "Muelle_Tavern"; locations[n].id.label = "Isla Muelle tavern"; Locations[n].image = "loading\tavern_03.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "tavern"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "ST_l"; Locations[n].models.always.tavern = "ST"; Locations[n].models.always.window = "St_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "ST_p"; //Night Locations[n].models.night.charactersPatch = "ST_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\must_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload14"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Trade Square."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Muelle_tavern_upstairs"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Room."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "Muelle_tavern_upstairs"; locations[n].id.label = "Room in Isla Muelle tavern"; Locations[n].image = "loading\Tavern_Upstairs_01.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mulf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_tavern"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Tavern."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "Muelle_InsideHouseR6"; locations[n].id.label = "House."; Locations[n].image = "loading\house_07.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mulf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -------------------------------------------------- Locations[n].filespath.models = "locations\Inside\mh4"; Locations[n].id = "Muelle_InsideHouseR5"; locations[n].id.label = "House."; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "mh4_l"; Locations[n].models.always.house = "mh4"; Locations[n].models.always.window = "mh4_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh4_p"; //Night Locations[n].models.night.charactersPatch = "mh4_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh4_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -----------^-------------------------------------- Locations[n].filespath.models = "locations\Inside\MH9"; Locations[n].id = "Muelle_InsideHouseR3"; locations[n].id.label = "House."; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "MH9_l"; Locations[n].models.always.house = "MH9"; Locations[n].models.always.window = "MH9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH9_p"; //Night Locations[n].models.night.charactersPatch = "MH9_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_02"; Locations[n].reload.l1.emerge = "reload3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -----------^-------------------------------------- Locations[n].filespath.models = "locations\Inside\MH5"; Locations[n].id = "Muelle_InsideHouseR2"; locations[n].id.label = "House."; Locations[n].image = "loading\house_06.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "MH5_l"; Locations[n].models.always.house = "MH5"; Locations[n].models.always.window = "MH5_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH5_p"; //Night Locations[n].models.night.charactersPatch = "MH5_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh5_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_02"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -------------------------------------------------- Locations[n].filespath.models = "locations\Inside\mh3"; Locations[n].id = "Muelle_InsideHouseR19"; locations[n].id.label = "House."; Locations[n].image = "loading\house_04.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "mh3_l"; Locations[n].models.always.house = "mh3"; Locations[n].models.always.window = "mh3_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh3_p"; //Night Locations[n].models.night.charactersPatch = "mh3_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh3_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload19"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -------------------------------------------------- Locations[n].filespath.models = "locations\Inside\mh8"; Locations[n].id = "Muelle_InsideHouseR12"; locations[n].id.label = "House."; Locations[n].image = "loading\House_06.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "mh8_l"; Locations[n].models.always.house = "mh8"; Locations[n].models.always.window = "mh8_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh8_p"; //Night Locations[n].models.night.charactersPatch = "mh8_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh8_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload12"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; Locations[n].locators_radius.camdetector.camera1 = 3.0; Locations[n].locators_radius.camdetector.camera2 = 1.8; n = n + 1; // -------------------------------------------------- Locations[n].filespath.models = "locations\Inside\MH9"; Locations[n].id = "Muelle_InsideHouseR26"; locations[n].id.label = "House."; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "MH9_l"; Locations[n].models.always.house = "MH9"; Locations[n].models.always.window = "MH9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH9_p"; //Night Locations[n].models.night.charactersPatch = "MH9_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload26"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "House."; n = n + 1; // -----------^-------------------------------------- Locations[n].filespath.models = "locations\Inside\MH8"; Locations[n].id = "Muelle_InsideHouseR2(03)"; locations[n].id.label = "House."; Locations[n].image = "loading\House_06.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "MH8_l"; Locations[n].models.always.house = "MH8"; Locations[n].models.always.window = "MH8_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH8_p"; //Night Locations[n].models.night.charactersPatch = "MH8_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mumh8_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_03"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Center."; Locations[n].locators_radius.camdetector.camera1 = 3.0; Locations[n].locators_radius.camdetector.camera2 = 1.8; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "Muelle_UsurerHouse"; locations[n].id.label = "Loanshark's Office."; Locations[n].image = "loading\house_08.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "LH_F1_l"; Locations[n].models.always.house = "LH_F1"; Locations[n].models.always.window = "LF1_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F1_p"; //Night Locations[n].models.night.charactersPatch = "LH_F1_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mulf1_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload10"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Residence3"; Locations[n].id = "Muelle_Residence"; locations[n].id.label = "Isla Muelle townhall"; Locations[n].image = "loading\Isla_muelle_residence.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "residence"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "Res03_l"; Locations[n].models.always.l1 = "Res03"; Locations[n].models.always.window = "Res03_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "Res03_p"; //Night Locations[n].models.night.charactersPatch = "Res03_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mures3_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_04"; Locations[n].reload.l1.emerge = "reload5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Center."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "house_of_Sylvie_Bondies"; locations[n].id.label = "House in Isla Muelle"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mulf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_01"; Locations[n].reload.l1.emerge = "reload13"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Trade Square."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_IslaMuelle\exit"; Locations[n].id = "Muelle_town_exit"; locations[n].id.label = "Exit from Isla Muelle"; Locations[n].image = "loading\Isla_Muelle_Town_exit.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "Muelle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "muexit_l"; Locations[n].models.always.l1 = "muexit"; Locations[n].models.always.grassPatch = "muexit_g"; Locations[n].models.always.l4 = "plan_1"; Locations[n].models.always.l4.level = 9; Locations[n].models.always.l4.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "muexit_p"; Locations[n].models.day.fonar = "muexit_fd"; //Night Locations[n].models.night.charactersPatch = "muexit_p"; Locations[n].models.night.fonar = "muexit_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l3.name = "Reload1"; Locations[n].reload.l3.go = "Muelle_passage"; Locations[n].reload.l3.emerge = "Reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Sea Passage."; Locations[n].reload.l1.name = "Reload1_back"; Locations[n].reload.l1.go = "Muelle_passage"; Locations[n].reload.l1.emerge = "Reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].locators_radius.reload.reload1_back = 3.5; Locations[n].reload.l1.label = "Sea Passage."; Locations[n].reload.l2.name = "Reload2"; Locations[n].reload.l2.go = "Muelle_Town_03"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Isla Muelle."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Passage"; Locations[n].id = "Muelle_passage"; locations[n].id.label = "Isla Muelle passage"; Locations[n].image = "loading\Isla_Muelle_Shore_01.tga"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.locators = "pass2_l"; Locations[n].models.always.jungle = "pass2"; Locations[n].models.always.jungle.foam = "1"; Locations[n].models.always.seabed = "pass2_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "pass2_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "pass2_p"; //Night Locations[n].models.night.charactersPatch = "pass2_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Muelle_town_exit"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; //Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l1.label = "Jungle."; Locations[n].reload.l2.name = "reload2_back"; Locations[n].reload.l2.go = "Muelle_town_exit"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l2.label = "Jungle."; Locations[n].reload.l3.name = "reload1"; Locations[n].reload.l3.go = "Muelle_shore"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Oyster Beach."; // Locations[n].locators_radius.reload.reload1 = 2.0; Locations[n].reload.l4.name = "reload1_back"; Locations[n].reload.l4.go = "Muelle_shore"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Oyster Beach."; Locations[n].locators_radius.reload.reload1_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Passage"; Locations[n].id = "Muelle_shore"; locations[n].id.label = "Isla Muelle shore"; locations[n].worldmap = "MShore 1"; Locations[n].image = "loading\Isla_Muelle_Bridge.tga"; Locations[n].name = "Oyster Beach"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.locators = "Pass1_l"; Locations[n].models.always.shore = "Pass1"; Locations[n].models.always.shore.foam = "1"; Locations[n].models.always.seabed = "Pass1_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "Pass1_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Pass1_p"; //Night Locations[n].models.night.charactersPatch = "Pass1_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_passage"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Sea Passage."; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "Muelle_passage"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Sea Passage."; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "IslaMuelle"; Locations[n].reload.l2.emerge = "reload_3"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "Sidonio Ogarrio House"; locations[n].id.label = "House in Isla Muelle"; Locations[n].image = "loading\House_08.tga"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.locators = "LH_F1_l"; Locations[n].models.always.house = "LH_F1"; Locations[n].models.always.window = "LF1_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F1_p"; //Night Locations[n].models.night.charactersPatch = "LH_F1_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mulf1_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_02"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Shore_9"; Locations[n].id = "Muelle_shore_02"; locations[n].id.label = "Isla Muelle shore"; locations[n].worldmap = "MShore 2"; Locations[n].image = "loading\Isla_Muelle_Shore_02.tga"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.locators = "Shore09_l"; Locations[n].models.always.shore = "Shore09"; Locations[n].models.always.shore.foam = "1"; Locations[n].models.always.seabed = "Shore09_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "Shore09_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Shore09_p"; //Night Locations[n].models.night.charactersPatch = "Shore09_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "locator3"; Locations[n].reload.l1.go = "Muelle_cave"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.locator3 = 2.0; Locations[n].reload.l3.name = "locator3_back"; Locations[n].reload.l3.go = "Muelle_cave"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.locator3_back = 2.0; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "IslaMuelle"; Locations[n].reload.l2.emerge = "reload_2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Cave Entrance"; Locations[n].id = "Muelle_Cave"; locations[n].id.label = "Entrace to Isla Muelle cave"; Locations[n].image = "loading\Isla_Muelle_Cave.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Cave_l"; Locations[n].models.always.cave = "Cave"; Locations[n].models.always.grassPatch = "CAVE_g"; Locations[n].models.always.l1 = "cave_b01"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "cave_b02"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "cave_b03"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; Locations[n].models.always.l4 = "cave_b04"; Locations[n].models.always.l4.level = 6; Locations[n].models.always.l4.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Cave_p"; //Night Locations[n].models.night.charactersPatch = "Cave_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1_back"; Locations[n].reload.l1.go = "Muelle_ANIMISTS"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Cave."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Muelle_shore_02"; Locations[n].reload.l2.emerge = "locator3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Shore."; Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Muelle_shore_02"; Locations[n].reload.l3.emerge = "locator3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Shore."; Locations[n].locators_radius.reload.reload2_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\ANIMISTS_Cave"; Locations[n].id = "Muelle_ANIMISTS"; locations[n].id.label = "ANIMISTS Lair"; Locations[n].image = "loading\Isla_Muelle_ANIMISTS_Cave.tga"; //Sound locations[n].type = "cave"; //Models //Always Locations[n].models.always.locators = "SCave_l"; Locations[n].models.always.l1 = "SCave"; //Day Locations[n].models.day.charactersPatch = "SCave_p"; //Night Locations[n].models.night.charactersPatch = "SCave_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_Cave"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].reload.l2.name = "reload1_back"; Locations[n].reload.l2.go = "Muelle_Cave"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.reload1_back = 2.0; n = n + 1; // Isla Muelle_church ------------------------------------------------- Locations[n].id = "Muelle_church"; locations[n].id.label = "Isla Muelle church"; Locations[n].image = "loading\Isla_Muelle_Church.tga"; Locations[n].filespath.models = "locations\inside\Church_3\"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "church"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.city = "Church3"; Locations[n].models.always.locators = "Church3_l"; Locations[n].models.always.window = "church3_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "Church3_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "Church3_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_04"; Locations[n].reload.l1.emerge = "reload4"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Center."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // Isla Muelle_church ------------------------------------------------- Locations[n].id = "Muelle04_HouseInsideR6"; locations[n].id.label = "House"; Locations[n].image = "loading\isla_muelle_house.tga"; Locations[n].filespath.models = "locations\inside\Residence2\"; //Town sack Locations[n].townsack = "Isla Muelle"; //Sound locations[n].type = "house"; locations[n].fastreload = "Muelle"; //Models //Always Locations[n].models.always.city = "Res02"; Locations[n].models.always.locators = "Res02_l"; Locations[n].models.always.window = "Res02_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "Res02_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "Res02_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\mures2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Muelle_town_04"; Locations[n].reload.l1.emerge = "reload6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Isla Muelle. Center."; LAi_LocationFightDisable(&Locations[n], false); Locations[n].items.randitem1 = "pistol6"; n = n + 1; return n; }